>>
>>3378
>You need to take classes and actually comprehend how the language works
You do not need to take any institutionalized classes to learn how to program games. If thats how you learn best, so be it, but dont mislead the man into a Game Programming college program. That'd just be foul.
If you want to make a game fast, I'd suggest starting out with Python or even Flash/Actionscript. Java, I suppose, is also a possibility, but it is not really all that suited for making games.
making a game in C++ is not all that hard believe it or not, I made a few little ones using SDL.
but it took me about a month from almost zero knowledge to even being able to understand how to use the libraries.
If you REALLY want to do this in C++, although I suggest you dont, at least get to know the language first.
I've been programming since a child. I felt quite the same way about wanting to build games, but as I grew older and got more experience I figured out that simply coding and playing with bits and logic is the fun part. It's a game just building the game, if you will.
a word of caution, dont expect to be able to go from "hello world" to Quake 3 unless you're serious about studying, you wont even get close. stick to simple things. learn how to do important things, start with understanding your compiler, how to include files such that your code wont be one huge clusterfuck, master streams for example, write your own objects, oh and pointers. figure out pointers. they're really not as hard as they seem, but too many in one place can make your code hard to read.