>>
Indeed the Town Defense sounds like the best possibility, I can put the characters as either being part of the town or just passing through...
>>43332
That's a nice idea, maybe someone stole their most precious relic <insert magic item here>, and they want it back. Good plot point
>>43425
I'm not sure about level yet, I was considering level 1, but have also considered 3 or 5 if I want to put some stronger baddies...
The town is near a river, close to the sea, I had considered putting it near the ocean at start... I was considering Orcs or Goblinoids with some necromantic capabilities. But Sauhagin sounds interesting!
I got some NPC archetypes I know will be in: The town leader (a lord or mayor, not sure yet), Constable/Sheriff, an Alchemist (for potions and random nasty things), a mid-level non-combatant cleric (possibly very old local priest, for healing spells), the local blacksmith, some militia members (weak fodder), the local tavern owner (because I know at least one of the players is going to probably play his favourite type of character, the drunk barbarian.)
Some info!
Character races:
Humans, Dwarves, Gnomes, Wood Elves (the followers of olden ways), High Elves (the followers of the arcane ways), Half-orcs, Tieflings
Message too long. Click here to view the full text.