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should GMs need consent from players to have NPCs rape PCs? Anonymous 17/02/21(Tue)12:53 No. 118181 [Reply]
118181

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Reading stuff like http://www.gamegrene.com/node/447 all the namefags are tipping their morality hats do I'd like to know what anons think of it.

To me it seems like biased pandering. What if I am fine if my character is raped but absolutely would be upset if my character is killed off? Why are my wishes not respected?

What if a player loves their character's magic sword. Does the GM need consent for a goblin to steal it? If not then why different logic for character virginity?


29 posts and 2 images omitted. Click Reply to view.
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Anonymous 19/07/12(Fri)07:50 No. 131519
131519

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>>131503
I'd say that the players should have to unanimously agree for death to be a theme/possiblity in the game before your first session. If everyone agrees killing or being killed should be part of the world, then all is fair game. If not write it out.


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Anonymous 19/08/03(Sat)19:32 No. 131542

>>131519
I pretty much agree with this.


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Nobody666 19/08/03(Sat)22:40 No. 131547

Before actually attempting it in an DM session, you should probably discuss it with the players beforehand. Like hey, sexual themes / death / etc could be possible, including that it could be forced on your character without their knowledge or consent.

If agreed upon, in most cases the victim should still be allowed at least one or several chance(s) to either resist the attacker, or call for some form of help (Whether that be from other PCs or NPCs). It is dependent on the situation at hand, obviously - but don't just drop it on a random player without at least giving them a heads up that it could happen during the course of a game.




Astartes' Retributor Chapter sheet Anonymous 19/07/26(Fri)15:08 No. 131534 [Reply]
131534

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Looks like there is definitly some Reasonables Marines' flavor that went into their creations. Even the markings, symbols and Insignas avoid being too fancy and look relatively Militaristic.

They do look kind of neat actually despite being a bit plain visually.




Do NOT Use DakkaDakka Anonymous 18/04/22(Sun)11:14 No. 131263 [Reply]
131263

File 152438847384.png - (88.00KB , 917x449 , DontTrustDakkaDakka.png )

Read the image. DakkaDakka doesn't encrypt user passwords and the admins are capable of reading them.


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Anonymous 19/07/18(Thu)20:42 No. 131522

This is why you shouldn't re-use passwords.
So, which one do you think this is?
• Incompetence: They don't know what they're doing.
• Malice: Someones knows their users reuse usernames/passwords and is harvesting them.




Vanished tg YippySkippy 18/08/30(Thu)03:11 No. 131383 [Reply]
131383

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So where has tg requests and the like moved to?
Tried looking on 4 and 8, but not much seems to he happening there.


2 posts omitted. Click Reply to view.
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Anonymous 18/09/24(Mon)20:16 No. 131424

9 out of 10 requests I've ever delivered have been through just Googling it. So I'm not mourning the death of a request thread.


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Anonymous 19/04/02(Tue)20:33 No. 131491

Try using duck duck go and searching for the word trove.


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Anonymous 19/04/07(Sun)21:52 No. 131497

Or... you can just use the wayback machine and go back to just prior to the culling of content.




good site/tracker to share board games? Anonymous 19/02/27(Wed)18:11 No. 131489 [Reply]
131489

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I ported many tabletop games and they were well received. But there is many games who lack scan quality who I want to update there, unfortunately I dont have money to buy everything so Im looking some site or tracker to trade scans for DIY projects. Today with 3d printer is so easy to build your own game, but without a place to share it will not happen




Monopoly doubts Anonymous 19/01/30(Wed)02:58 No. 131477 [Reply]
131477

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A few days ago, I was playing millennial monopoly and got confused about the rules, especially when my friend told me one could do anything anytime, involving negotiations with other players.
One could not stop dice turns, card events or negotiate with the bank, but everything else was ok.

I thought it was a terrible idea, because one could easily treat or blackmail as part of a negotiation. Like I could say, "if you don’t sell me your yellow property I will just give my other two to Billy and he is going to fuck us up good" ruining the fun for every one.

I also assumed that everything had to be in game, like what if Jimmy tells Billy he is going to dunk his head in the toilet if he ever tries to use the get out of jail free card.

¿Anyone actually knows how to play monopoly?




a question and request Himeko 19/01/28(Mon)19:23 No. 131470 [Reply]
131470

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I'm looking for a site that I can trade pdf's at if this one is dead. Where is a good place to go?

Also I am looking for the dawnforged - reforged book + other stuff.

I have a lot of paladium, shadowrun, maid, only war, kids on bikes, conan, Pathfinder, other dnd stuff, Star Wars D6 (all of it), Star Ship Troopers, Bubblegum crisis, also 1st ED central casting tables


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Anonymous 19/01/28(Mon)20:18 No. 131472
131472

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DMCA has caused alot of piracy to go back underground, so pretty much your best bet is to fire up your VPN and starting becoming active in the torrenting community.


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Himeko 19/01/28(Mon)20:32 No. 131473

The issue is I don't know where to look I've been looking for a long time and have found no site to do that :(


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Anonymous 19/01/28(Mon)20:52 No. 131475
131475

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>>131473
The Pirate Bay, Torrentz2, Torrents.me, there are several established torrent sites, just use a proxy or VPN when seeding or downloading.




Opinions on pathfinder campaign Anonymous 19/01/24(Thu)04:30 No. 131467 [Reply]
131467

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Hello I am working on a pathfinder campaign after a 2 year hiatus. Not sure if this is even a campaign but it is intended to take the players from 1 - 10 or so quickly. This will be kind of pulpy but making it over the top power driven suits my party.

The players are in a world enduring a necropocalypse, a conflagration of disease and undeath. This war has been happening for a decade or so. They must be any form of good to play this game btw. They will immediately be granted Weapons of Righteous Domination which are weapons infused with divine power that scales with the players and is personalized for each person and class. Slaying undead creatures allows you to reinstitute their soul and restore them to their healthiest form before their death, you contest their will or their masters will (someone who summoned them). These weapons are very strong. The party must have a solid cleric, literally required. Each player must have a supernatural connection with a specific god, granting these weapons. Undeath causes the players god to abandon him and converts the Weapon of Righteous Domination into Weapons of Plague and Malice, the players do not know this though. They are wrecking balls on either side of this war.

The party is essentially on a crusade to restore life to this land which is the fence.

The dynamic that pulls them into the game and offers direct contact with this war without simply wandering is a wealthy Baronet who sees this like many merchants see war, wants to capitalize to raise in the noble ranks and gain more power; however, he is also a vampire. Revo Emag is employing the party through wealth and fame to destroy them, to gain ranks also within the diseased knowing they will convert to the powers of undeath. He is doing this with deceit, he is playing them. Revo will send the party on quests to destroy the undeath strategically and systematically, all while preparing the location for the party to feed them. (1/2)


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Anonymous 19/01/24(Thu)04:32 No. 131468

>>131467
*to gain ranks also within the diseased knowing of the potential conversion to the powers of undeath.

What prevents Revo from flat out executing them in his own home is for one their power, two he would ruin his position within the noble ranks of man that he has worked hard to established and needs to spy, three i will give wizard or sorcerer constant scrying upon themselves for awareness. Most importantly he wants to make them as powerful as possible, subtlety, while keeping himself stronger so that he may destroy them when they are the most powerful they can be while lesser. He knows that when they die their power level will remain the same as in life but in deaths name.

Detect evil will NOT work on Revo Emag, he is shielded by the best wards. Even if its from a paladin.

Opinions would be great, am considering starting them at a higher level and after revealing to them Revo is a bastard they may pursue him specifically out of revenge and it would strategically help the war. (2/2)




Teenage Mutant Ninja Turtles (Unisystem) Anon!moNoTOnous 17/03/12(Sun)18:52 No. 119357 [Reply]
119357

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When I first learned that there was actually a roleplaying game about this (The Teenage Mutant Ninja Turtles and Other Strangeness), I knew I had to get my hands on a copy of it. Then I realized two things that made the game unsuitable for what I wanted to do with it: first, it was the Palladium System, which I find awkward and cumbersome. Yet, what made me discard this was that ALL NPCS must be some kind of animals. A core element of every cartoon adaptation and all comic versions -starting with the original Mirage Comics- was the "everything and the kitchen sink" cast, featuring cyborgs, robots, aliens, mundane-but-extremely-badass humans, and so on.
So, I thought the Unisystem, using literally a single dice for all the throws that matter, and having an assload of supplementary material, would fit my needs. What I needed was Qualities and Drawbacks that I could use to generate characters that were:
>Ninjas
>Mutants
>Robots/cyborgs
>Psionics
>Any combination of the afforementioned

Two of the solutions came right from the All Flesh Must Be Eaten supplements. If you're unfamiliar with AFMBE's supplements, you shall know they're mostly "Zombies and Shit", in which you could easily remove the "Zombie" part and you'd have a solid book for "Shit: the RPG". For instance, if you take out the zombies from "Fistful O' Zombies" you still have a nice book for Wild West and spaghetti western campaigns, and if you take the walking dead out of "Argh! Thar Be Zombies!" you'd have a pirate RPG sourcebook, with rules for nautical combat and swashbuckling stuff.

So I took All Tomorrow's Zombies (Zombies in spaaaace!) and took the whole Robot/Cyborg shit, plus some futuristic weapons and armor for good measure, and moved on to the second most important book.

Enter The Zombie has all the martial arts/gun fu/chi techniques down to a science, so I took the whole thing, plus armor and weapons. Having the Ninja part taken care of, I needed to sort out the Turtle Part.


6 posts and 2 images omitted. Click Reply to view.
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Anonymous 17/03/14(Tue)00:36 No. 119438

>>119426
>My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover.

Point taken.


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darth+sithicus 18/01/11(Thu)05:10 No. 131153

also, you mixed several rpgs just to get the combo you wanted instead of reviewing the possibilities in the existing sets. gurps has sooooo many suppliments, it will have what you want somewhere. original marvel series could do it. hell, there was a world of darkness suppliment call bygone bestiary that would have made mutant animals possible, and thus WoD a contender.


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Anonymous 18/12/19(Wed)01:03 No. 131463

I too started with TMNT & Other Strangeness. The rules aren’t bad just poorly explained.




Blue meanies Anonymous 17/08/20(Sun)23:19 No. 128406 [Reply]
128406

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Would anybody be willing to help turn the blue meanies frombthw yellow submarine into a playable d20 race?


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Anonymous 17/08/21(Mon)08:29 No. 128434

There are a lot of Blue Meanies so it would be hard to make them a single race:
Storm Bloopers
Butterfly Stompers
Apple Bonkers
Countdown Clowns
Snapping-Turtle Turks
Hidden-Persuader Men
Jack-the-Nippers
The Four-Headed Bulldog
The Dreadful Flying Glove


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Anonymous 17/08/21(Mon)08:41 No. 128435

If you went for just straight mechanics:
Type: Abberation
Size: Medium
Speed: 30ft
+4 Con, –2 Int, –2 Cha, –2 Wis
Blue Meanies are hard to kill but crazy and act backwords.

As for any other trait it depends on the Blue Meanie. But most have Claws,


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Anonymous 18/12/05(Wed)16:37 No. 131459

How about a non-RPG miniature skirmish system





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