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Anonymous 12/12/05(Wed)01:01 No. 38408
38408

File 135466567170.png - (11.84KB , 789x507 , pitch.png )

Let us talk about card games, for your basic french deck with two jokers.

Your favorite game and favorite rule variant? What game is way overrated?

I'll start with all fours family.

Wouldn't pitch/smear benefit, if more of the points could be captureable without trump cards? Say, we have a variant with jick and two jokers, instead of "trump between ten and jack" a joker would be any suit, namely the one that started the trick? Maybe joker's rank should be below 10 or 9, to add challenge. In this way, the maximum bid would be 6 points, or 3 without trumps.

Because as of now, I think in standard pitch, the trumping party has too large of an advantage and the random chance is too large.


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Card Games Anonymous 12/12/06(Thu)06:53 No. 38456

When someone takes out a deck of cards and asks what I would like to play, I usually answer Blackjack. I'm not very good at it, but I like the fast game play and the strong emphasis on mathematics.

My overall favorite card game (using a standard deck) would probably be Cheat. This game is also called B.S. or Bullshit. It involves laying down cards face down and announcing what they are. The object is to eliminate your entire hand, just like Rumi or Uno. It is possible to cheat by lying. In fact, it's almost mathematically impossible to play an entire game without cheating. If another player suspects you are cheating and calls you on it, the card is revealed, and whichever of the two of you was wrong is penalized.


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Anonymous 12/12/06(Thu)16:09 No. 38462

I find "sevens" a very simple to learn yet sufficiently tactical game to be entertaining, good in social setting. It goes to uno/crazy eights/maumau family. Good for up to 4 players.

Rules go as:
-Each player is dealt seven cards.
-Object of a deal is to get rid of all the cards dealt.
-One must play the same suit and higher rank than the highest card in the discard pile.
-Except, with seven or a card with same rank as the one in the discard pile, the suit can be changed. In case of an equally ranked card -suit change, the suit does not need be the same as that of the card played.
-Cards with same rank can be placed to discard pile in groups.
-If one cannot play a higher card or change suit, they must pick a card from the deck until a suitable card arises or 3 cards have been picked. It is not mandatory to play a card picked from the deck. (Say for example, if it is seven or ace.)
-Any ace will make the next player to pick 3 cards.
-Ace or seven are not allowed be the last cards played.

-Cards that are left to other players' hands when someone wins a deal are counted as penalty points, ranking in following manner:
-- seven -25 points
-- ace -14 points
-- other cards according of their face value
-Game ends when someone reaches -100 points and the winner is the one with least points.

>>38456
What is with people not wanting to learn new card games after the age of 10? I always end up playing "paskahousu" (kind of like shithead but without table cards and less wildcards) because that is the game everyone knows. Either that, or poker. Fuck poker.


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Anonymous 12/12/07(Fri)05:13 No. 38484

My favorite is a variant of Oh Hell! (http://www.pagat.com/exact/ohhell.html) played with simultaneous bidding (knock three times then stick fingers out to bid). It has some deep strategy, and is loads of fun with large groups.


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Anonymous 12/12/07(Fri)19:10 No. 38506

But OP, doesn't that make 7 points total with jick included?

I think 5-6 points is ideal. The game works fine with the standard 4, but little more makes the bidding round more meaningful.

On the other hand, with less points, winning the game remains the center of tactics. This development can be seen in pedro which added five points for five and then ditched one point from winning the game all together.


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Anonymous 12/12/16(Sun)17:35 No. 38789

I'm in search for a name of a card game as I saw it played once but don't know the full rule set.

It is kind of competitive patience for two. The objective is to draw cards in turns and build five poker hands into five piles that are facing against each other.


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Anonymous 12/12/30(Sun)11:12 No. 39423
39423

File 135686232923.png - (60.58KB , 584x493 , xkcd chess.png )

About smear... I just wonder why it is not played with short pack. Because as of now:

-The jack and jick are too rare.
-The highest bidder can milk out other player's trumps.
-Being able to always play trumps adds insult to injury.
-Non-trump, non face cards are useless. See cinch, where only trumps are played.

This game is clearly broken!


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Anonymous 12/12/31(Mon)19:03 No. 39474

>>39423
Well, I hear pitch with short deck usually goes by name setback.

If you wonder why plain all fours has resisted this tendency for 400 years, it is because the game has a thing called begging. Namely, after having been dealt 6 cards and when the trump has been determined by turning a card from the deck, if a player left from the dealer feels that the dealer has done them injustice, they may "beg" him to turn a new trump from the deck. All players also receive 3 more cards and the beggar can lead the first trick. If the dealer does not consent, the begging party receives one point instead.


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Anonymous 12/12/31(Mon)21:56 No. 39477

I'm pretty fond of Manipulation Rummy, Shanghai rules.


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Anonymous 13/01/03(Thu)13:47 No. 39575

>>39423
>See cinch, where only trumps are played.
What are you talking about, of course all cards are played. Sounds oxymoron.


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Anonymous 13/01/07(Mon)02:58 No. 39692

I like Bridge and Euchre. The latter makes a great quick game you can finish in a few hands, while the latter is a damn challenging game.

Beyond that? I like poker. But 5-Card Draw, none of this Hold'em faggotry.


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Anonymous 13/01/07(Mon)02:59 No. 39693

>>39692
>latter... latter

The second one should be former. My brain is stupid.


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Anonymous 13/01/08(Tue)15:35 No. 39741

>>39692
Ah bridge, the king of card games. To discuss bridge, I just don't get what is exactly the "contract" in contract bridge?

As I see it, it is just a basic plain trick game with particularly hairy scoring system plus the winning bidder also plays his partner's hand which is open. In contract rummy there is at least this "mass building program"
where the required meld gets harder in consecutive deals, which I won't call exactly a contract either.

A "contract" would add more wild cards like "two heart plus ace of clubs and ace of hearts." and the next guy would counteroffer "two heart plus ace of clubs and king of hearts." I don't exactly know where I got an idea that Bridge would be something like that, but later when learning the rules exactly I was mildly disappointed; like "where is the atrocious complexity everyone associates with this game?"


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Anonymous 13/01/09(Wed)20:26 No. 39806

>>39741
The complexity lies in the bidding system. I briefly played a little when I was younger and while I don't remember specifics, and there are various different systems, bids may work as follows:

open with 1S(spades): may mean, how many aces do you have?

Your partner replies by bidding in clubs/diamonds/hearts/spades to signal wether he has 1,2,3 or 4 aces.

Opening with 2S could be asking for number of kings, and so on.

Opening with hearts could be asking your partner to bid in his best suit. Diamonds could be asking for his worst suit. Etc.

Meanings may then change depending on what your opponents bid in the meantime. It gets complex pretty fast.

You then have multiple pre dealt decks so each team gets to play the same hands, so you can compare who made the best bids (scored the most points, basically). Extra points for taking more than you bid, but less than if you bid the exact amount of tricks. Bonuses if you stop your opponent's contract. Etc.


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Anonymous 13/01/10(Thu)08:30 No. 39828

>>39741
The contract is "I hereby promise to win 3 tricks over six in exchange of having spades determined as the trump of this deal" - a clear gentlemanlike contract with the terms explicitly laid out, not just some voucher with vague promises of future trump, quality of which you only know upon delivery.

Now seriously, I think other thing apart from elongating the bidding round, which allows this cowardly pre-arranged precodex change that bears absolutely no meaning in real games that consist of three game tournament with varying partnership, but this also allow taking valid hints of other player's strong suits in the last bids.


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