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/vg/ - Video Games
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18/11/27(Tue)23:08 No. 145466 ID: ee01aa

File 154335652684.jpg - (12.77KB , 300x300 , facepalm.jpg )

What year was the absolute worst for video games?

18/11/27(Tue)23:31 No. 145469 ID: 4c9282

1983. Atari crashed and almost took video games as a whole with it. People were calling it a fad. If companies in Japan weren't willing to take the risk on developing new systems after that we wouldn't have video games as we do today.

18/12/19(Wed)01:57 No. 145486 ID: 9a3b9c


18/12/22(Sat)02:16 No. 145492 ID: a6c568

2007 that turned vidya mainstream

18/12/22(Sat)09:13 No. 145494 ID: a870df

The year Fortnite was released.

18/12/27(Thu)16:45 No. 145496 ID: d4b8d9

File 15459255589.png - (725.45KB , 2160x3840 , Screenshot_20181228-004402.png )

Every attempt at this.

19/02/03(Sun)00:22 No. 145528 ID: fc4b34

This is wrong

The "Gaming industry didn't crash", the "Console industry" crashed in the USA

There was no "Great videogame crash" in 1983. USA =/= The world

Japan also didn't "Save anything" as well.

19/02/18(Mon)05:46 No. 145533 ID: b7518b

I feel like sometime in the early 90's the companies gave up making good games because brands were selling more (thanks Nintendo) which is why we had shit like Crash still trying to be shoehorned as a mascot all the way in fucking 97

19/02/18(Mon)23:27 No. 145540 ID: d6ab75

it was inevitable that people would continue to develop games because hobbies dont need a means to justify being done. the only thing a crash would effect is a business, and videogames as a hobby would not have died even if quartermunching arcade games didn't take off again

19/02/19(Tue)09:25 No. 145541 ID: 13ccd2

File 155056475459.jpg - (93.79KB , 1280x720 , RobotsSayNo.jpg )

The European market was absolutely laughable in terms of units sales back then. And the games? Goddamn why the fuck were so many of them were horrible pieces of shit?

Companies went tits up faster in the European market because to sell games in Germany you had to translate your title to German. To sell games in Italy you had to translate your title to Italian. Each and every translation amounted to a completely new version of the title as space didn't exist to have multiple languages inside a single package due to limited storage and space of systems at that time. The limited number of sales for each of those unique titles yielded a high rate of failures to make back development costs - too many failures, bye bye developer.

For chrissakes it wasn't until the 90s that computer games in the UK were sold in a packaging that was more elaborate than one or two audio cassettes put in a ziplock baggy lined up on counters, and even then most of the time they just changed from audio cassettes to 3.5" or 5.25" floppy disks.

Europe was never a vibrant market until they gained sufficient memory, storage, and power to have multiple languages in a single title and that happened a fuckload later than 1983.

19/03/06(Wed)18:17 No. 145555 ID: d6341e

2007 i suppose

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