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The rules Darth_Wanker 12/06/29(Fri)11:14 No. 3489 ID: fcdd67
3489

File 134096127735.jpg - (51.31KB , 450x377 , 8bfa8_ORIG-pic_unrelated3.jpg )

Zombieland went over stuff like rules for survival. But what rules would you make for your group?

Some of mine
-If someone in the group's loved one gets infected, they have first claim to putting them down
-No pregnancies. If a group member becomes pregnant she will be ordered to leave (any group members are free to leave with her as they choose) and given a reasonable ration of supplies.
-Any attempts to undermine my leadership will result in a SINGLE warning. If it occurs again, the offender will be stripped of all their weapons and outcasted. If the outcast returns, they will be killed on sight.
-Violence against a group member will be met with immediate outcasting or execution depending on the severity of the offense.

Curious to see what some of you guys think.


>>
Shambler 12/06/29(Fri)16:09 No. 3491 ID: 54740b

I'll play nice to your rules, but the first time you cross me or act unjust I'm killing you outright. No warning, no note of disprovable, no justification before I pull the trigger, you're dead.

With your system in place and your sudden demise, people will either adhere to your rules and do what I say for fear of what you would have done, or celebrate my triumph over a bastard dictator. Either way, I'm fine.


>>
Shambler 12/06/29(Fri)16:16 No. 3492 ID: 23ee02

Interesting rules, but why the hate for pregnant women? Don't forget that the whole point of survival is to create offspring that can survive. I think, if a woman in my group was pregnant, I would take it as my duty to humanity to ensure her, and her child's survival. Your third rule is interesting as well. In a time of such chaos, threatening a group of armed people, who have been killing other people (or former people) is like sticking your dick in a hornet nest. I'm pretty sure that if I were in a group under your control, and you treated me or my fellow survivors like that, I would kill you the next time you slept.

As for my rules...
-All survivors will be stripped after a zombie encounter and checked for bites, no surprises.
-Infected individuals will have the final say on their demise, whether by friend, family, self, or disease.
-Infected individuals will be sent on more hazardous mission, once you are bitten, getting bit again isn't a big deal. An infected person will be treated as an asset and as person sacrificing themselves for the rest of the group, and they will be treated with the utmost respect.
-The group leader only makes decisions when there is not enough time for the group to come to one decision.


>>
Darth_Wanker 12/06/30(Sat)12:01 No. 3494 ID: fcdd67

>>3492

No preggos for a variety of reasons.
1) Greater drain on resources
2) Essentially useless for labor around camp
3) Slower moving target

There's a time and place for procreation, but it's not in the middle of a Z-Poc.

On bite-checking: Smart. To expand on that, a rule involving a full-body strip search for bites as a prerequisite of joining the group would probably be a good call.

>>3490
>>3491

Bringing the hammer down hard on violence and insubordination because let's be honest, /zom/ how many horror movies always have that one shithead? The psychotic religious zealot (The cunt from The Mist), the loose cannon (Shane from The Walking Dead TV series), or the wolf in sheep's clothing (That douchey teacher from Highschool of the Dead who's using the Z-Poc as his opportunity to create his hedonistic New World Order). I'm simply assuring there's never a "THROW THE NON-BELIEVERS OUT TO THE DEMONS!" or a "I'M GOING TO DO WHAT IT TAKES, NO MATTER WHAT OR WHO I HAVE TO SACRIFICE!" or "I WILL REFORGE THIS WORLD IN MY IMAGE!" in my group. It's funny because every time, if the protagonist just dragged the person off and eliminated them as quickly and discreetly as possible, most of the problems which occur later because of their bullshit could have been completely averted.


>>
Shambler 12/07/01(Sun)02:43 No. 3497 ID: d6294e

As I will have taken over a Costco with my army of 8th grades(teacherfag here) the rules are as follows:
1-all able bodied males will be in the legions
2-both myself and my brother king are the rulers of the Costco
3-we are the leader in war against zoms and bandits
4-any act of violence against a fellow colonist will be will result in a similar act as punishment
5-the women and children are our most vaulable resource, protect at all costs
6-the buses, ATV and dune buggies are for military and work only
7-ammo is to be stored in the armory and only used when necessary
8-you must work 4 days a week to get your daily rations, you can work more to get spending money.(see next law)
9-anyone can e apprenticed to the blacksmith, ammo maker, or farmers. Any items you make can be sold for personal gain
10-after any fight you will be strip searched for bites


>>
Shambler 12/07/01(Sun)02:43 No. 3498 ID: d6294e

As I will have taken over a Costco with my army of 8th grades(teacherfag here) the rules are as follows:
1-all able bodied males will be in the legions
2-both myself and my brother king are the rulers of the Costco
3-we are the leader in war against zoms and bandits
4-any act of violence against a fellow colonist will be will result in a similar act as punishment
5-the women and children are our most vaulable resource, protect at all costs
6-the buses, ATV and dune buggies are for military and work only
7-ammo is to be stored in the armory and only used when necessary
8-you must work 4 days a week to get your daily rations, you can work more to get spending money.(see next law)
9-anyone can e apprenticed to the blacksmith, ammo maker, or farmers. Any items you make can be sold for personal gain
10-after any fight you will be strip searched for bites


>>
Shambler 12/07/01(Sun)04:16 No. 3499 ID: 71e6da

My personal rules
- groups of three or more when on patrols
- never stay in one place longer than 3 days
- outsiders are treated differently depending on the size and weapon capabilities. A small group or single survivor will be allowed entry though on a probationary basis (no night watch or important guard duty such as guarding food or ammo, groups are separated for details for at least the first week) well armed groups of significantly smaller size will be approached cautiously, of similar or larger size will be treated as threat, directive: avoid if possible, eliminate if necessary. Special circumstances apply if the other large group provides aid in a time of need, such circumstances will be used as opportunities for trade and if needed similar assistance will be rendered in the future.
- every able bodied person over the age of 10 will be a combatant.
- The primary objective of combatants is to keep non-combatants (if you are traveling with me you are now a soldier and your primary duty is to the people in your care)
- non-combatants consist of the following: Children under 10, wounded or sick, pregnant women, and people with acceptable disabilities
- the group will not accept members with certain disabilities that will be constant threats to survival: Wheel chair bound, severely mentally retarded, schizophrenics, leg amputees (unless they lost their leg as members, I won't leave someone who sacrificed for us all)
- anyone can leave if they choose to, they can take their personal belongings and a combat load of weapons and ammo (one primary weapon one side arm three magazines for each)

One thing bothers me in OP's rules, and thats his leadership clause. If I were traveling with him and felt more qualified to be leader I would try to become leader, and I feel that would happen in most groups since I am military, Im pretty well qualified to lead people make life or death decisions, and kill zombies


>>
Shambler 12/07/02(Mon)18:57 No. 3510 ID: 9da51e

1. Anybody caught enforcing any of society's old laws/regulations/etc (ex: speeding limits, drug laws, gun laws) would be terminated immediately.
*Exceptions apply to theft from and murder to fellow community members as we need these prohibitions

2. Do your task and don't be a bitch. The group cannot afford to have people falling asleep or wandering off while on watch.

3. When encountering new comers:
-Don't trust them
-Assume they're part of a larger group
-Before they may join your community have them complete a quarantine period to ensure they're not infected

4. Strength in numbers, nobody wanders off alone.

5. Anyone displaying psychotic tenancies as this gentleman explains (>>3494) will be immediately executed to maintain a cohesive group. (No overly religious freaks)

6. "There is no such thing as safe, only safer"

7. Everyone must do their part to the best of their abilities.


>>
Shambler 12/07/09(Mon)05:49 No. 3525 ID: 141f73

1. I lead, unless you prove yourself smarter than I.
2. If you cause trouble, you will be shot.
3. If you are infected, you will be shot when the sickness renders you incapable of use.
5. Unless you have training in military or medicine or something pertaining to the situation, shut up.
6. If you didn't notice I skipped rule 4, you get shot. If you did, then you think you're so fucking great? Try to dodge a bullet, you're shot.
7. You're expendable and so am I. If saving a useful person means having someone die who is less useful, they die. This goes for me as well; leadership is replaceable and my skills are not outstanding.
8. If there is no other option, I will probably be committing a quick suicide and the terms that it will be relatively painless.
That's all, enjoy your stay in my fucking dictatorship.


>>
Shambler 12/07/09(Mon)13:35 No. 3526 ID: c2a8bf

>>3525
I'd just shorten this to:

1. I work alone & want nothing to do with groups of interdependent humans incapable of self-sufficient survival. If I see or hear you, you will be avoided or shot.


>>
Shambler 12/07/13(Fri)02:06 No. 3535 ID: ca12bb

my plan is to kill OP and establish a group by which, if people agree I'm the most competent, I'll lead, but if not, I won't, but I'll maintain a high level of personal authority and be cautious about decisions I make, stepping out of people's way unless they're too pushy in which case they die right away


>>
Shambler 12/07/13(Fri)02:11 No. 3536 ID: ca12bb

>>3535

oh and I forgot to mention that I will be open and sympathetic to people that others think are doing a bad job, suggesting alternatives and offering to help with their image problem and assuage group conflicts if they tone down too


otherwise it's full on group stalking and takedown time, with an eye for possible counter ambushes, as an individual I can move alone faster and sneakier than groups and if I move away from the group then chasing me down is fairly impractical and I can simply go in a route that passes them and waits for them, picks one or two off quickly, and then fades out and backs off again

I may even specifically pick off the leaders and then come back in the open myself, if doing a coup on jackass leaders directly and right in front of me is too risky

tyranny receives no warning


>>
Kage-Hi 12/07/14(Sat)12:14 No. 3548 ID: e324e9

my mothers a nurse, my dad is ex military, my lil-bro took karate (he dropped out) for what its worth, my step father works for a company responsible for metal parts in construction so he knows tools, and welding, and he pretty strong from doing it and supposedly has martial arts training, and plays paintball so i can trust he can shoot.

i would have my mom as nurse, dad second in command, stepfather on repairs/fortifications, me and my brother on collection/raiding trips

1; daily physical checks for everyone daily
2; everyone works for there food
3;Your welcome to leave at any time with supplies
4;recon/raids/deathsquad duty are volunteery but rewarded
5; i will "kill" some people i actually know "mostly co-workers"
6; crossbows and melee over guns if possible
7; if infected you have the "option" to self-sacrifice in the name of the colony, and be given the best meal possible, and you can choose how or be given a car full of explosives/incendiaries and a super sized stereo
8; if infected and don't choose rule 7 you will be quarantined and given some luxuries or you can leave with dignity
9; conflict will be dealt with as little as clean-up duty (zed body clean up/human waste clean-up) to excommunication/death


>>
Shambler 12/07/30(Mon)03:33 No. 3580 ID: c7c0c0

These would be the rules if I lead, although I wouldn't want to.

-Communicate. Tell of any walkers you see, and suspicious shit, any supplies you see.
-Noise discipline. Be fucking quiet. Move quietly, speak quietly, kill quietly.
-On melee vs. guns: Use melee weapons on small groups. Use guns ONLY when the situation permits, e.g. every zombies sees us and shooting won't attract every other zombie for miles.
-Group can make suggestions and offer alternate methods to the me. No just saying, "that's a shitty idea". Have a better one in mind before you speak.
-Socialize. Get to know everyone. You need to trust these people if you want to survive. If you can't get along with anyone you get kicked out.
-On sleeping: We always try to get to a house in the country for sleep. If that happens, no one needs to be on guard. Just barricade the house and make a warning system. If in city's, two people on watch.
-When meeting new people, let me talk. Don't be hostile and scary. Our goal is to make a colony and start again, not to spend the rest of our lives scavenging.
-No running off ahead or disappearing. I will shoot you.
-If you disagree with something I've been doing, say so. Don't sit there and stew.
-If we get into a firefight in a city, our first priority is to get out, NOT to kill them.
-Do not be depressing. Try to keep things light. If you're being a party pooper you can be kicked out.
-If you can kill a zombie without putting yourself or the group into danger, put a crowbar through its eye socket. Every little bit counts.


>>
Shambler 12/08/05(Sun)05:50 No. 3618 ID: 931c5d
3618

File 134413865650.jpg - (31.63KB , 576x432 , Scruffy_Seconds.jpg )

>>3489
A move to clarify the language of a few rules.

> the offender will be stripped of all their weapons and outcasted
I move that "outcasted" is not good enough, but "cast out" is better.

Likewise, in the following rule,
> met with immediate outcasting or execution ,
I move that "outcasting" is not strong enough, and that "cast out" is a better substitute.

Are there any seconds? Shall we move this motion forward?


>>
Shambler 12/08/10(Fri)03:31 No. 3632 ID: 141f73

>>3526
Nah, I state explicitly that people of use are welcome. I thought it was pretty clever, mostly because I barely remember typing it.


>>
Shambler 12/08/10(Fri)20:23 No. 3635 ID: 894aa6

Well, here are mine.

1: Everyone gets taught how to do everything. That way, in case one of us becomes deceased (through infection or other hazards), someone can fill his / her place in the shelter.

2: Any crime will be dealt with via limitation of rations. Severe crimes such as murder/assault* will be held in a court**.

3: After raids / assaults / gathering missions, all returning parties will be cleared through medical before being admitted into the main compound. If they are found bitten, or Infected through other means, they will be put into quarantine.

4: Loud noises are not permitted from dusk until dawn. If someone drops something heavy (i.e., a metal barrel), the base will be on alert, and a 45 minute high alert period will be initiated. If no walkers arrive during or after that 45 minute period, then all will return to normal, with the offending person's rations cut short for 2 days (half standard rations).

5: No drug use 3 days before a raid / assault / gathering mission. After the mission and being cleared from medical, then it is okay.

6: Every 2 years, an election will be held, people can vote who they want to elect as new leader. That leader can make a new title for himself, but his power does not change. He / she is still required to go on missions.

*Assaults due to drug use will out cast that person. They will be given 2 weeks supply of rations and one Melee weapon and one firearm, neither will be of their choosing.

**Court will consist of: The current Leader of the group, five random persons of the compound, and one member close to the offended party(ies)


>>
Noahsan 12/08/12(Sun)22:50 No. 3641 ID: e3f2ce

I think we should all agree on a few core rules together as a group so in the unlikely event Z-Day does happen we can have some cohesion as our groups join up.

I think we can all agree on infection checks when joining a group and whenever you come back from outside the base/store/cardboard box.

No other rules come to mine just yet, but then again i try not to think while on break.


>>
Shambler 12/08/16(Thu)21:39 No. 3649 ID: e9647c

The ones I took from the thread:
- groups of three or more when on patrols
- never stay in one place longer than 3 days
- The primary objective of combatants is to keep non-combatants (if you are traveling with me you are now a soldier and your primary duty is to the people in your care)
- the group will not accept members with certain disabilities that will be constant threats to survival: Wheel chair bound, severely mentally retarded, schizophrenics, leg amputees (unless they lost their leg as members, I won't leave someone who sacrificed for us all)
- anyone can leave if they choose to, they can take their personal belongings and a combat load of weapons and ammo (one primary weapon one side arm three magazines for each)

-All survivors will be stripped after a zombie encounter and checked for bites, no surprises.
-Infected individuals will have the final say on their demise, whether by friend, family, self, or disease.
-Infected individuals will be sent on more hazardous mission, once you are bitten, getting bit again isn't a big deal. An infected person will be treated as an asset and as person sacrificing themselves for the rest of the group, and they will be treated with the utmost respect.
-The group leader only makes decisions when there is not enough time for the group to come to one decision.

I like the last one in particular, because it acknowledges that sometimes you do need a decisive thinker, but he should not be making all the decisions for everyone. In my group, it has been widely agreed upon that I would be the team leader. The problem is, I don't want to lead, at least by myself. I want us all to decide. Eventually it came down to a group consisting of: our doctor, our soldier, our huntsman (me), and whoever is driving at the time. 3/4 decides.

Some of my own
-Never use roads when walking
-Never approach strangers. If you spot a stranger, your mission immediately becomes recon, and we follow them for 3 hours. After this, if we feel it is safe enough, we will approach, leaving a sniper in the brush.
-If you are not from the original group, you cannot drive until the chair has decided as such. You are also not allowed access to high-power weaponry, unless you brought it yourself.
-ALL FOOD GOES IN THE POT. Caloric intake will be recorded, overeating and hording will be punished.
-Those with children are forbidden from the most dangerous missions, unless there child is 10+.
-Pregnancy is forbidden, until the chair decides otherwise.


>>
Shambler 12/08/20(Mon)08:59 No. 3658 ID: ca12bb

I have one rule if I were lead

we'll set up some general principles, but each decision must be made on it's own merits, and we can come up with contingencies should the situations change, as early as the making of the decision itself


thus, if we need someone to be a lookout, mister wheelchair gets a pass, maybe they can haxxor everything

joining other groups is possible, but over time, the first premise is to maintain independence but work to create a situation where we can move in, with others, while integrating equally into the command structure

otherwise, alliances with other tribes will occur as unification between groups

will make full use of the israelite effect, massive destruction of other groups to attain supplies is not off the table, it's just not encouraged, slavery is also a potential idea, the roman way however and the ability to become a full member with citizenship is also a must

quarantine zones will be set up outside, and inside the place, that are potential killzones with minimal mess to the regular areas, and this will be strictly enforced and cleaned by fire

in order to maintain safety, due to the increased ability to cultivate civilization, a rapid succession of warlord, lord's council, senate and then democracy will occur along with expansion of freedoms and privileges as power grows

extremely aggressive conversion of outside groups into the fold is important, and will take place as genuinely friendly but aloof offers, with earnest admittance of intent to grow

genuine offering of citizenship with pains taken to allow for equal transfer gradually into the fold are a must, and dual citizenship is a must

an absolute loyalty to the methods "when in rome, do as the romans do" is a must however, but that is all

persons who can manage this within their lifetime will do well

methods to prevent mass contamination of foodstuffs will be put into place

the first thing that will occur is that a selection of caches will be maintained, visible from an area that can be constantly guarded, with little excuse for slipping up, this will simultaneously hide them in different places from other scavengers while allowing one to make sure that even if the system fails in a single case, it's not catastrophic

this is important as the beginning will require a great deal of scavenging which means a long time out in the field, and by doing this, since there's no excuse for the guard's failure, execution is a possibility, this can also serve as a warning system to the area while not drawing attention to said supplies


over time the general area will become more and more fortified, in a large area, as it is routinely cleansed bit by bit, starting with the guarding area and going outwards, eventually, it will form a settlement of some sort, about the same time hopefully, that farming can become viable

contamination of the ground is a distinct possibility and undesirable, potted planters and sealed fertilizer are of the most importance, and multiple safezoned water distilliation apparatuses are important as well

traps and siegelike killzones will be important deterrents as the place centralizes, raiding people for items and then consining them to safe relatively confined ghettos will become important

assimilation is a key step in bringing those individuals into the fold to do this on a larger scale


spears are important, usage of these tools will require woodworking skills and a constant supply of wood, as well as wood to fuel fires to disinfect metal tools


sling training will be an encouraged past time too, simple ballista like weaponry, or crossbows will be important as well, due to the simplicity of their use, and creation


the only rule I'll have is generally "don't hold the earlier stages against me" and I will make a point of having usurpers decimated early on, then step down relatively quickly as a knowledgeable independent advisor once "senate" stage is achieved, and "warlord" doesn't mean dictatorial so much as "I listened to everyone earnestly, prompted arguments, discussions about the pros/cons, but ultimately I decided" because even though I might not be the most expert of the bunch I have a general capability to dominate others in a way that makes them fear me, and am empathetic enough to them at the same time that they recognize the necessity of a command structure

a key part of the long game however is the dissolution of absolute power


>>
Shambler 12/08/21(Tue)10:42 No. 3660 ID: 2a917b

The way a lot of these are worded leads me to picture some huge Water-World-esque fort or Megaton from Fallout.

How many people do you legitimately expect to be leading? All this talk of councils and chambers and foodstores and courts, gaurd duties, reconnaissance, preggos, and providing dissenters with one or even two firearms? How many guns do you expect to have?

Whenever i picture a group of survivors, i imagine no more than 10 people, with a maximum of 2 or 3 guns realistically, so a lot of these rules i just can't picture happening.

I would imagine my rules going something like this:
-There is no leader, everything is direct democracy, if you disagree with whatever the majority decides, you may leave and take with you whatever you brought.
-Everyone's supplies are their own, what you find is yours. It would be wise to share if the situation calls for it though, if you lend an extra pistol to someone, they might just use it to shoot a zom that was sneaking up behind you, or the hungry guy that you gave some food to might pull you out from underneath a collapsed pillar.
-Newcomers probably should not be given firearms until they've spent enough days with us to show that we can trust them.
-If you point a gun at someone, i don't care if it was even just a joke and there was no magazine in it, i'm going to vote that you get expelled, and hopefully the majority votes with me.


>>
Shambler 12/08/21(Tue)23:35 No. 3661 ID: 6785ac
3661

File 134558492772.jpg - (13.39KB , 239x240 , Rasczak.jpg )

I only have one rule.

Everyone fights, no-one quits. If you don't do your job, I'll shoot you.


>>
Shambler 12/08/25(Sat)07:51 No. 3673 ID: ca12bb

>>3660

it's this simple

if you're in a small group and you stay small, wear and tear will inevitably take you down

unless you fold into someone else's group, you'll have to gain dominance, or your group will wear down, or even if it survived it'd go insane from lack of contact over a long period of time

you can not be certain of whether or not another group would be open to working together or treating you fairly

even if they were, they aren't sure of you

what I was describing, was actually the normal way of life for tribal societies and bronze age societies


>>
Felly 12/09/02(Sun)04:57 No. 3707 ID: c495a9

When the Z-Poc starts, the first thing I'mma do is dress up like a zombie and rob a bank; the modern military will take out the first couple zombies before their numbers grow too outrageous!

lolol jkjk


>>
Shambler 12/09/14(Fri)18:18 No. 3727 ID: 68d8bb

Rule 1: Nobody goes anywhere alone. That's how people die.
Rule 2: Any stronghold/safehouse that gets set up WILL be adequately defended.
Rule 3: No hoarding of ammunition or food will be tolerated.
Rule 4: Help those that you have the ability to help, leave the rest to die
Rule 5: If you're bit, You take a bullet to the brain ASAP. No exceptions, including me.
Rule 6: Protect your family and friends and fellow survivors. If I decide you're a liability, I will shoot you myself.
Rule 7: No attacking fellow survivors. There is no time for petty squabbling when there's a need to band together and preserve the future of the human race.
Rule 8: Anyone who murders(without due cause) or rapes a fellow survivor will have their legs broken in several places and be chained out somewhere to be eaten by zombies. Anyone who attempts to free them will be shot.
Rule 9: You WILL assist in scavenging, fortifying, and defending any stronghold.


>>
Shambler 12/09/20(Thu)15:26 No. 3739 ID: 6cccaf

=Violence against other survivors is absolutely unnecessary.
-Rations will be rewards for work.
-Infected members are to be put down, their choice of what kills them.
-Trusted members are trusted with more powerful weapons, untrusted members/strangers will be given less powerful weapons (unless has special training in use of such a weapon)
-No arguing. Debate the choices and majority rules.
=No leadership bullshit. Don't try to take charge.
-Only scavenge if it the area is safe and/or you have good chances of surviving.
-Watch your back.
-Stay away from small spaces.
-Only scavenge during daylight.
-DO NOT MAKE NOISE.
-Ignore walkers unless they pay attention to you.
-Stick together.
-Pregnancy shall be avoided, but if pregnant, all weapons will be taken away.
-Do your job.
=Do not trust new members with guns/powerful melee weapons.
-Do not do anything that will end up temporarily/permanently handicapping you. No drugs/alcohol, unless we are celebrating.
-Any new rules or current rules that need editing or removal shall be debated.

Breaking any rule gives you a warning, any rule with a = is immediate banishment.
Warning 1: Lower allowance of rations
Warning 2: Any guns taken away
Warning 3: All weapons taken
Then banishment.


>>
Shambler 12/09/20(Thu)20:06 No. 3740 ID: 61e41e

implying that guns aren't valuable and are free to waste in a zombie Apocalypse. Just for future referance.


>>
Shambler 12/09/24(Mon)03:56 No. 3746 ID: da9251
3746

File 13484517956.jpg - (7.51KB , 227x222 , its so beautiful.jpg )

My little thread is all grown up.

Seems the same cant be said for you


>>
Darth_Wanker 12/09/24(Mon)03:57 No. 3747 ID: da9251

>>3746
Whoops, forgot my name.


>>
Darth_Wanker 12/09/25(Tue)21:56 No. 3755 ID: 0d5620

Honestly? Banning for ponies? I expected better of you 7chan. I guess they'll let anyone mod these days. What a sad state of affairs.


>>
sage 12/09/26(Wed)02:29 No. 3757 ID: 141f73

>>3755
You are a dolt.


>>
Darth_Wanker 12/09/26(Wed)03:09 No. 3759 ID: da9251
3759

File 134862174339.gif - (85.29KB , 480x600 , son i am dissapoint.gif )

>>3757
And why is that? I'm curious. I didn't see "No pony pictures or posts" on board rules. Admin didn't warn me; wasn't derailing thread, simply making a comment, and IT'S MY THREAD even if I was. But really, go ahead.


>>
Shambler 12/09/26(Wed)20:25 No. 3762 ID: 5a0ad4

>>3759
I would have banned you for the shameless bumping of your own thread given the opportunity. There was no purpose behind it apart from bringing it back to page one. The pony crap was just icing on the cake imo.

Sage is there for a reason.


>>
Darth_Wanker 12/09/27(Thu)04:28 No. 3764 ID: da9251
3764

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>>3762

>>shameless bumping
>>thread was front of board at the time of my post

Now then, getting this thing back on the rails, how would you guys handle claim to property/ownership? Let's say someone finds a cache of weapons, a working vehicle, etc? I think community property with discretion on the part of the person who found the item would be most practical.


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Shambler 12/09/29(Sat)16:54 No. 3773 ID: 141f73

>>3759
If you had read the FAQ and global rules, or lurked for even a minute, you would see that ponies are banned religiously here; so you seem like a real dumbass when you act all butthurt about it. That, sir, is why you are a dolt.


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Shambler 12/09/29(Sat)16:56 No. 3774 ID: 141f73

>>3764
Also, sharing things would be nice, but fairly unrealistic. I can't picture people being more than selfish cunts if tragedy happened. But if somebody felt the need to share something beneficial to all like weapons, that would be hella tight. But then you'd have conflict of power between who is leading (assuming someone is) and who is controlling the guns.


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Darth_Wanker 12/09/30(Sun)10:09 No. 3775 ID: da9251
3775

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>>3773
>>butthurt
Not even once. I just find it hilarious how rustled people get over people having different interests from themselves, like putting down someone's interest for being "childish" or "effeminate" somehow reduces those attributes in themselves. I'll just leave you with this CS Lewis quote:

"Critics who treat adult as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."

tl;dr: Raging at bronies for being bronies only puts your own insecurities front and center and doesn't make you more "mature" or "masculine" than them.

>>lurked even a minute
Been here since '07 as an Anon. Seems like all the good mods left or they are on an indefinite power trip. If I get banned for saying this, it'll only prove my point.

That's the last I have to say on this matter. Any further expansion on this subtopic will only prove a humorous observation I've made: haters spend more time raging over pony related stuff than bronies do enjoying it.

Moving on another amendment occurred to me:
-English only. I will not have any ethnocentric politics, cliques forming, or deception in my ranks. If you have something to say, it should be able to be understood by everyone. If you have nothing to hide, there should be no problem. If you need help learning English, myself and others will be more than willing to teach you. You will receive one warning, after that you forfeit your rations for the day. Punishments will become gradually more severe for multiple offenses, ultimately ending in banishment if necessary.
-Weapons can be confiscated from any individual should I feel they pose a threat to themselves or others. I will attempt diplomacy, using second opinions from others in the group and listening to the person's side of things before coming to a final decision.


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