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GURPS thread Anonymous 17/10/20(Fri)01:37 No. 130965 [Reply]
130965

File 150845624622.jpg - (19.48KB , 480x360 , hqdefault.jpg )

Old thread was end, so maybe new one? ;)


28 posts omitted. Click Reply to view.
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nail+bunny 17/11/09(Thu)07:11 No. 131054

>>131053
Oops. Sorry opened the wrong link.... I'm getting "Folder Does Not Exist" on that one.


>>
Anonymous 18/04/20(Fri)19:04 No. 131260

>>130933
The MEGA folder is ... gone!!
They finlly caught them!!

I WEEP INCONSOLABLY!!


>>
Anonymous 18/04/21(Sat)23:39 No. 131261

>>131260
fuck, it's apocalypse :( Anyone has other trove link?

Or know some place without pussy-admins? With active share threads?




What game systems are best for horror? Anonymous 17/12/12(Tue)08:54 No. 131099 [Reply]
131099

File 151306528812.jpg - (275.72KB , 1440x810 , latest.jpg )

Hello, /tg/. I'm running a horror campaign for the DnD group I'm in, and I have the setting and plot all worked out (Underwater research base, mutated crew, etc.) The problem I've run into is what system to use.

Normally, I use FATE for campaigns I run, but that's not entirely appropriate for horror. I've used the old Afterschool Activities system and Call of Cthulhu in the past, but both were poorly-balanced for my purposes (In AA, the players seemed to always succeed, in CoC, they seemed to always fail).
My question is, what system would be best for general horror purposes in the modern-day? Preferably a simple system, since I don't plan to do too much combat.


6 posts omitted. Click Reply to view.
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Anonymous 18/03/27(Tue)00:53 No. 131227

>>131099

Dread.

Uses a Jenga Tower, sets tone, is very suspenseful.


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Anonymous 18/04/13(Fri)17:38 No. 131252

I use GUMSHOE and it's pretty good, and might answer some of your problems. The way modifiers work is instead of having a static modifier to a skill (we'll say shooting for example) you have a pool for each skill, and the player determines when they want to use each point.


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Anonymous 18/04/15(Sun)00:53 No. 131254

noooo whyyyy

7f1a0f6fb81fff2dd2e1bf7f351c45bb966563
6ff2bd9bd60524a33f5061509bfc09529c857c




Starfinder character building Anonymous 17/07/07(Fri)11:27 No. 125570 [Reply]
125570

File 149941964272.jpg - (154.59KB , 1440x810 , 18815435_1512544822142302_6611253371087939049_o-1.jpg )

What are y'all gonna roll?


2 posts omitted. Click Reply to view.
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Anastasia Romanov 18/03/10(Sat)02:49 No. 131208

star finder really isn't too complicated. I will concede that is intimidating with the amount of clutter on the sheet but it's not that bad when you get used to it. I am currently playing a lvl 6 Android technomancer and I love it!


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Anonymous 18/04/06(Fri)09:25 No. 131242

>>125751
Y...you are aware these are special extra detailed character sheets. These aren't default at all with the normal sheet much more condensed and stream lined. Of course you'd know this if you took half a second to confirm your whining.


>>
Anonymous 18/04/07(Sat)01:47 No. 131243

Here are the character sheets you need:

https://mega.nz/#F!sR1zxYaa!KF5EX2vzTtQO6UvkUg_PzA

https://mega.nz/#F!5KAx2YKC!eJgXxgsOCgCjFzkjRuU51g




World of tanks package Lazanael 18/03/31(Sat)09:52 No. 131235 [Reply]
131235

File 152248275958.jpg - (202.04KB , 3418x559 , wot_sample.jpg )

Hello everyone..

i found this on SO: all tanks from the PC Game "World of tanks" as papermodels.

8 parts x 200 MB with over 100 Models
from german RATTE / Maus to american / soviet tanks...

Here are the links:

http://www.share-online.biz/dl/12QT3S5PI1
http://www.share-online.biz/dl/R3TD7S5P5KV
http://www.share-online.biz/dl/MKLOAS5PP3
http://www.share-online.biz/dl/I13TDS5PNUI
http://www.share-online.biz/dl/6VMVGS5P36
http://www.share-online.biz/dl/OKK1KS5P38
Message too long. Click here to view the full text.


>>
Password Lazanael 18/03/31(Sat)10:00 No. 131236
131236

File 152248323179.jpg - (403.63KB , 2479x3507 , WOT_pin.jpg )

Sorry, i forget the password for the files:

Password is "MEDICAL"




Anonymous 18/03/25(Sun)21:25 No. 131226 [Reply]
131226

File 152200591982.jpg - (15.01KB , 220x301 , images (8).jpg )

Folks, I want to play this Ravenloft edition exactly as it was in the year 1990 when it was released. What edition of AD&D Players and Master Guide should I use?


>>
Anonymous 18/03/31(Sat)01:54 No. 131234

2nd edition AD&D, just like the cover art shows.




Advice on traveler Anonymous 18/03/21(Wed)10:23 No. 131219 [Reply]
131219

File 152162418278.jpg - (16.81KB , 232x346 , Traveller-rpg.jpg )

Me and my playgroup are interested in trying out traveler, however we are also rather new to the system and know very little about it. I know the publishing history and looked into it, and I know that midway through the life cycle of "the new era" GDW went under so it is less complete then either classic or mega traveler; as well, from what I understand, if you wish to use the default setting in classic traveler you have to read a lot of the supplements and JTAS articles given that a lot of it was made ad-hoc while other editions are betting about letting you play in the setting out of the box. Beyond this I don't really know that much.

I would like to know a few things before I decide which edition we use:

1) Is there any edition I absolute must avoid like the plague

2) How difficult is classic for players not used to classic RPGs

3) How different is each GDW edition from each other in terms of mechanics

4)How is the mongoose publishing version

5)How is the far future enterprise version

6)Are some editions better for space combat and are some better for more conventional combat
Message too long. Click here to view the full text.


1 post omitted. Click Reply to view.
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Anonymous 18/03/27(Tue)22:09 No. 131230

cont...
So yes, if your group can only deal with d&d, then you could try the Traveller 20 (T20) version which I hear is quite popular. It's based on d20 Modern and has a number of supplements for it. I've never played it as I loathe d20, but I have heard good things.

Personally, I'm a Classic, Mongose, GURPS and HERO version player myself. ;-)


>>
Looking for HiRes original DnD 5d art Anonymous 18/03/28(Wed)11:34 No. 131231

There's a source (or trove) of 5e books art in a good resolution to be used for cards, modules, etc?
Looking for Races and Classes, and at least the common, low level monsters....

Thanks


>>
Anonymous 18/03/28(Wed)19:11 No. 131233

>>131231
I think you're in the wrong thread.




Looking for HiRes original DnD 5d art Anonymous 18/03/28(Wed)11:38 No. 131232 [Reply]
131232

File 152222989467.jpg - (358.82KB , 1000x1375 , MindFlayer_5E.jpg )

There's a source (or trove) of 5e books art in a good resolution to be used for cards, modules, etc?
Looking for Races and Classes, and at least the common, low level monsters....

Thanks




Askin for suggestion: the simplest medieval fantasy rpg system for childre Anonymous 17/04/11(Tue)01:37 No. 120704 [Reply]
120704

File 149186743688.jpg - (241.36KB , 1920x877 , Hm2Gi5G.jpg )

As per title.
I wanted to introduce a group of 6 to 8 yo kids to classic medieval fantasy rpg, but I need a system that is very, very rule-light.
Pathfinder Beginner Box is already far over the top, I'd like something that gives them a minimum of customization and just requires them to add simple bonuses to their rolls.
Any suggestion?
And of course, if anyone knows of any system that is not only rule-light, but specifically designed for children, that would be even better.


7 posts omitted. Click Reply to view.
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Anonymous 18/01/28(Sun)19:50 No. 131177

Dungeon Squad. 2 pages of rules and free.
http://www.1km1kt.net/rpg/dungeon-squad


>>
collector 18/02/03(Sat)19:08 No. 131188

All Outta Bubblegum or Honey Heist could work, both are simple systems. I have run Honey Heist and it can easily be modified for almost any thing.


>>
Anonymous 18/02/20(Tue)03:28 No. 131199

Golden Sky Stories:
https://www.kickstarter.com/projects/nekoewen/golden-sky-stories-heartwarming-role-playing
Kickstarter delivered long ago, now on sale on drivethrurpg.
Original peculiar system, focused on story rather than XPs, looks pretty cute and is made mainly for children. Never played it, but looks like it could fit OP's needs.




Mage M20 17/10/24(Tue)11:10 No. 131021 [Reply]
131021

File 15088362442.jpg - (16.49KB , 240x240 , small.jpg )

Guys, I'm the storyteller on a Mage campaign that start yesterday and my stories are usually quite random. I usually invent facts and events right in the heat of the moment and the stories are crazy and fun (but with a lot of action and mystery). To improve this random factor, I would like you to suggest events or strange things that I could implement in the game. What happened so far:
> The session ended with the car in free fall at ten thousand meters high; a burning driver (who is a clone of one of the characters), a white powder floating inside the car, fresh fish smashed inside the vehicle, $ 10,000 that is leaving through the glove box and a monkey is holding a pistol whose bullets can never be traced.

What comes next? It does not have to make sense. Then I try to find a way to connect all events.


>>
Anonymous 17/10/24(Tue)11:11 No. 131022

OP here. How things have come to this:

> Characters have discovered copies of themselves (clones);
> Someone is killing the clones (another clone that is a clone killer manipulated by an obscure religion);
> Technocracy is interested in the clones, but in a conflict a Man in Black was killed and left a briefcase: inside the case was a sleeping monkey and a pistol;
> All clones have a serious genetic fault that will lead to death: the monkey has a genetic sequence that needs to be synthesized to get the genetic fault corrected;
> The pistol in the suitcase can be used to kill people or animals, but the murderer will never be arrested for the crime (and the bullets are never tracked);
> A clone of one of the characters appears with a car so they can escape;
> Inside the car there are 5 kilos of fresh fish and 4 kilos of a white powder (the clone says that the fish and the powder are important, but that will explain later). In the glove holder there are ten thousand dollars in 50's notes (nobody knows where the money came from);
> The car breaks the veil to the umbra during the escape, and to try to escape the driver (a clone) realizes a magic, that fails mizeravelmente and the car appears to ten thousand meters of height, in free fall;
> The paradox sets fire to the driver;


>>
darth+sithicus 18/01/11(Thu)05:27 No. 131154

so, you have no chapter 2 or endgame? try this: the characters "think" they are clones, convinced by men in black, to get them to use monkey to find cure. they backtrack to the mad scientist lab where they find their own clones, and discover they are themselves REAL, but made part of an experiment from long ago, which is what originally triggered their awakenings. whatever teacher they had early on is part of the cabal to make the clones, in an attempt to split the magic of the heroes into fragments, creating clone magicks armies for an upcoming assault in other realms against the technocracy. Have men in black trace monkey to first lab for either giant battle, or a chaos screen the heroes can escape in. Oh, and since the car is already involved on a mage level, with an intelligent monkey, have a lever allow the car to fly, and the monkey have low level mind effects, like telepathy, to get its thoughts across.




Teenage Mutant Ninja Turtles (Unisystem) Anon!moNoTOnous 17/03/12(Sun)18:52 No. 119357 [Reply]
119357

File 148934114192.png - (115.75KB , 497x424 , d0.png )

When I first learned that there was actually a roleplaying game about this (The Teenage Mutant Ninja Turtles and Other Strangeness), I knew I had to get my hands on a copy of it. Then I realized two things that made the game unsuitable for what I wanted to do with it: first, it was the Palladium System, which I find awkward and cumbersome. Yet, what made me discard this was that ALL NPCS must be some kind of animals. A core element of every cartoon adaptation and all comic versions -starting with the original Mirage Comics- was the "everything and the kitchen sink" cast, featuring cyborgs, robots, aliens, mundane-but-extremely-badass humans, and so on.
So, I thought the Unisystem, using literally a single dice for all the throws that matter, and having an assload of supplementary material, would fit my needs. What I needed was Qualities and Drawbacks that I could use to generate characters that were:
>Ninjas
>Mutants
>Robots/cyborgs
>Psionics
>Any combination of the afforementioned

Two of the solutions came right from the All Flesh Must Be Eaten supplements. If you're unfamiliar with AFMBE's supplements, you shall know they're mostly "Zombies and Shit", in which you could easily remove the "Zombie" part and you'd have a solid book for "Shit: the RPG". For instance, if you take out the zombies from "Fistful O' Zombies" you still have a nice book for Wild West and spaghetti western campaigns, and if you take the walking dead out of "Argh! Thar Be Zombies!" you'd have a pirate RPG sourcebook, with rules for nautical combat and swashbuckling stuff.

So I took All Tomorrow's Zombies (Zombies in spaaaace!) and took the whole Robot/Cyborg shit, plus some futuristic weapons and armor for good measure, and moved on to the second most important book.

Enter The Zombie has all the martial arts/gun fu/chi techniques down to a science, so I took the whole thing, plus armor and weapons. Having the Ninja part taken care of, I needed to sort out the Turtle Part.


5 posts and 2 images omitted. Click Reply to view.
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Anonymous+Anon 17/03/13(Mon)18:47 No. 119426

#1 I read the posts, just trying to get a conformation of intent.

#2 Oh I understand [I have systems I dislike too], just pointing out that it REALLY didn't take any time to find out the info you said you didn't have.

#3 I've also seen All Flesh Must Be Eaten and wasn't any more excited about it's being Classic vs Cinematic. Buffy was just my first 'meh' and was an example, but my comments in my posts cover both 'flavors'.

#4 "Army of Darkness, Ghosts Of Albion or Terra Primate": You yourself note them just one paragraph up in your post, so I'm guessing you are arguing some kind of semantics [and I checked and they all have "GAME SYSTEM: UNISYSTEM". I'm using supplement to mean something that's adding on to the core system. [Unisystem [core] + supplement [setting book].

#5 You seem to like Unisystem, so I'll say Happy Gaming.

My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover. It's not like the old days when you had to track down a physical book and thumb through the pages to see it'll suit you. We ARE on a site where you can most likely download them all and 'thumb' through them digitally if you wish if you wish though.


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Anonymous 17/03/14(Tue)00:36 No. 119438

>>119426
>My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover.

Point taken.


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darth+sithicus 18/01/11(Thu)05:10 No. 131153

also, you mixed several rpgs just to get the combo you wanted instead of reviewing the possibilities in the existing sets. gurps has sooooo many suppliments, it will have what you want somewhere. original marvel series could do it. hell, there was a world of darkness suppliment call bygone bestiary that would have made mutant animals possible, and thus WoD a contender.




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