-  [WT]  [PS]  [Home] [Manage]

Posting mode: Reply
  1.   (reply to 131709)
  2. (for post and file deletion)
/tg/ - Tabletop Games
  • Supported file types are: GIF, JPG, PNG, WEBM
  • Maximum file size allowed is 5120 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Currently 1014 unique user posts. View catalog

  • Blotter updated: 2018-08-24 Show/Hide Show All

We are in the process of fixing long-standing bugs with the thread reader. This will probably cause more bugs for a short period of time. Buckle up.

Movies & TV 24/7 via Channel7: Web Player, .m3u file. Music via Radio7: Web Player, .m3u file.

WebM is now available sitewide! Please check this thread for more info.

Anonymous 19/11/09(Sat)06:52 No. 131709

File 157327872312.jpg - (128.38KB , 1023x731 , 16072866245_e9539199a8_b.jpg )

How do yall feel about limiting player interactions with game mechanics? ie rolling dice, character creation, or even looking at the rules.

Anonymous 19/11/14(Thu)15:53 No. 131717

Dislike. I feel like if there aren't any mechanics for settling things, that's fine - that's a narrative game or group storytelling.

But if there ARE mechanics, but players don't know about them until they must use them, then that builds frustration.

"What do you mean, it's always a Strength roll to open a jar - I put a dozen points into Dexterity specifically for jar-opening! We're already level 5, I'm not going to go and reroll my character now, and I'm shit at one of the things I thought my character would be good at!"

Anonymous 19/11/16(Sat)11:00 No. 131719

What if they were only asked to make decisions on their characters actions. No knowledge of their stats nor the ability to make rolls. They are left with their actions and choices. The mechanics would exist, just be in the background and the math done solely by the ref.

Delete post []
Report post