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What game systems are best for horror? Anonymous 17/12/12(Tue)08:54 No. 131099
131099

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Hello, /tg/. I'm running a horror campaign for the DnD group I'm in, and I have the setting and plot all worked out (Underwater research base, mutated crew, etc.) The problem I've run into is what system to use.

Normally, I use FATE for campaigns I run, but that's not entirely appropriate for horror. I've used the old Afterschool Activities system and Call of Cthulhu in the past, but both were poorly-balanced for my purposes (In AA, the players seemed to always succeed, in CoC, they seemed to always fail).
My question is, what system would be best for general horror purposes in the modern-day? Preferably a simple system, since I don't plan to do too much combat.


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horror in games darth sithicus 18/01/11(Thu)04:54 No. 131151

doesn't matter. use whatever system you know best. Horror is generated through story and building of suspense, ending in a ghoulish reveal. it becomes a matter of timing, getting the players attached to npcs, then removing those attachments in manners that shake their confidence. Watch Monsters, U )the prequel to monsters, inc( to see how practiced techniques build tension before the final reveal. then throw a monster they can't fight at the party.




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