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There's a new /777/ up, it's /gardening/ Check it out. Suggest new /777/s here.

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No more requests Anonymous ## Admin ## 17/09/19(Tue)02:30 No. 130451 [Reply] Locked Stickied

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I got three new DMCAs regarding the /tg/ requests thread in just one day. After some discussion with the mods, it's become exhausting to moderate, with the constant arguments and legal issues, and we have decided to close it.

Bottom line: we no longer accept /tg/ requests, please take them elsewhere.

Have a nice day!

Star Wars FFG Anonymous 17/07/12(Wed)18:57 No. 125917 [Reply] [Last 50 posts]

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Since the last thread died (54453), lets begin a new one?

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Anonymous 18/03/22(Thu)06:59 No. 131220

Still no dawn of rebellion? :/

Anonymous 18/03/23(Fri)06:20 No. 131222

IDK. =/
But this site has all the Adversaries.

Advice on traveler Anonymous 18/03/21(Wed)10:23 No. 131219 [Reply]

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Me and my playgroup are interested in trying out traveler, however we are also rather new to the system and know very little about it. I know the publishing history and looked into it, and I know that midway through the life cycle of "the new era" GDW went under so it is less complete then either classic or mega traveler; as well, from what I understand, if you wish to use the default setting in classic traveler you have to read a lot of the supplements and JTAS articles given that a lot of it was made ad-hoc while other editions are betting about letting you play in the setting out of the box. Beyond this I don't really know that much.

I would like to know a few things before I decide which edition we use:

1) Is there any edition I absolute must avoid like the plague

2) How difficult is classic for players not used to classic RPGs

3) How different is each GDW edition from each other in terms of mechanics

4)How is the mongoose publishing version

5)How is the far future enterprise version

6)Are some editions better for space combat and are some better for more conventional combat
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What game systems are best for horror? Anonymous 17/12/12(Tue)08:54 No. 131099 [Reply]

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Hello, /tg/. I'm running a horror campaign for the DnD group I'm in, and I have the setting and plot all worked out (Underwater research base, mutated crew, etc.) The problem I've run into is what system to use.

Normally, I use FATE for campaigns I run, but that's not entirely appropriate for horror. I've used the old Afterschool Activities system and Call of Cthulhu in the past, but both were poorly-balanced for my purposes (In AA, the players seemed to always succeed, in CoC, they seemed to always fail).
My question is, what system would be best for general horror purposes in the modern-day? Preferably a simple system, since I don't plan to do too much combat.

3 posts omitted. Click Reply to view.
Lester!PhrGb/UURQ 18/02/13(Tue)13:29 No. 131195


All flesh must be eaten

Anonymous 18/02/20(Tue)06:16 No. 131200

Eclipse Phase was written for stuff like this if you want to change things to high end sci-fi. The PDFs are all free officially and the ruleset is good.

The simplest way I would describe the system is Shadowrun + Call of Cthulhu, but it has plenty of stuff, I suggest you read through that, even for just ideas

collector 18/03/21(Wed)08:15 No. 131218

10 Candles is a fantastic Horror RPG system!

should GMs need consent from players to have NPCs rape PCs? Anonymous 17/02/21(Tue)12:53 No. 118181 [Reply]

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Reading stuff like http://www.gamegrene.com/node/447 all the namefags are tipping their morality hats do I'd like to know what anons think of it.

To me it seems like biased pandering. What if I am fine if my character is raped but absolutely would be upset if my character is killed off? Why are my wishes not respected?

What if a player loves their character's magic sword. Does the GM need consent for a goblin to steal it? If not then why different logic for character virginity?

20 posts and 1 image omitted. Click Reply to view.
Anonymous 18/02/14(Wed)13:13 No. 131197

now it wouldnt be rape if you had permission would it?

Anonymous 18/03/16(Fri)08:55 No. 131216

So is murder and other acts of obscene cruelty that RPG characters perform constantly. This strikes me as typical SJW cancer.

Anonymous 18/03/19(Mon)05:08 No. 131217

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Isn't it fair to allow victims of attempted rape a chance to defend themself? They should be allowed defenses

Starfinder character building Anonymous 17/07/07(Fri)11:27 No. 125570 [Reply]

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What are y'all gonna roll?

Anonymous 17/07/10(Mon)07:09 No. 125751

Man that looks boring. I wanna explore space, not a trifold tax document.

Anonymous 17/09/19(Tue)06:07 No. 130484

could Starfinder be ported (simplified) down to MicroLite?

Anastasia Romanov 18/03/10(Sat)02:49 No. 131208

star finder really isn't too complicated. I will concede that is intimidating with the amount of clutter on the sheet but it's not that bad when you get used to it. I am currently playing a lvl 6 Android technomancer and I love it!

guidance on new char dnd 5e Hisfattness 17/04/22(Sat)10:47 No. 121152 [Reply]

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So my character came to an untimely death. this i accept as my own fault. Though knowing my dm i expected more roleplaying and an opportunity to have said more but alas I died. to my dismay. So i rolled. Now he's hardcore no reroll and rolls go in order no moving. So i got lucky and rolled well but not into my comfort zone of classes. I love rogues,not big on spellcasters but i can if i have too. so i'd love some help. Also we are running undermountain and he's totally radomizing it. So thanks in advance. Also i start at level 5. just to help and only nono is no dragonborn.
Strength 10
Constitution 8
Intelligence 13

Thanks osrry for shit spelling. to lazy to fix. Also totally down to play a hot chick who uses it to her advantage .

2 posts omitted. Click Reply to view.
Anonymous 17/04/26(Wed)10:22 No. 121329

With Wisdom as your best stat, you'll want to capitalize on that; I'd suggest going Druid. Wild Shape will help get past any drawbacks from your physical stats, and Shaleileigh will give you some offensive power that uses your Wisdom.

With your Charisma, you can also multiclass into Warlock or Sorcerer if you want some more offensive magic.

Your constitution score means you won't be able to take too many hits, but if you pick a race with a con bonus, that'll help mitigate it a bit.

Anonymous 17/05/03(Wed)05:22 No. 121601

had a dm that did this, the result?
an awful lot of character deaths. Want to be a rogue? you play a melee wizard- then roll again
have a catchphrase, make the death memorable.

Anonymous 18/03/03(Sat)14:40 No. 131206

Or... play to the opposite of your abilities for fun (and possibly to piss off a super strict DM). Be the kid whose parents trained him to be a cleric, but who always wanted to be a thief, so is really shitty at it.

Askin for suggestion: the simplest medieval fantasy rpg system for childre Anonymous 17/04/11(Tue)01:37 No. 120704 [Reply]

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As per title.
I wanted to introduce a group of 6 to 8 yo kids to classic medieval fantasy rpg, but I need a system that is very, very rule-light.
Pathfinder Beginner Box is already far over the top, I'd like something that gives them a minimum of customization and just requires them to add simple bonuses to their rolls.
Any suggestion?
And of course, if anyone knows of any system that is not only rule-light, but specifically designed for children, that would be even better.

7 posts omitted. Click Reply to view.
Anonymous 18/01/28(Sun)19:50 No. 131177

Dungeon Squad. 2 pages of rules and free.

collector 18/02/03(Sat)19:08 No. 131188

All Outta Bubblegum or Honey Heist could work, both are simple systems. I have run Honey Heist and it can easily be modified for almost any thing.

Anonymous 18/02/20(Tue)03:28 No. 131199

Golden Sky Stories:
Kickstarter delivered long ago, now on sale on drivethrurpg.
Original peculiar system, focused on story rather than XPs, looks pretty cute and is made mainly for children. Never played it, but looks like it could fit OP's needs.

Mage M20 17/10/24(Tue)11:10 No. 131021 [Reply]

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Guys, I'm the storyteller on a Mage campaign that start yesterday and my stories are usually quite random. I usually invent facts and events right in the heat of the moment and the stories are crazy and fun (but with a lot of action and mystery). To improve this random factor, I would like you to suggest events or strange things that I could implement in the game. What happened so far:
> The session ended with the car in free fall at ten thousand meters high; a burning driver (who is a clone of one of the characters), a white powder floating inside the car, fresh fish smashed inside the vehicle, $ 10,000 that is leaving through the glove box and a monkey is holding a pistol whose bullets can never be traced.

What comes next? It does not have to make sense. Then I try to find a way to connect all events.

Anonymous 17/10/24(Tue)11:11 No. 131022

OP here. How things have come to this:

> Characters have discovered copies of themselves (clones);
> Someone is killing the clones (another clone that is a clone killer manipulated by an obscure religion);
> Technocracy is interested in the clones, but in a conflict a Man in Black was killed and left a briefcase: inside the case was a sleeping monkey and a pistol;
> All clones have a serious genetic fault that will lead to death: the monkey has a genetic sequence that needs to be synthesized to get the genetic fault corrected;
> The pistol in the suitcase can be used to kill people or animals, but the murderer will never be arrested for the crime (and the bullets are never tracked);
> A clone of one of the characters appears with a car so they can escape;
> Inside the car there are 5 kilos of fresh fish and 4 kilos of a white powder (the clone says that the fish and the powder are important, but that will explain later). In the glove holder there are ten thousand dollars in 50's notes (nobody knows where the money came from);
> The car breaks the veil to the umbra during the escape, and to try to escape the driver (a clone) realizes a magic, that fails mizeravelmente and the car appears to ten thousand meters of height, in free fall;
> The paradox sets fire to the driver;

darth+sithicus 18/01/11(Thu)05:27 No. 131154

so, you have no chapter 2 or endgame? try this: the characters "think" they are clones, convinced by men in black, to get them to use monkey to find cure. they backtrack to the mad scientist lab where they find their own clones, and discover they are themselves REAL, but made part of an experiment from long ago, which is what originally triggered their awakenings. whatever teacher they had early on is part of the cabal to make the clones, in an attempt to split the magic of the heroes into fragments, creating clone magicks armies for an upcoming assault in other realms against the technocracy. Have men in black trace monkey to first lab for either giant battle, or a chaos screen the heroes can escape in. Oh, and since the car is already involved on a mage level, with an intelligent monkey, have a lever allow the car to fly, and the monkey have low level mind effects, like telepathy, to get its thoughts across.

Teenage Mutant Ninja Turtles (Unisystem) Anon!moNoTOnous 17/03/12(Sun)18:52 No. 119357 [Reply]

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When I first learned that there was actually a roleplaying game about this (The Teenage Mutant Ninja Turtles and Other Strangeness), I knew I had to get my hands on a copy of it. Then I realized two things that made the game unsuitable for what I wanted to do with it: first, it was the Palladium System, which I find awkward and cumbersome. Yet, what made me discard this was that ALL NPCS must be some kind of animals. A core element of every cartoon adaptation and all comic versions -starting with the original Mirage Comics- was the "everything and the kitchen sink" cast, featuring cyborgs, robots, aliens, mundane-but-extremely-badass humans, and so on.
So, I thought the Unisystem, using literally a single dice for all the throws that matter, and having an assload of supplementary material, would fit my needs. What I needed was Qualities and Drawbacks that I could use to generate characters that were:
>Any combination of the afforementioned

Two of the solutions came right from the All Flesh Must Be Eaten supplements. If you're unfamiliar with AFMBE's supplements, you shall know they're mostly "Zombies and Shit", in which you could easily remove the "Zombie" part and you'd have a solid book for "Shit: the RPG". For instance, if you take out the zombies from "Fistful O' Zombies" you still have a nice book for Wild West and spaghetti western campaigns, and if you take the walking dead out of "Argh! Thar Be Zombies!" you'd have a pirate RPG sourcebook, with rules for nautical combat and swashbuckling stuff.

So I took All Tomorrow's Zombies (Zombies in spaaaace!) and took the whole Robot/Cyborg shit, plus some futuristic weapons and armor for good measure, and moved on to the second most important book.

Enter The Zombie has all the martial arts/gun fu/chi techniques down to a science, so I took the whole thing, plus armor and weapons. Having the Ninja part taken care of, I needed to sort out the Turtle Part.

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Anonymous+Anon 17/03/13(Mon)18:47 No. 119426

#1 I read the posts, just trying to get a conformation of intent.

#2 Oh I understand [I have systems I dislike too], just pointing out that it REALLY didn't take any time to find out the info you said you didn't have.

#3 I've also seen All Flesh Must Be Eaten and wasn't any more excited about it's being Classic vs Cinematic. Buffy was just my first 'meh' and was an example, but my comments in my posts cover both 'flavors'.

#4 "Army of Darkness, Ghosts Of Albion or Terra Primate": You yourself note them just one paragraph up in your post, so I'm guessing you are arguing some kind of semantics [and I checked and they all have "GAME SYSTEM: UNISYSTEM". I'm using supplement to mean something that's adding on to the core system. [Unisystem [core] + supplement [setting book].

#5 You seem to like Unisystem, so I'll say Happy Gaming.

My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover. It's not like the old days when you had to track down a physical book and thumb through the pages to see it'll suit you. We ARE on a site where you can most likely download them all and 'thumb' through them digitally if you wish if you wish though.

Anonymous 17/03/14(Tue)00:36 No. 119438

>My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover.

Point taken.

darth+sithicus 18/01/11(Thu)05:10 No. 131153

also, you mixed several rpgs just to get the combo you wanted instead of reviewing the possibilities in the existing sets. gurps has sooooo many suppliments, it will have what you want somewhere. original marvel series could do it. hell, there was a world of darkness suppliment call bygone bestiary that would have made mutant animals possible, and thus WoD a contender.

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