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Fallout RPG Silly_Wizard 12/08/20(Mon)06:07 No. 32328
32328

File 134543563731.jpg - (59.77KB , 500x398 , Fallout_Top.jpg )

Looking to run a Fallout style game and I'm strongly considering GURPS or Traveler. I have a little experience with both systems and was wondering if any you out there could or would suggest other systems, or supplements and/or source books that could also be helpful.


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Anonymous 12/08/20(Mon)06:16 No. 32329

Have you considered the World of Darkness, Shadowrun, or Cortex systems?


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Anonymous 12/08/20(Mon)06:18 No. 32330

Also (from same anon) have you heard of the Supernatural (like the tv show) rpg? they use a similar system to cortex but that i actually prefer, though melee combat is extremely dangerous in it. good luck finding the book though unless ur willing to pay for and have it shipped :/


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Silly_Wizard 12/08/20(Mon)06:24 No. 32331

>>32329

I have, but, I know next to nothing about those systems having never played them before. They are on the research list however.

What would be the benefit to using shadowrun though?

This group has played nothing but d20 pathfinder, and d20 modern, baring one badly run game of traveler that left them with a sour taste. I'm looking for something to break out of this mold and prove to them that there are systems. And most of them dont suck.

(Side note: I fucking HATE d20 modern...)


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Anonymous 12/08/20(Mon)06:35 No. 32332

lol, i figure ur going to use house rules (at least to some extent at) so i threw shadowrun in there for good measure, otherwise the oddball out of the group would probably be the cortex system or the supernatural version of it which utilizes various numbers of d2 through d12, which can be upgraded (i.e. upgrading from a d2 to a d4...or a d12 to a d12+d2) its good for technical stuff like guns and car chases etc. but if ur looking for something simple for people to pick and get easy satisfaction with, ur safest bet may be World of Darkness with a few house rules applied for your setting.
of course this is all a matter of opinion :/


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Silly_Wizard 12/08/20(Mon)06:39 No. 32333

>>32332

Interesting. I will look into world of darkness next then and still keep an eye out for other options. Thank you.


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Anonymous 12/08/20(Mon)06:54 No. 32334

i was looking for the rules and i'm not sure if i'm allowed to post this or not, or how you feel about filesharing but if here's a link to just the corebook and various character sheets if ur interested.
http://www.mediafire.com/?9908srr0c90bd06
in total there's about 3gb of documents including the expansions and what not so there's plenty of material if you decide to get into it.


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Anonymous 12/08/20(Mon)06:56 No. 32335

http://www.mediafire.com/?9p03md9g0op4b86

sorry that was the wrong file :/


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Anonymous 12/08/20(Mon)21:42 No. 32367

Out of print, but if you can get your hands on the core books (PHB/GMG) for Alternity I can highly recommend that. It already has a post apocalyptic setting, Gammaworld, also adapted to the Fallout universe. Have a look at http://www.alternityrpg.net/resources_select.php?setting=gammaworld


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Anonymous 12/08/20(Mon)21:47 No. 32368

Actually I found a nearly complete pdf collection of it. Search for "Alternity Complete Collection" on tpb. I'll be seeding after I download


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Official RPG Anonymous 12/08/20(Mon)23:20 No. 32373

http://www.paforge.com/fallout.html

Despite how the site looks, that is the official version, OK'd by Avellone and everything.


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Anonymous 12/08/21(Tue)06:55 No. 32394

for d20-based, there's Exodus from Glutton Creeper and Darwin's World.


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Anonymous 12/08/21(Tue)08:02 No. 32396

And if you like fantasy apocalypse, there's Desolation and the Midnight campaign setting


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Anonymous 12/08/21(Tue)14:50 No. 32402

Redline if you don't mind d20.


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Silly_Wizard 12/08/22(Wed)03:37 No. 32436

>>32373

I've read that book. Its awful. The system itself isnt to bad but the book is just so bad I almost want nothing to do with it.


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Anonymous 12/08/22(Wed)08:09 No. 32448

Picky...


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Anonymous 12/09/16(Sun)21:25 No. 33906

I understand that the original Fallout was based on GURPS, so I would probably go in that direction.

Basic Roleplaying isn't a bad choice, either, since it's got the whole percentile-based task resolution thing going, which is reminiscent of V.A.T.S.

GURPS Y2K is a good sourcebook for all your "What happens after civilization ends?" questions. I don't have a copy of it, but GURPS Atomic Horror looks like it might give you a lot of good info about 1950s-style American culture and other stuff you could use.

Even if you don't want to use d20, the Darwin's World books are basically Fallout with the serial numbers filed off, so they may be good source material for locations, enemies, monsters and tech.


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Anonymous 12/09/28(Fri)05:29 No. 34574

I think there are several games that cover the core of Fallout rather well. By which I mean humans and near humans across a range of tech levels. I see three tricky spots.

1) The gonzo stuff around the fringes. like giant intelligent talking rats that demand cheezy poofs. In a tabletop these can end up the focus of the campaign. Not all games focus well on both crazy over the top and more mundane stuff.

2) How closely you want to stick to the Fallout setting. Plot related perks, like becoming heavyweight champion, will require some planning ahead of time. Likewise factions of NPCs contesting control over a town, even if they are just sitting around waiting for the PCs to upset the balance. Not many games help a GM handle this kind of thing at all.

3) Level of mechanical detail. The video games are really rather crunchy. Ammo tracking, encumbrance, drug effects, vehicles, character levels, hit locations, action points, radiation levels, and so forth. Different games track more or less details, so consider whether your group would rather play fast and loose, or detailed and crunchy.

I'll second GURPS, with the caveat that you'll have to slog through and chop out all the stuff you don't want. I'd recommend Barbarians of Lemuria + Barbarians of the Aftermath if you want a light game that covers all the major points. Alternity is reasonable. Savage Worlds probably has something that would work. Gamma World (the one based on D&D 4e) if you want to go really wild (all cheezy poofs all the time).


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Anonymous 12/12/26(Wed)04:43 No. 39276

sort of funny, I'm planning to take over GMing for our group for the first time soon, and we're running PathF. I thought it might be cool if the players ran into a portal to Goodsprings in New Vegas after they reach level 8 or 10 maybe. I'll need some experience as GM before trying it, but it should be cool.

I imagine you could run a game stylistically similar to Fallout with nearly anything with a bit of work.


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N.P.C. 12/12/30(Sun)00:51 No. 39407

First off, while you may not like the one rulebook, some fans did an "update" to bring it up to speed with Fallout 3 and some of New Vegas. These rules are a bit cleaned, but still a bit frustrating. You can find them (and other tabletop variants) here:
http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=63

Second, I will second using Alternity. It may be a bit clunky for some, but it will work and there's plenty of settings that will work. As any game, the mechanics may interfere with the feel of the setting, though.

Third, SPECIAL was based on a variant of GURPS. That being said, I'm not a GURPS fan, and wouldn't use it.

Fourth, have you taken a look at Deadlands: Hell on Earth? The setting is similar, only with magic-like things tossed in. The original version of the rules, with deadly combat and location-based wounds, fits in perfectly with what we see in the newer Fallout games. Otherwise, take a look at the new Hell On Earth Reloaded using the Savage Worlds settings.

Fifth, there's a collection of RIFTS settings that could work to get you started, "After The Bomb" being one of them. I'm not too bit on RIFTS, but some people just never can get enough of it.

Sixth, World of Darkness (old and new) may be versatile, but I don't think it has enough grit to be a Fallout game. Some useful mechanics, but overall doesn't really capture the feel of it.

Finally, you can easily tweak most generic systems to make characters within a setting, but the mechanics may impact the actual FEEL of the game. The various d6 series (d6 Space and d6 Adventures, primarily), Savage Worlds, Cortex (either Battlestar Galactica or the new Marvel, depending on preference), Tri-Stat, FATE, PDQ, etc.



tl;dr: you can take ANY game you like the mechanics of, tweak the setting, and you're done. I just made suggestions from experience.


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