*if fatigue < 50 *set str max_str *set dex max_dex *set agi max_agi *set sta max_sta *set cha max_cha *if fatigue >= 90 *set str -10 *set dex -10 *set agi -10 *set sta -10 *if (fatigue >= 80) and (fatigue < 90) *set str -5 *set dex -5 *set agi -5 *set sta -5 *if stress < 50 *set int max_int *set wil max_wil *set per max_per *if stress >= 90 *set int -10 *set wil -10 *set per -10 *if (stress >= 80) and (stress < 90) *set int -5 *set wil -5 *set per -5 *if leg_wound_open *set agi -5 *label SetSkills *set athletics round(((agi + dex)/4) + (ath_level * 10)) *if athletics > 100 *set athletics 100 *set ccw round(((agi + str)/4) + (ccw_level * 10)) *if ccw > 100 *set ccw 100 *set cooking round(((int + dex)/4) + (cook_level * 10)) *if cooking > 100 *set cooking 100 *set crafting round(((int + str)/4) + (craft_level * 10)) *if crafting > 100 *set crafting 100 *set driving round(((int + dex)/4) + (drive_level * 10)) *if driving > 100 *set driving 100 *set electronics round(((int + dex)/4) + (ele_level * 10)) *if electronics > 100 *set electronics 100 *set empathy round(((wil + per)/4) + (emp_level * 10)) *if empathy > 100 *set empathy 100 *set hth round(((agi + str)/4) + (hth_level * 10)) *if hth > 100 *set hth 100 *set intimidation round(((cha + wil)/4) + (int_level * 10)) *if intimidation > 100 *set intimidation 100 *set leadership round(((int + cha)/4) + (lead_level * 10)) *if leadership > 100 *set leadership 100 *set medicine round(((int)/2) + (med_level * 10)) *if medicine > 100 *set medicine 100 *set persuasion round(((cha)/2) + (pers_level * 10)) *if persuasion > 100 *set persuasion 100 *set ranged round(((per + dex)/4) + (rang_level * 10)) *if ranged > 100 *set ranged 100 *set scavenging round(((agi + str)/4) + (scav_level * 10)) *if scavenging > 100 *set scavenging 100 *set science round(((int)/2) + (sci_level * 10)) *if science > 100 *set science 100 *set search round(((int + per)/4) + (sea_level * 10)) *if search > 100 *set search 100 *set stealth round(((per + agi)/4) + (stealth_level * 10)) *if stealth > 100 *set stealth 100 *set survival round(((wil + sta)/4) + (surv_level * 10)) *if survival > 100 *set survival 100 *set m_athletics athletics *set m_ccw ccw *set m_cooking cooking *set m_crafting crafting *set m_driving driving *set m_electronics electronics *set m_empathy empathy *set m_hth hth *set m_intimidation intimidation *set m_leadership leadership *set m_medicine medicine *set m_persuasion persuasion *set m_ranged ranged *set m_scavenging scavenging *set m_science science *set m_search search *set m_stealth stealth *set m_survival survival *return