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/tg/ - Tabletop Games
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Beta System needs feedback Weapons of Body and Soul 17/03/27(Mon)13:04 No. 120081 [Reply]
120081

File 149061266473.jpg - (51.21KB , 640x480 , naruto_sasuke0039.jpg )

Hey all. I have been working on a Martial Arts system inspired by Xianxia and Shonen settings. I have hit a bit of a road block so I could use feedback on the mechanics of it.

The PDF can be found here (http://www.mediafire.com/file/4f4nrlt6t3w819f/1.51.pdf)

The basic idea is that PCs are martial artist mystics (Supernatural powers and superhuman capabilities) in Fantastic Asia. Mechanically it is point based character progression and an additive dice pool resolution. On top of that, there is tactical combat with a unique timing based initiative system as well as resource management for Physical and Spiritual energy.


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Weapons+of+Body+and+Soul 17/03/31(Fri)03:29 No. 120275

Now in google docs form

https://drive.google.com/file/d/0B2K7sG3uQwZIeWY2ZzFXNFNyVDg/view


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Anonymous 18/07/27(Fri)09:07 No. 131333

Using the style of the DnD book makes it seem like it's a DnD homebrew. Consider changing.

Your fluff sections and mechanics sections keep swapping between each other. Separate the two.

When going over your core dice mechanic, you immediately go through a list of terms. This makes it harder for someone who isn't already familiar with the system to learn it, and turns them off from it. This might suggest that your core mechanic is too complicated.

Separate point, I think your core mechanic is too involved. Just rolling the dice shouldn't have so much going into it. Also, rolling twice for a single task, especially for one you do every turn in combat, was already bad design in DnD.

Your explanation of Backfire could be massively shortened.

Explode mentions Intensify but doesn't explain what that means. Seems like more unnecessary complication.

Using the subsection names as part of the sentence was weird when I first saw it but a neat stylistic choice.

Under Core Skills, it's not clear what the Strike Types are.
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Do NOT Use DakkaDakka Anonymous 18/04/22(Sun)11:14 No. 131263 [Reply]
131263

File 152438847384.png - (88.00KB , 917x449 , DontTrustDakkaDakka.png )

Read the image. DakkaDakka doesn't encrypt user passwords and the admins are capable of reading them.




GURPS thread Anonymous 17/10/20(Fri)01:37 No. 130965 [Reply]
130965

File 150845624622.jpg - (19.48KB , 480x360 , hqdefault.jpg )

Old thread was end, so maybe new one? ;)


28 posts omitted. Click Reply to view.
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nail+bunny 17/11/09(Thu)07:11 No. 131054

>>131053
Oops. Sorry opened the wrong link.... I'm getting "Folder Does Not Exist" on that one.


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Anonymous 18/04/20(Fri)19:04 No. 131260

>>130933
The MEGA folder is ... gone!!
They finlly caught them!!

I WEEP INCONSOLABLY!!


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Anonymous 18/04/21(Sat)23:39 No. 131261

>>131260
fuck, it's apocalypse :( Anyone has other trove link?

Or know some place without pussy-admins? With active share threads?




What game systems are best for horror? Anonymous 17/12/12(Tue)08:54 No. 131099 [Reply]
131099

File 151306528812.jpg - (275.72KB , 1440x810 , latest.jpg )

Hello, /tg/. I'm running a horror campaign for the DnD group I'm in, and I have the setting and plot all worked out (Underwater research base, mutated crew, etc.) The problem I've run into is what system to use.

Normally, I use FATE for campaigns I run, but that's not entirely appropriate for horror. I've used the old Afterschool Activities system and Call of Cthulhu in the past, but both were poorly-balanced for my purposes (In AA, the players seemed to always succeed, in CoC, they seemed to always fail).
My question is, what system would be best for general horror purposes in the modern-day? Preferably a simple system, since I don't plan to do too much combat.


6 posts omitted. Click Reply to view.
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Anonymous 18/03/27(Tue)00:53 No. 131227

>>131099

Dread.

Uses a Jenga Tower, sets tone, is very suspenseful.


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Anonymous 18/04/13(Fri)17:38 No. 131252

I use GUMSHOE and it's pretty good, and might answer some of your problems. The way modifiers work is instead of having a static modifier to a skill (we'll say shooting for example) you have a pool for each skill, and the player determines when they want to use each point.


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Anonymous 18/04/15(Sun)00:53 No. 131254

noooo whyyyy

7f1a0f6fb81fff2dd2e1bf7f351c45bb966563
6ff2bd9bd60524a33f5061509bfc09529c857c




Starfinder character building Anonymous 17/07/07(Fri)11:27 No. 125570 [Reply]
125570

File 149941964272.jpg - (154.59KB , 1440x810 , 18815435_1512544822142302_6611253371087939049_o-1.jpg )

What are y'all gonna roll?


2 posts omitted. Click Reply to view.
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Anastasia Romanov 18/03/10(Sat)02:49 No. 131208

star finder really isn't too complicated. I will concede that is intimidating with the amount of clutter on the sheet but it's not that bad when you get used to it. I am currently playing a lvl 6 Android technomancer and I love it!


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Anonymous 18/04/06(Fri)09:25 No. 131242

>>125751
Y...you are aware these are special extra detailed character sheets. These aren't default at all with the normal sheet much more condensed and stream lined. Of course you'd know this if you took half a second to confirm your whining.


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Anonymous 18/04/07(Sat)01:47 No. 131243

Here are the character sheets you need:

https://mega.nz/#F!sR1zxYaa!KF5EX2vzTtQO6UvkUg_PzA

https://mega.nz/#F!5KAx2YKC!eJgXxgsOCgCjFzkjRuU51g




World of tanks package Lazanael 18/03/31(Sat)09:52 No. 131235 [Reply]
131235

File 152248275958.jpg - (202.04KB , 3418x559 , wot_sample.jpg )

Hello everyone..

i found this on SO: all tanks from the PC Game "World of tanks" as papermodels.

8 parts x 200 MB with over 100 Models
from german RATTE / Maus to american / soviet tanks...

Here are the links:

http://www.share-online.biz/dl/12QT3S5PI1
http://www.share-online.biz/dl/R3TD7S5P5KV
http://www.share-online.biz/dl/MKLOAS5PP3
http://www.share-online.biz/dl/I13TDS5PNUI
http://www.share-online.biz/dl/6VMVGS5P36
http://www.share-online.biz/dl/OKK1KS5P38
Message too long. Click here to view the full text.


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Password Lazanael 18/03/31(Sat)10:00 No. 131236
131236

File 152248323179.jpg - (403.63KB , 2479x3507 , WOT_pin.jpg )

Sorry, i forget the password for the files:

Password is "MEDICAL"




Anonymous 18/03/25(Sun)21:25 No. 131226 [Reply]
131226

File 152200591982.jpg - (15.01KB , 220x301 , images (8).jpg )

Folks, I want to play this Ravenloft edition exactly as it was in the year 1990 when it was released. What edition of AD&D Players and Master Guide should I use?


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Anonymous 18/03/31(Sat)01:54 No. 131234

2nd edition AD&D, just like the cover art shows.




Advice on traveler Anonymous 18/03/21(Wed)10:23 No. 131219 [Reply]
131219

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Me and my playgroup are interested in trying out traveler, however we are also rather new to the system and know very little about it. I know the publishing history and looked into it, and I know that midway through the life cycle of "the new era" GDW went under so it is less complete then either classic or mega traveler; as well, from what I understand, if you wish to use the default setting in classic traveler you have to read a lot of the supplements and JTAS articles given that a lot of it was made ad-hoc while other editions are betting about letting you play in the setting out of the box. Beyond this I don't really know that much.

I would like to know a few things before I decide which edition we use:

1) Is there any edition I absolute must avoid like the plague

2) How difficult is classic for players not used to classic RPGs

3) How different is each GDW edition from each other in terms of mechanics

4)How is the mongoose publishing version

5)How is the far future enterprise version

6)Are some editions better for space combat and are some better for more conventional combat
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1 post omitted. Click Reply to view.
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Anonymous 18/03/27(Tue)22:09 No. 131230

cont...
So yes, if your group can only deal with d&d, then you could try the Traveller 20 (T20) version which I hear is quite popular. It's based on d20 Modern and has a number of supplements for it. I've never played it as I loathe d20, but I have heard good things.

Personally, I'm a Classic, Mongose, GURPS and HERO version player myself. ;-)


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Looking for HiRes original DnD 5d art Anonymous 18/03/28(Wed)11:34 No. 131231

There's a source (or trove) of 5e books art in a good resolution to be used for cards, modules, etc?
Looking for Races and Classes, and at least the common, low level monsters....

Thanks


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Anonymous 18/03/28(Wed)19:11 No. 131233

>>131231
I think you're in the wrong thread.




Looking for HiRes original DnD 5d art Anonymous 18/03/28(Wed)11:38 No. 131232 [Reply]
131232

File 152222989467.jpg - (358.82KB , 1000x1375 , MindFlayer_5E.jpg )

There's a source (or trove) of 5e books art in a good resolution to be used for cards, modules, etc?
Looking for Races and Classes, and at least the common, low level monsters....

Thanks




Askin for suggestion: the simplest medieval fantasy rpg system for childre Anonymous 17/04/11(Tue)01:37 No. 120704 [Reply]
120704

File 149186743688.jpg - (241.36KB , 1920x877 , Hm2Gi5G.jpg )

As per title.
I wanted to introduce a group of 6 to 8 yo kids to classic medieval fantasy rpg, but I need a system that is very, very rule-light.
Pathfinder Beginner Box is already far over the top, I'd like something that gives them a minimum of customization and just requires them to add simple bonuses to their rolls.
Any suggestion?
And of course, if anyone knows of any system that is not only rule-light, but specifically designed for children, that would be even better.


7 posts omitted. Click Reply to view.
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Anonymous 18/01/28(Sun)19:50 No. 131177

Dungeon Squad. 2 pages of rules and free.
http://www.1km1kt.net/rpg/dungeon-squad


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collector 18/02/03(Sat)19:08 No. 131188

All Outta Bubblegum or Honey Heist could work, both are simple systems. I have run Honey Heist and it can easily be modified for almost any thing.


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Anonymous 18/02/20(Tue)03:28 No. 131199

Golden Sky Stories:
https://www.kickstarter.com/projects/nekoewen/golden-sky-stories-heartwarming-role-playing
Kickstarter delivered long ago, now on sale on drivethrurpg.
Original peculiar system, focused on story rather than XPs, looks pretty cute and is made mainly for children. Never played it, but looks like it could fit OP's needs.




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