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Resurrecting a thread from different chans, let's talk about the Classic D&D cosmology (1E - 3E Great Wheel). In addition, Spelljammer accounts for bits of the Prime Material and the planes beyond too.
A number of ideas to kick off discussion:
>What is your favorite part of the classic greater D&D universe?
>How would you mend and change-up Post-Faction War Sigil? (The authors planned on patching things up, but it never happened.)
>Does Planescape actually lack dungeons? If so, how did you remedy this? If not, what are your favorites tucked away in the setting?
>Would you prefer Spelljammer as an independent entity or connected to settings?
>How should Planescape and Spelljammer interact?
>Is there anything in the 1E version of the Wheel that you wish ported over to later takes?
>Is the Ordial Plane a cool concept or is it just crap?
>Have you incorporated other cosmological models (Such as the Cosmology of the Immortals from Mystara, The Dawn War Universe from 4th Edition, Eberron's Orrery or creations of your own)?
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