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Shambler 12/03/15(Thu)19:36 No. 2758 ID: f295cc
2758

File 133183661196.png - (7.67MB , 2480x3508 , J_V_Alred3.png )

Hey /zom/ whatcha think of the safehouse Ive staked claim to?

Anyone else have similar zombie safehouse OC?


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Shambler 12/03/19(Mon)03:56 No. 2783 ID: e4e877

Aren't you forgetting about the MAXIMUM SECURITY PRISONERS that would be left to die or would've taken the place over before you got there?


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Shambler 12/03/19(Mon)05:40 No. 2785 ID: f295cc
2785

File 133213200889.png - (121.14KB , 800x600 , Zombie Truck.png )

In this scenario the prison was cleared of all inmates by means of government-mandated execution done in a military fashion. I've heard rumors about this being a procedure for homeland defense in the case of foreign invasion. The idea is that the next closest civilian organization is rounded up and housed in the prison under military guard for their own safety. This would ideally preserve a percentage of our population in the case of heavy nation-wide casualties.

In this exercise the prisoners have all been killed to make room for refugees, but abandoned prematurely due to the zombie invasion.

Obviously I would scout the location for days to determine if it was inhabited or not. If it is, I simply move on and spare myself the effort of slaughtering a thousand men. This is only one of several locations predetermined as a viable survival compound, though admittedly the largest and my favorite.


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Shambler 12/03/19(Mon)16:22 No. 2788 ID: 052ca8

That't a bit of a massive facility for you to be handling. How many people are you expecting to need to defend and run the facility?


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OP 12/03/20(Tue)01:10 No. 2790 ID: f295cc
2790

File 13322022382.jpg - (401.06KB , 1200x792 , 1324060868508.jpg )

TL;DR If this prison is empty after the zombies attack, me and a hundred well trained people would use it as a safe house and add upgrades.


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Shambler 12/03/20(Tue)06:44 No. 2792 ID: 052ca8

>>2790
Yeah, thats the end game. I'm legitimately curious about your plan leading up to that point. How and where will you find the survivors? Were they trained beforehand, or did they receive training on prison grounds? Where did you obtain supplies from?

What you have given us is the money shot of your survival plan, but you skipped the foreplay. And while the money shot is fun, a little foreplay is good too.


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OP 12/03/20(Tue)07:37 No. 2793 ID: f295cc
2793

File 133222544382.jpg - (44.42KB , 512x357 , 131297484780.jpg )

Without the upgrades, I imagine a facility this size could be maintained with as little as 15-30 people. That is, again, assuming the place was effectively abandoned during the initial infestation. With so few people, you could get by for several seasons on the shelf stable foods available there combined with some foraging and scavenging. Adding more people to this requires renewable food sources. Thus, the farm plots.

Realistically, my survival group would consist of 4-5 other individuals with varying skill sets including mechanic, engineer, nurse, gunsmith, and psychologist.

In turn, each would have 4-5 others in tow such as family members and what not. Ideally, an average of 3 of those extras could be useful for labor, and one of those 3 would possess some skill-set to contribute. Once established in the compound, older children can be utilized for perimeter detail since all they have to do is ride a bicycle in circles between the major fence-lines.

To complete the upgrades, we would first have to fall into or absorb a much larger group of refugees. Ideally, they would already have a diversity of skill specialists and a modicum of organization. It would be nice if they already had access to the heavy machinery, but that can be easily obtained if not. An ideal example would be joining forces with a caravan of remnants from the National Guard.


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Shambler 12/03/23(Fri)08:42 No. 2811 ID: 0a0fac

A boat in a bug-reptile infested swamp. More wild life the better. Way I see it zombies are basically walking corpses and corpses don't last long amoungst fish,bugs,gators, hell even snapping turtles would smell the meat and chomp down. It would be like having a zombie proof moat.


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Shambler 12/03/23(Fri)10:18 No. 2812 ID: 052ca8

>>2811
I was always under the impression that something about the reanimation process makes zombified flesh undesirable to most predators or scavengers, some insects aside of course, as a zombie without maggots is hardly a zombie at all. However, after saying that, I have no idea where I got that idea and it's quite possible I made it up when I was coming up with my zombie theory I made a year or two back. Either way, a boat should be good temporarily as I see no chances of the zeds swimming, and any that float could be easily avoided. The only problem with that plan then would be limited recourse available while on the boat. Perhaps one of those stilt houses like they have in Louisiana would be better.

>>2793
Do you know any gunsmiths, nurses, engineers ect? If so, are they friends, family, or simple acquaintances? If not, do you work or live in an area that would have such people in abundance and where they would likely be uninfected? Knowing who knows what and actually knowing them is important when the shit hits the fan and the dead walk the streets! For example, my plan involves two of my closest friends since high school. One is a useless professional photographer, but his family owns a large ranch that we plan on using as our safehouse, and the other runs a family-owned gun shop, and is highly trained in the usage and upkeep all of his wares. Together with our wives/girlfriends (assuming they make it as well,) we would have a group of around six, and that is without any other survivors we group up with. This should be enough to fortify and defend the ranch house, and with the gunsmith's supplies and the hunting gear already at the ranch, defense shouldn't be an issue unless a massive hoard comes down on us. So what about the people you know? How do they fit into your plan?


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Shambler 12/03/24(Sat)09:48 No. 2817 ID: f295cc

>>2812
Yes I know the people mentioned. Im the nurse, and Im currently studying to be a pharm tech. The psychologist is a trust fund baby who doesnt even pursue his career. When I say engineer...I mean handy man, but a damn good one. Seriously dude can build just about anything like carpentry and masonry, interior whatevs. Mechanic is pretty talented, more 'lightweight' mechanics than 'heavy' like transmissions and shit, but he's always learning and restoring old cars. The gunsmith is only a hobbyist, office work during the day. The mechanic also knows a thing or two about gunsmithing, and between them the two are our strongest shooters. 2 married with kids, 1 divorced with kids, Im dating a chick with kids, and last I checked the 'engineer' was single.


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Shambler 12/03/24(Sat)11:35 No. 2818 ID: fe427b

how many zombies are going to be attracted by the noise from the renovations?


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Shambler 12/03/24(Sat)19:11 No. 2820 ID: f295cc

Nearby population centers bring the potential zombie count up to about 300k for a 50 mile radius. This includes a large air force base that we can hope managed to hold out and not be taken over. So yes renovations could attract a lot of zeds, but the surrounding landscape is very flat with a long line-of-sight. Snipers in the existing security towers can snipe off stray walkers and alert of incoming hordes with plenty of time for workers to respond by getting inside the gate.


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Shambler 12/03/27(Tue)22:44 No. 2841 ID: f295cc
2841

File 13328810956.jpg - (178.12KB , 460x640 , 1322689130394.jpg )

Op here, as if ID doesnt give it away.

So Im sitting here awe-fully going back over my masterpiece with a sort of boastful gleam, and I realize its not gained much attention here on /zom/. I realize things that require concentration or tedious analysis only appeal to individuals whose specific interests coincide...and the subject material I've provided is rather lengthy and involved...but I guess I'm just surprised. Not to be an attention whore but I figured someone would actually have something helpful to contribute to the design beyond the understandable and well received (serious consideration now given to the volume of sound generated by the renovations) skepticism.


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Shambler 12/04/02(Mon)07:16 No. 2877 ID: 4e877a

As requested i will try to answer a few questions. OP, you should know this is slow forum and it will take time for a good answer, the two most active posters are as far i know, me and the sarge who both require our time to actually think about the issue.

These answers might not be entirely correct as i work on ship but should be fairly accurate regarding government facilities as these are usually quite outdated.

Reading this entire thread i find few questions and lots of speculation. Is there anything specific you want answered because most of this thread is assumptions combined with lots of what ifs that is wishful thinking that is hard to answer specifically.

What i can say for sure is that your active camp will require electricity if you want fortification to go fairly fast (power tools). Most of the tools can be found in vehicle depot, not sure if that is the case in your prison but in my country many prisons have vehicle depot as this is what most inmates are interested in educating themselves in and our justice system is based on finding ex-cons actual work so they make money without resorting to crime. Many prisons have generator in the basement of the diesel variety and a lead based battery bank. These generators if old enough, probably up to the 80-ties run on Hansa Start so you might want to stock up on a few rolls of the older variety of camera film as these are used for Hansa Start, currently being phased out though because the electrical grid is more solid nowadays than it used to due to most electrical supply cables being dug into the earth and then covered rather than the usual distribution tower setup they used to have.

The older gennies are easier to start but harder to phase in with an active electrical connection so first thing you want to do is sever that connection, is usually a main switch with various names from isolated connection or land connection. Pretty much anything that sound like a isolating switch from the main electrical grid. Control with multimeter that there is no voltage in internal grid just to make sure and if no voltage then just start the gennie and phase it in with no problem. If there is voltage you need specific knowledge on electrical power engineering to phase it in without blackout or shorting happening.

Phasing in is basically four things but if you sever land connection like you would in zombie apocalypse it is two things:
-Correct frequency, fixed with increased or deceased gennie speed, depends on generator load. Is n=f/60 where n is generator speed in rpm and f is frequency. This is for nets where f=60 like in US, f=50 in Europe. Shouldn't really matter what frequency you have as long as it is above 30, equaling 1800 rpm on generator, this should avoid headaches due to rapidly blinking lights, however this will effect efficiency on electrical machines, you want 60Hz or 50Hz because this is frequency where most machines are designed to operate, which is 3000-3600 rpm.
-Correct Voltage Potential, fixed in same way as frequency, depends on generator load. Controlled with multimeter or integrated indicating circuit and depends on fuel supply to generator.

Two more things if you phase into an active net but i won't go into these as these are irrelevant unless you want to use more than a single generator, which is quite rare for one site operation unless you depend on UPS like hospitals do. Any basic operation like yours should work fine on single generator as you probably use tons less electricity than the facility was designed to handle.


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Shambler 12/04/02(Mon)07:33 No. 2880 ID: 4e877a

Another quick thought, if you have a large source of electricity you could use this to signal other survivors through the electrical grid via morse signals, this should sort out the stupid variety and give you access to the well organized and well educated survivors, thus mostly avoiding the problem of looters while enabling you to connect to engineers and other more educated people. This system could be organized as such, one group uses the timetable of 0730 while another uses 0800, third uses 0830 and so on. With 2 dedicated telegraphists per base this should be a very effective communications network effective 24/7 as long as the electrical cables stay operational, which they likely will considering the massive amount of redundancy in the electrical system. Only limitation is how much power you can spare. The US should be fine as you have enormous amount of energy stockpiled in the form of cisterns. For those of us less fortunate we can stockpile energy via handpower and massive water cisterns.


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Shambler 12/04/03(Tue)02:59 No. 2885 ID: f295cc
2885

File 133341476579.jpg - (920.69KB , 826x738 , 1332935319406.jpg )

>>2877
Bingo this is the sort of insight I was hoping for.
I had considered the issue of having power for the hand tools and gas for the construction vehicles. In the long term we could establish a small operation for generating bio-diesel fuel from various natural sources. One big resource to that, again in the long-term, would be the livestock we keep which could be used to render fat for making the fuel. Obviously this whole concept needs a little more development on my end, but you get the idea?

In the short term I had not considered much beyond using whatever fuel reserves existed in the generators at the time we found them. I can testify that this facility is modern and well kept as I know it personally. Its a little more than 10 years old (which I could consider modern in the grand scheme of things). Facilities like this can operate independently for considerable lengths of time if the grid goes down so I assume there is an extensive network of generators we could utilize.

But your spot on with concern about the resources and the need to consolidate what resources exist. We will probably need to bulk up the initial energy supplies and diversify our long term energy supplies with wind and solar generators.

Maybe we could rig solar powered mini-cars and golf-carts for security details and reconnaissance...

good show mate


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Shambler 12/04/03(Tue)08:28 No. 2886 ID: aeee01

>>2885

Solar powered golf carts should work decently inside the perimeter for making quick repairs to the fence and similar simple tasks but you should have extra vehicles that are strong enough to carry wood and armorplating because a strong fence will definitely stop a couple zombies but it will not stop a bullet.

About making fuel from animal fat i wouldn't recommend it, mainly because you can easily enough produce wood gas, see my post here: >>2873

Wood gas is also better for your filters, simple enough to backflush a filter when most of the pollutants are in form of ash and metal dust, can be done quickly if you have pressurized air but animal fat and its pollutants stick to the filter like syrup, which would lead to a lot more job dismantling and cleaning the filter, probably with a lot of solvents that you will eventually run out of.

Another reason to go for wood is that it is extremely versatile, almost all the byproducts from producing wood gas can be turned into something useful, mainly fertilizer for your crops and possibly ingredients for making explosives.

While it may sound disgusting animal fat should be used mostly for food, grind it down and mix with meat to make fatty sausages that may not be particularly healthy in the very long term but i suspect heart disease 30 years from now is a lesser concern considering the risk of immediate starvation now if you have a bad harvest. Also most dogs (guard animals) would happily eat it, saving the better bits for human consumption.


Regarding wind power, those usually require an active grid to function, this because the generator usually doesn't produce its own DC for excitation, which is why you want to combine solar and wind, where the solar energy is used for excitation of the wind powered generators. These generators could also be modified to work stand alone but i wouldn't recommend doing that unless you REALLY know what you're doing. What i suggest is the solution requiring the least technical expertise as there is no guarantee that you have electrical engineers readily available.

Remember, most of these facilities use lead accumulators and they age, you can probably expect them to work decently for 10-15 years with proper maintenance but i would recommend you looking into building your own primitive accumulators beforehand so that you can put those primitive ones into less important positions and building the necessary knowledge and infrastructure to eventually replace the lead ones (start stockpiling drums of chemicals, specifically acids).


Finally, suggestions on livestock would be mostly rabbits, goats and hens as they are easy, rabbits make a good source of meat if you make sure to mix in some vegetables to stave off rabbit starvation. Goats produce milk which can be used to make cheese and can also be sheared to make cloth for blankets and clothing. Also, get hens, they're worth it for the eggs alone and is a nice alternative source of meat. Reason for recommending these three are because they mature quickly and do not require "cuddling" unlike cattle that are quite resource intensive source of food and thus an unneccessary luxury.


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Shambler 12/04/03(Tue)20:12 No. 2888 ID: fac12d

>>2877

>"-Correct Voltage Potential, fixed in same way as frequency, depends on generator load. Controlled with multimeter or integrated indicating circuit and depends on fuel supply to generator."

Well then, obviously it was late and i was tired when i wrote the post quoted above.

Ignore first sentence of the quoted part above. Voltage is in fact controlled by varying the amount of current used in excitation of the generator, this does increase the load a given generator can take so the more DC you put in the more power you can expect in output. DC can be supplied with photovoltaic cells or a DC generator.

While what i originally wrote in the quoted text above is completely true it is this only when already phased into a net and you want to control how much load each generator takes. If you try to increase frequency, as in higher rpm then it will translate into higher load on the given generator, this is also controlled by varying the amount of DC supplied to each generator.


Another thought i had was that some powerplants can run for a long time without supervision, this mostly goes for hydroelectric and nuclear plants and because of this you want to avoid isolating your grid from the national grid until it fails or you get frequent brownouts as this saves you fuel and maintenance. Just start the generator on no load to test function and then stop it until it is needed. Maybe this is a no-brainer but since i already wrote this post explaining one thing i figured i might as well include the no-brainer as well just in case as this may not be obvious to a layman reading my earlier posts. In short, only switch off the main grid isolator when you can no longer reliably draw power from the main grid. Keeping your grid connected to main grid when it fails means other people can take your power to run their toaster or whatever it is people need electricity for when SHTF.

A completely dead main grid should only be used for hidden communications with other well organized groups and possibly as an indicator that some unknown actor has taken control of a large power station and got it running.


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OP 12/04/05(Thu)00:58 No. 2890 ID: f295cc
2890

File 133358027988.jpg - (15.32KB , 460x276 , 33699.jpg )

>>2886
>>a strong fence will definitely stop a couple zombies but it will not stop a bullet.
I definitely agree. My hope is that well places sniper positions will mitigate the threat of bandits, looters, and terrorists. An armored response vehicle and/or personnel carrier would be a great idea. And obviously of course it would need to be run on something stronger than solar power.
>>you can easily enough produce wood gas
I had been previously aware of wood gas, but honestly had forgotten and not considered it. Very sharp idea. I think we could still benefit from producing some bio-diesel and stockpiling it for immediate-response/strategic-withdrawal vehicles. But highly used vehicles should def be run on wood gas.
>>animal fat should be used mostly for food, grind it down and mix with meat to make fatty sausages
Also agreed. And now that we're using wood gas to supplement our fuel sources, we can afford to spare more of the fat. It would be prepared similarly to what you mentioned and stored as pemmican. It hold well and would be available in the case of food shortages and bad harvests.

You also mentioned guard dogs. I have mixed emotions about them. On one hand they're no more than glorified alarm systems that you have to keep fed and watered. In many settings this could get you killed for unnecessarily attracting zombies and wasting resources. In this case though I think its a delightful idea to have some chained up near each security gate. They could spot the one or two that manage to slip in past the snipers and observation deck.
>>Windpower doesn't produce its own DC for excitation, which is why you want to combine solar and wind
Didn't realize turbines weren't self-sufficient. Good to know. Would prob just avoid wind generators altogether then as they would be a pain in the ass to construct. Might be worth out time to consider building a windmill though. Could help with food production without wasting fuel.

>>2888
>>only switch off the main grid isolator when you can no longer reliably draw power from the main grid.
I am not an electrical engineer. My buddy and group member seems to know a lot about it. But I wouldn't be the one to quiz him. I'll take the layman's version of your advice here and hope you can help jury-rig a new electrical network for us.


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thinking out of the box 12/06/02(Sat)11:33 No. 3337 ID: 9a6bf6

>>2758
1st off does noko work here? any similar code? 4shit/x/ got lame. i come here in peace.

2. so how about racking up as many piezoelectric speakers and as you can. set speakers outside in a tight grid suspended over rain barrels. have them connected to a small circuit to transfer the energy of the raindrops, when it rains, hitting the speakers into electric current and store it in backup battery. use for emergency power for flashlights, radios, ect.


>>
Shambler 12/06/07(Thu)03:07 No. 3373 ID: e46832

I'm staying in my brick house in the basement with a pool table slid in front of the door.


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RBMK 12/06/14(Thu)22:43 No. 3408 ID: 142962

3337: noko works.

I would make a base around some place with small water power plant, like very old iron processing plant (hamr in czech). This will be probably equipped with very low tech furnaces and other machines to make almost everything from swords to gun barrels. Just make guard posts around it, upgrade gypsy (nigger) proof walls to zombie proof walls and there are huge carps in the power water reservoir pond! And there will be huge amount of bodypars-tearing vietcong-style traps around it. I am electric engineer, so i will provide repairs and shit an there will be bunch of tough guys to protect it and work the iron, which can be traded with other similar communities for other goods.


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Shambler 12/06/14(Thu)22:59 No. 3412 ID: 4d8d28

>>2886
>Regarding wind power, those usually require an active grid to function, this because the generator usually doesn't produce its own DC for excitation
While I second your point I must mention that it's not that difficult to convert one to be self-exciting. Most engineers with a little knowledge in this area shouldn't have a problem with doing this. But it is always handy to keep a DC shunt around, just in case.


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RBMK 12/06/14(Thu)23:06 No. 3413 ID: 142962

Just throw out those asynchronous cage-rotor generators and fit dynamos, car alternators, rewound direct-drive washing machine motors or if youre lucky to find it, synchronous alternators (for stable-wind areas). It will be better to make a new windmills, those multi-niggawatts are too big and unredoable without hugeass crane.


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Shambler 12/06/15(Fri)05:19 No. 3417 ID: f5e4ce

>>3412

Correct, it is quite possible to make the necessary modifications given you have the right knowledge, skills and the right tools but what if you don't have the tools for the job or have a good understanding of what you're doing but aren't particularly handy?


>>3413
Your solution is good, these can be found everywhere, cars for example. Only problem is finding one big enough for your needs.

Also there's the problem with some of these that they perform poorly at low rpm, this because they were for example made for a car which runs at a significantly higher rpm than a windmill which means you might want to build a gear assembly that increases rpm to get the most out of the system. Correct rpm is very important to both AC and DC.

For any generator that make AC you must have a decent rpm because otherwise you will have flickering lights and very weak powertools.


What i would do is far easier though. Would be as simple as using what you currently have (functional but non working wind generator for example) but add a couple solar cells (might be hard to find but better than dismantling and hauling a huge synchronous generator from the middle of nowhere to your place) and a couple batteries, that way you can achieve the same thing without work intensive modifications or building a whole new system of your own, just unplug the grid and plug in the bank of batteries. Can also be done with a generator of a much smaller size which would still use fuel (alternative fuels maybe) but a fraction of what you would need for the same amount of power offered by the wind generator. Key here is that excitation is provided with DC and it is very important that you provide the correct amount of excitation, too much is just as bad as too little so you will have to take this into consideration when you plug in the battery bank. If you have large power consumers like workshops and freezer rooms this is in fact probably the easiest and quickest way to get them working again.

However, if there are no wind generators nearby then making your own can be a better option.


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RBMK 12/06/15(Fri)12:29 No. 3419 ID: 142962

There is one thing that will make those asynchronous motors into generators without grid - capacitors www.arthropodsystems.com/AsynchronousGenerator1/AsynchronousGenerator2.html

but it will have a poor stability for frequency and voltage. it will need to be calculated with permanently connected power load.


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Shambler 12/06/17(Sun)06:26 No. 3422 ID: 26825d

>>3419

True, also a small modification to your intended grid rather than to the generator itself, which is much easier. However, finding the correct size capacitors is harder than finding a couple solar panels and batteries though.


>>
maninahat 12/06/20(Wed)15:36 No. 3441 ID: ba461e

If it is a question of long term survival, then does anyone actually know anything about agriculture?

You're going to have to get some farming machinery, you're going to have to know what can grow where, when to plant, harvest, process etc. Farms are often specialised towards a specific kinds of crop, so if the local farms only grow oil seed rape, you're going to have to go out of your way to fix that.

I think you're better off walling up an appropriate farm, rather than farming up a prison. Then again, considering the distance from most population centres, the walling up would probably be unecessary against zombies. Just a wide, dense, barbed wire perimeter would hamper zombie movement. It's roving gangs that are the trouble, but then fox holes, land mines etc aren't too hard to place.


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Shambler 12/06/20(Wed)17:49 No. 3442 ID: 56c202
3442

File 134020735356.jpg - (163.93KB , 455x2121 , improvised land mine.jpg )

>>3441

I'm in luck as i already have a vegetable garden and a greenhouse that meets most of my need year round, can also eat wild plants and snare hares to supplement it.

Learn how to build potato towers to make the most out of a limited area so you can grow other more demanding crops on flat soil, potatoes being main crop and the rest being bonus for variety. Having a dozen or so domestic rabbits (there are breeds specialized for meat industry) and a breeding pair or two of goats should provide for meat and milk/cheese. You should if possible do all this now rather than whenever shit happens.


Get a shotgun and a shitload of shells, the shells can be repurposed into antipersonnel mines with no modification to the shell itself, you just need a proper trigger. Anyone step on one of these and they will lose a foot.


>>
Shambler 12/06/21(Thu)18:58 No. 3451 ID: 386c4a

>>3441

>If it is a question of long term survival, then does anyone actually know anything about agriculture?
Yes, I do. Farming isn't hard. Stick to simple high yield stuff like potatoes and carrots.

>You're going to have to get some farming machinery
No, you're not. People have been farming for thousands of years without machinery.

>you're going to have to know what can grow where, when to plant, harvest, process etc.
Again, potatoes. High yield, easy to farm, easy to store.

>It's roving gangs that are the trouble, but then fox holes, land mines etc aren't too hard to place.
But not that easy to aquire. Mines, that is. Having a watchtower of some kind would be more feasible, I think.


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Shambler 12/06/27(Wed)02:50 No. 3475 ID: a640fb

>>3441
>If it is a question of long term survival, then does anyone actually know anything about agriculture?

I know you're supposed to leave a field fallow once year out of every four.


>>
Shambler 12/06/27(Wed)04:02 No. 3476 ID: c2a8bf

All these safe house ideas and bunkers are merely traps. You've cornered yourself, you'll use up your resources, and you'll die trying to escape it.

The solution is the opposite of a safehouse.


>>
maninahat 12/06/28(Thu)05:02 No. 3482 ID: 6613aa

I think I've spotted another issue with this prison plan: the part about entering the prison and executing all the inmates en masse. I can only see two plausible scenarios; either the guards will have already occupied the place, or the guards won't be in there and the prisoners will have full control of the facility. Either could prove problematic to the expenditionary force.

Your only reference to this issue is some vague martial law procedure in which the criminals have already been executed by the time you've come to claim the place. It seems like an implausible scenario to me - that a government trying to stave off a zombie plague would divert crucial man power and resources, just to shoot civilians. I imagine they would sooner attempt to set up separate camps for civilians first.


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Shambler 12/06/28(Thu)13:40 No. 3485 ID: 7dc71a

my immediate two issues with this:
almost 50% of military on guard duty, why not have it at 65% + any actual police or militia? surely the people wont need a bunch of soldiers guarding them all day erryday.
second: livestock, this is both a terrible idea, and a waste of land, here's why:livestock need food, food that the people also need to survive.
Aside from that, that's less space for people and more work to keep them alive on top of the humans needed to keep the facility working.

Please understand that there are meat alternatives, for instance, if close enough to water, fish are much better for that purpose, they are zero maintenance.


>>
Shambler 12/07/01(Sun)13:00 No. 3501 ID: 1f1a0a

>>3485

You want as much people on guard possible?

More people standing around doing nothing, guarding the perimeter from threats that may or may not be such a huge problem means those who do productive work has to work much harder to feed all the people who basically gets food on the table standing around acting tough and pretending to be alert. Obviously guard duty is tons of fun, wandering around the same perimeter or standing up in a deerstand staring at the same view all day, every day means you will be even more alert to the slight changes that would indicate a threat. In fact, you'll be having so much fun there is no way you'll allow yourself to be distracted by things like the peasant girls working all day every day to keep your lazy ass fed or the "games" that you guards will inevitably invent to pass the time faster. Hell today looks like a quiet day and there are so many of us guarding our stuff surely no one would object if one were to take a quick power nap every now and then.

You want as many people on guard duty as possible long term you're going to have to deal with the inevitable morale issues too.


>livestock, this is both a terrible idea, and a waste of land, here's why:livestock need food, food that the people also need to survive.

I don't know if you're joking or really that stupid/ignorant about agricultural practice and where the food on our plate comes from.

Using your brilliant logic it would be a death sentence for a poor farmer in say africa, to buy a goat/chicken that immediately provides milk/eggs, fresh, thus requiring little work making up elaborate storage schemes to keep it from spoiling. This because that damn animal keeps eating all the precious food in the form of grass and weeds and other assorted things one wouldn't eat anyway because last time one did so they got the worst stomach pains and liquid shitting sessions spanning a quarter of a day. Hell, buying a big bag of seeds is exactly what they should be doing, work hard constantly to prepare the fields, ripping weeds out of the ground by hand rather than have a hungry helper do it for you, seed it all and pray to god you get decent weather or your only stable food supply is ruined. How you're going to sustain yourself for a couple months until the plants are ready for harvest is anyones guess but i heard from a "reliable" source that if you take out the animals you kill off the competition to a whole new world of culinary goodness fresh for the harvest and using only an old hand powered lawn mower to fill that plate.

You know what happens while animals are just mucking about, doing their own thing mostly unsupervised? they fertilize the field for growing crops for next years planting so that you actually get decent crop yields. The recommendation is that you let a field grow wild and pasture some livestock on it at least every four years to get the most out of a field, this is in addition to crop rotation.

Oh and here's another thought, what if you have to move for whatever reason mid season, harvesting plants is a LOT of work and takes time and if something were to force you to relocate then all the work you've put down netted you a total of nothing. Now if you had some livestock then you could take them all with you and set up somewhere else quite quickly as livestock isn't particularly picky about the field you choose to pasture them for a while. Hell, your livestock could even carry some of the heavier stuff for you but if you only have plants then you're going to be hauling all that shit by yourself. A couple chicken cages, all your tools, sleeping mattress, tarp and a lot of rope can be easily strapped to a single animal of the right size leaving you mostly unencumbered, which is a big factor in how long you're going to be able to travel on foot.


You do have a point about fishing but as i'm sure you've understood by now, one source of food isn't food security, it's putting all of your eggs in one basket. What will you do when you lose your last hook or line and a substitute isn't close at hand or all of the fish in a particular body of water is poisonous due to the massive amounts of organic and chemical waste that will flood the rivers and lakes from any mass death event like say, 80-99% of humanity suddenly dieing off, leaving no one to tend to what will eventually be big rusty barrels leaking god knows what right into the ground and/or a close by water source, water can be purified easily enough and in a multitude of ways of which some are quick and easy and some a bit more permanent, you can't purify fish like that. At that point it's always nice to realize one had the foresight to bring a companion that is expendable, always carries all your stuff for you without cursing nor complaining and doesn't have the mental capacity to plot to kill you and steal your precious items. Did i mention this companion fills your food stores daily with fresh food and being expendable is basically a sack of meat that does a whole lot of the hard work for you and doesn't spoil for as long as you decide to keep it alive.


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Shambler 13/03/28(Thu)11:54 No. 4483 ID: cb9fa8

While you're researching tunnel escape and underground rock mechanics, the good men at the corrective services department are probably phoning the police to tell them to keep an eye on you and your escapades.


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Shambler 13/03/29(Fri)15:01 No. 4489 ID: fdb911

I work at a lumber yard, my plan is to head straight there and set up a zip line from the roof of the main shed to a few hundred meters away.

Then using hand tools I plan on digging holes just behind the fence line to a depth of one metre and sinking 4.2 metre long 8" posts with all other length 8" posts forming a wall.

Compacted dirt could add strength.

The size of the shed is large enough to house hundreds, the yard is large enough to house dozens of poly tunnels. The roof of the shed fills the water tanks from empty to full in a matter of seconds during a downpour, adding more is just a matter of basic plumbing.

The roof is also large enough to mount an incalculable amount of solar panels.

If the zeds get past the chainlink whilst I am working on the fence, I'll lure them into the shed, set fire to the place and quick escape via zip line and move on to my backup plan.

If I get bit, suicide by chainsaw after setting fire to the place.


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Starbuck+The++J.R. 13/04/08(Mon)13:03 No. 4511 ID: 4ace33

The roof...those assholes can't climb. lol


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Shambler 13/04/14(Sun)07:48 No. 4523 ID: fdb911

>>4511
Yep, hence the zipline... it'd be insurance incase I get pinned on the roof.
Zip down it to a bug out vehicle near by.


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Shambler 13/04/19(Fri)16:50 No. 4545 ID: bdd437

>suicide by chainsaw
Perhaps you should invest in something that isn't self-powered and likely to slip from your grip and potentially tear through your flesh in horrifyingly painful but not instantly fatal ways, thus leaving you a crippled mass of pain and regrets, unable to prevent your inevitable zombification?


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Shambler 13/04/20(Sat)05:21 No. 4546 ID: fdb911

>>4545
I live in Australia so I don't have access to a suicide stick.
Headbutting a chainsaw is as good as I can get, plus I use it nearly daily... I can trim the wings off of a fly.


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Shambler 13/04/24(Wed)17:56 No. 4551 ID: ca12bb

yes but can you use 2, to pin the fly without hurting it at all?


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just some other cunt 13/05/20(Mon)18:46 No. 4594 ID: 192eed
4594

File 136906836998.jpg - (46.15KB , 650x366 , 169848-bp-offshore-oil-rig.jpg )

dude, fucking oil rigs! they are completely isolated from shore and tower far above the waterline. even a bloated, floating zombie could never climb aboard. you would virtually never have to worry about security as long as you triple check the entire rig beforehand for zombies. Its a fucking floating fortress. the only thing you have to worry about would be survival.

they have their own living and medical facilities and many are stocked with up to 6 months food for an entire crew. Even if the food depletes, you can always go fishing. And unless the rig is extremely close to land, there is no danger of industrial pollution in the water from abandoned factories. they have their own distilleries, so fresh water will never be a problem. Since all are equipped to mine either oil or natural gas, power will be unlimited. Even if you don’t know how to operate the rig, there will surely be some storage tank you can generate power from. If not, maybe Wind or tidal powered dynamos could be introduced as a substitute.

The only thing i can think of that would be a downfall would be the maintenance. Corrosion will be the number one enemy, eventually winning out against all preventative measures. Some things could be maintained, but sensitive electronic gear, however, such as computers, radios, and medical machinery, will eventually go and will be the hardest to replace. Eventually, the entire complex will deteriorate to a rusty piece of shit in the middle of the ocean.

Unlike prisons and military bases, offshore oil rigs will be the first places abandoned. Within the first few days of an outbreak, workers will no doubt demand to get to their families, leaving the rig without a trained staff. If none of your group knows how to operate the machinery, learning might be difficult. Industrial accidents, explosions of stored oil and gas, may result from people operating the rig with no fucking clue what they are doing. And in the middle of the ocean, that’d be pretty bad. Probably the safest way to go would be just to shut down the drill and not try to operate anything.

Now all i need is a boat


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Shambler 13/05/20(Mon)20:39 No. 4595 ID: 21b980

>>4594
I'm all for living on one but treat it as a structure and not a facility. Do not attempt to operate anything.


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Shambler 14/11/20(Thu)17:39 No. 5279 ID: a5e770

>>3373
At least someone has got it figured out. Seriously. The bigger and shinier it is, the worse someone else wants it for themselves. Like, there's thousands of brick fucking houses at any given location, and hundreds of thousands of pool tables across the world, everyone deserves at least one set of basement and a pool table, if they survive... Think people, think.



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