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, Tomorrows War Pics 001.jpg
Has anyone played Tomorrow's War? What's it like?
At the moment, I play WH40k and I'm looking to move into smaller scale sci-fi games and I like the look of TW and how it focuses just on humanity.
If TW isn't what I'm looking for, what other small scale sci-fi games are there out there, and more importantly, how much does it cost to get in to?
Which of the two games would make a better xcom table top experience?
And what about terrain.
my girlfriend is obsessed with doing solid large scale table dioramas for boards. I would be happy with tiles.
The gameplay is very, very similar in Infinity and XCOM: few minis, reactions, tactical combat...
The miniatures are 28mm and you need lots of scenery, so your girlfriend will have fun.
Here's a video with some gameplay: http://www.youtube.com/watch?v=kXaYw7uPafM
So today i begin the new campain.
This is my character, i must choose modifications.
Which should i bring?
I've never seen this class before. I'm intrigued.
So I accidentally posted in the Request thread the other day. Other than that though, This is actually my first time posting on 7chan. One of my players browses 4chan's /tg/ pretty regularly, so I'm coming here for aid and spiritual guidance
So I'm running a game of Steampunk Mage the Awakening, and I'm having some trouble designing the BBEG. The concept is that Industry as a concept is actually emanating from a being from beyond the mortal dimension. The idea is that there is a massive conspiracy to summon this entity, which, when it intersects with the mortal world, looks like a cross between a dragon and a steam engine.
My Main issue is: how should I stat this thing? I was considering using "spirit," cracking open the summoners guide (which I haven't done yet) and building the dragon that way. A poster here in the request thread suggested that I look into the Prince of 100,000 leaves. I did that, and I would love to utilize the template of a sapient timeline. Could you help me design the sort of things which pull the high tech timeline into reality?
One idea which I had was that the players can find pockets of normalized time, that the change isn't universal. However I can't really do this without knowing what's causing the timeline shift.
Oh, in addition, can Fetches (the copies which True Fae create to replace changelings) be bound by spirit magic? If not, would mind be more appropriate?
I've started to play Sanguosha, a chinese card game that pretty popular over there. At least all the Chinese people I've met in my university have played it.
It's pretty fun, but does anyone else play it?
I don't think I've ever heard of this game.
What is it about?
Not the OP, but I shall sing you the song of my people.
hey folks. i created a generified SRD for the strange fate rules, thought you might enjoy them, so here.
and yes, i know its ugly. but it should still serve our purposes.(USER WAS BANNED FOR THIS POST)
worked on this a bit more, finally figured out how to reformat the text to get rid of most of the large gaps. and added a copy of the OGL. update your files at
Thanks. That was a cool thing to do.
Next week i will start a new d&d 3.5 campain.
Can you help me create a ironman build?
A friend told me to try with human artificier/warlock
warforged artificer. male spell effects into your body, 2 wand sheaths
If you're high enough level to afford it, buy Intelligent Armor.
For powers take flight, and perhaps some kind of projectile attack.
The projectile could come from the Artificer/Warlock thing you're talking about perhaps.
I would do intelligent field plate armor with enhancements.
I would probably go with a melee build of some kind. Perhaps a Ranger with alternate class abilities. Or a Paladin; or a Fighter. Focus on Gauntlets for your weapon, and Punch People, like Iron Man.
Warlock Invocations would certainly help with the projectiles; but the warlock and artificer couldn't handle the melee combat.
It's a tricky thing to build in 3.5.
I didn't see a thread for map-making software/tools so... any good ones?
i like hexographer/dungeonographer but the free ones are laggy and lacking in features.
As far as drawing the maps, consider using some older PC strategy titles. Most came with an editor and would have a decent set of graphics to use. They usually don't have automatic generation, bu they look nice.
I recommend Age of Wonders for hex maps, and Disciples 2 for orhto maps (isometric view).
thats pretty much the only option i can think of too, i was thinking of using civ 5 though
I would like very much to see that tutorial.
So does anyone know any GOOD programs or websites that work for playing D&D (3.5 preferably) online. My friends and I haven't gotten to play much over the last year due to college.
Maptools really isn't that hard to learn. I managed to pick up almost everything you need to know to get a lot of use out of it in a couple of days, and I wasn't particularly dedicated.
The only thing I didn't grasp was the programming involved, but as a bit of a programmer, that wouldn't be a huge issue, it was just that I didn't really use it in game ever, so I didn't bother going onto that. Roll20 was something I was looking forward to checking out though.
I have fooled around with roll20 and it has proved to be a useful tool as a virtual table top. As the name implies, it is a visual table top and not meant to be your game manager. It works excellent at what it is suppose to do. Many people are requesting what they would like it to do and the devs are looking into it. A good thing is that there is nothing to download as all aspects of the program are web based.
MapTool. I have been using it for over 4yrs now and it is the best there is out there.
I own a judge with 6 seat version of d20Pro. It is nice as far as the UI goes and is getting better with the rest. The developers are very keen on listening to their users.
my friends will arive in a few hours to start playing and i need some help making an awesome character. ive gone through like five ideas already and everything seems just mediocre at best. if this were DND id make some heavy hitter but i know thats not what this is all about. im thinking of doing eclipse caste and trying to be like a sorcerer/martial artist. was trying to come up with a back story and do you think adopted by a royal family who lives in Autocythonia is too out of place? i know that place has mostly alchemist exalts but if i were adopted and raised there my being solar exalted wouldnt be that werid... we are playing solar of corse. and i need help from how many dots to put where to what charms i should take and what virtue to chose. i am always the quiet one and dont really do anything epic, so id like to change that up and really show em what all i can do., any help would be greatly appreciated.
if i remember correctly that if you want to be powerful in Exalted you need to think in more of a stacking/chaining way, i'm talking each choice needs to line up just right to be able to smash stuff. so lots of trial and error.
You can't really get to Autochthonia from Creation, unless your GM is running some really weird version of the setting. Just pick a niche and run with it. Eclipse Caste martial artist will just about guarantee being a badass. Instead of being from Autochthonia, just be the second son of a royal family from some podunk kingdom in the East.
Is it alright if I start a New World of Darkness thread? I checked all of /tg/ and the closest thing I could find was the Vampire: The Masquerade thread at
Anyway, post your stories, questions, or comments about NWoD in this thread I suppose
Normally I'd agree with you, any other game, over a year ago, sure.
But in the storytelling games, if you make a character that's a combat munchkin, then that's your character. You're Tackleberry from Police Academy or some other guy that sucks in every situation that doesn't involve combat.
And that's a valid character.
And frankly it shouldn't even ruin the game, since WoD is made so that you don't get anything for killing people (and, if anything, can suffer greatly for such acts, with police and hunters and so forth), and any ST worth their salt will be able to make a story that won't be ruined by fight scenes ending quickly.
I've never understood this attitude. Why do players get the blame when it's either the game rules that are broken, or the GM isn't doing what he should, ie. saying "no you can't have that ability in my campaign, it doesn't fit" or "that rule is broken, don't use it".
Further, if you want less combat oriented players, give them rolls on non combat skills that actually matter. If the "munchkins" can talk their way out of social situations, they'll keep making one dimensional combat only characters. Make other things than to-hit and damage really matter, and they will get those skills.
A complete digression, of course, but pray have me excused, I felt like venting.
Simply put: Someone who plays a non-competitive game in a competitive manner.