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Other than things like Brawl, which has Project M making up for it, what games do you feel could have been great if their mechanics were fully realized? I could have enjoyed Kingdom Hearts 3D more if the combat had put more emphasis on and revolved around flowmotion. Impossible acrobatics parkour, rpg elements, real time, fast pace, and customizable commands at it's best is a fucking dream, yet they made the game without keeping in mind that all these things are on 100% of the time. The result: getting treasure chests are a joke, bosses become a cat and mouse/hit and run game, and flow motion becomes and old and broken real fucking fast, disrupting the pacing of the game. At the very least, they could have made the flowmotion commands gradually unlockable throughout the game.
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