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should GMs need consent from players to have NPCs rape PCs? Anonymous 17/02/21(Tue)12:53 No. 118181
118181

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Reading stuff like http://www.gamegrene.com/node/447 all the namefags are tipping their morality hats do I'd like to know what anons think of it.

To me it seems like biased pandering. What if I am fine if my character is raped but absolutely would be upset if my character is killed off? Why are my wishes not respected?

What if a player loves their character's magic sword. Does the GM need consent for a goblin to steal it? If not then why different logic for character virginity?


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Anonymous 17/02/21(Tue)13:20 No. 118183

>ordinarily, I would have said that your character is chosen by the war-chief to be his concubine. However, Rogue Githyanki has enlightened me as to how truly awful rape is ('cause before I didn't realise), so I'm pleased to say that instead they kill your character, boil them and eat them, bones and all. Not necessarily in that order. You can post on Gamegrene to say thanks


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Anonymous 17/02/21(Tue)23:25 No. 118210

I mean, if your story REAAALLLY calls for it, then okay. Anything else is just immature, gratuitous schlock. Ask yourself, how is my story enhanced by adding a subplot involving rape. If it can make the game more interesting in some way, perhaps a layer of drama, crisis and intrigue, than fine. But if it just leads to an argument at the table, what's the point?


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Anonymous 17/02/25(Sat)03:59 No. 118398
118398

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A key point to keep in mind here is player expectations and understanding. You don't, I think, need to ask a player for explicit consent to have their character be violated in any way, sexually or otherwise, because a well-composed group is one where the players know precisely what they're getting into. If you're running a violent, hentai-horror-esque ERP, then it's already understood that the PCs are at the risk of getting raped; just like how if you're running a gritty, pulpy adventure fantasy campaign it's already understood that characters are at risk of getting killed; or like how if you're running Call of Cthulhu the understanding is that characters are at risk of losing their sanity, etc.

If anything unpleasant and wildly outside of player expectation and understanding occurs in-game, that's a bad move on the GM's part. I'm not talking about surprising your players, or about taking the campaign suddenly in a drastically different direction than it's been going; I'm talking about something way out of left field, for instance, rape in a standard D&D adventure fantasy campaign. It's A) something many players would consider unpleasant and B) not part of the expectations of the group, and thus should not be included.

There are exceptions to this, but as a general rule, if you have to ask for a player's permission to do something to their character, you shouldn't be doing it in the first place.


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Anonymous 17/02/25(Sat)09:53 No. 118413

I was going to put a long post but honestly, others have already made my point for me. If something is unpleasant and the event adds nothing to the game, then leave it out.


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Anonymous 17/02/26(Sun)01:19 No. 118454

definitely, your job as a GM is to make sure everyone is enjoying the game, that also means not upsetting the players, there is a big difference between loosing a sword or a character dieing, those are challenges to be overcome, by retrieving the sword or makeing a better character/reviving the old one, they are upsetting becaus they mean you failed, but that threat of failure is what makes games fun, Rape on the otherhand doesent really have a mechanical downside to the characters, while in real life it comes with trauma a player can just say "eh nah she will be fine once she sleeps it off" but to the players it can be a deeply upsetting and ruin the game while if they are not comfortable with the topic they certainly wont be able to roleplay the scenario properly and so a rape scene adds literally nothing to the game but makes everyone involved upset
tl:dr ones a problem to the character the other is a problem to the people, you should want your players consent on such things for the simple reason of not upsetting them, because if your players come out of the game feeling worse then when they started your a shitty gm


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Scathach!EgoMUSS73k 17/02/27(Mon)09:42 No. 118543

I would say yes. Rape is a serious real world trauma, and it's not expected to happen in the normal course of a campaign. It is the normal course of a campaign that characters die, that their gear may be stolen.
Rape does not have any place at my table for this reason, and before it has one at yours, I think you should confer with *ALL* of the players, not just the one whose character you are considering having raped.


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Anonymous 17/05/04(Thu)07:55 No. 121651

Yeah, probably the kind of thing that's just going to make half the table really uncomfortable.


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Anonymous 17/05/04(Thu)22:43 No. 121681

RPGs are for fun. A lot of people would not find this fun. In general I find narrating anything sexual in my game weird, so the closest I'll get is a "door closes behind you two" and the cut to another scene.

Enough people have been raped in reality, or know someone who has been raped in reality, that they don't want to deal with that shit during pretendy fun time games.


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Anonymous 17/05/05(Fri)04:10 No. 121697

At the very least, it's extremely poor GMing (also applies to the sword thing, btw)


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Anonymous 17/05/06(Sat)00:40 No. 121724

All the (valid) real-world issues aside for the moment, there's only one question that any gamemaster needs to ask themselves when it comes down to questions about narrative control: "Does this enhance the game?"

For at least half the table it won't. At best, it'll make things awkward and uncomfortable. At worst, alienating. If you're an even moderately decent GM that should be your cue to nix it.


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Anonymous 17/05/06(Sat)12:23 No. 121742

>>118543
This. People don't really the implications of rape; you might think its okay and the players might forget about it after a session, but in reality people carry this stuff around with them for years and it affects them in all different ways. People who joke about it, do it to characters and the like really do not understand what rape is, and - (unfortunately - it's one of those areas where unless it happens to you, you never will understand. So morality aside, I would say don't do it because you and your players will never roleplay the consequences correctly and for years to come. Sure, the character might kill the rapist, but that's not where the trauma ends in reality; sometimes it never ends. Are your players prepared to roleplay that for the rest of their characters lives?

Morality hat on, if this isn't an ERP and you're talking about rape, then you have no idea what you're talking about, the consequences, how it impacts lives and the like and it has no part of the game. And before you say "I have a friend who was raped and they're fine", no they're not and if this was true and if you really did have such a friend and knew what they were going through, you would never bring this up.


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Anonymous 17/05/07(Sun)12:43 No. 121787

I guarantee you, if you think that you, as GM, are capable of managing a rape storyline that is not gratuitous, you are in fact NOT capable of managing a rape storyline that is not gratuitous.


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Anonymous 17/05/08(Mon)16:03 No. 121813

Do not engage and enjoy in the Sins of the Flesh for judgement comes and the offenders will be punished by the Lord Jesus Christ.

Roleplaying games has been the bastion of evil that already led to death and mental dellusion of many Americans. Pray for the end is near. Trust in the Lord Jesus Christ your personal savior who died in the cross for our redemption. Read the bible and do good to your neighbor.

May this message remain here to save more souls. Thank you Admins and Mods, by not deleting this Word of God, you will all be blessed seven folds.

God loves you. Alleluia.


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Anonymous 17/05/08(Mon)22:00 No. 121826

Players should all know the nature of the game before entering, if their character gets raped then that should've been a known possibility from the start.


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Anonymous 17/11/21(Tue)05:22 No. 131070

>>121826

All things are possible in freeform roleplaying. It should not be GM burden to come up with every possible thing that could happen and prewarn "this could happen".

Instead, players should explain what is too much for them ahead of time and to avoid it. Like "please no rapes" or "please no killing" or "please no combat with cutting weapons" or "please no demons".


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Anonymous 17/11/26(Sun)05:17 No. 131081

The thing with raping of PC is that you get a player into a situation where he is completely helpless, ad this is always very unpleasant experience. So in my games I do this only (and very rarely) when player let's me know that he agrees to have such an episode as something that shapes his/hers PC story. And so he retains a sense of agency and choice. Even then I would never be graphic about this. In other case a hint/threat of rape is enough to make a scene menacing and dark. Also I would say you should never do this if you play with people you do not know well.


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Anonymous 17/11/29(Wed)15:17 No. 131088

Isn’t the point of rape though that it isn’t consensual? I feel like asking would ruin the weight of the situation.


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Anonymous 17/12/03(Sun)16:58 No. 131090

While the idea of rapes are non-consensual, that idea applies to the "situation of a rape" itself.

In a typical roleplaying game session, the situation at hand is "the situation of a gaming session" where the topic of rape came up.

The difference of situation itself, means that YES, you DO need CONSENT to do so.
(Unless you are talking about performing real actual raping in a gaming session... But that's when cops get involved and that's off topic.)

Any excuse of "it's just a game" or "its fun", implies that the other side will also get enjoyment from such attempts; In that case in order to confirm that, you'll still have to ASK the player involved, essentially getting consent with that action. Otherwise you're just forcing your own opinions upon them, and that is also rapey in a sense, and not in a good way too.



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