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/tg/ - Tabletop Games
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Roberick 12/01/30(Mon)23:52 No. 25164 [Reply] Stickied
25164

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It's that time again.

As you can see, #Dungeoneers is still up and running and we have finally managed to establish a semblance of a schedule.

We have a wikidot page in progress to keep the games in check. It isn't finished, yet, because most of us are busy (lazy), but it is pretty handy.

You can check it out here:
http://www.dungeoneers.info/

If you wish to play, join the channel and talk to one of the GMs about their respective games. We never turn down willing players.

To join, read 7chan's FAQ about IRC, then add #Dungeoneers in your Favorites.


23 posts and 9 images omitted. Click Reply to view.
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Wigwolf 13/04/17(Wed)02:27 No. 44022

>>44005

Thank you greatly for the books!




Anonymous ## Admin ## 12/02/05(Sun)14:57 No. 25335 [Reply] [Last 50 posts] Stickied
25335

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REQUEST SHIT IN THIS THREAD, AND THIS THREAD ONLY.

(Old thread deleted due to too many goddamn posts with dead links + bad static cache + Saz not caring enough to fix it)


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rares... trackball 13/05/24(Fri)04:11 No. 46667

looking for good scans of two hardcovers...

1.) Cadwallon (have a scan but the owner wouldn't sacrifice the book... can't really blame them though... it is an awesome book).

2.) Everstone the Blood Legacy (supposedly these are a dime a dozen on Ebay but I'm abroad and don't want to hassle with shipping)




Exalted third edition Anonymous 13/05/24(Fri)02:44 No. 46663 [Reply]
46663

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So there's a kickstarter going on for the deluxe edition core books for the next edition of Exalted. What are some changes you're hoping get made in the new edition?
Link to the kickstarter in case anyone is interested in looking at it.
http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition


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Anonymous 13/05/24(Fri)03:28 No. 46665

I would like to see a system that works instead of the usual White Wolf mess ...




New CCG or non-CCG Anonymous 13/04/21(Sun)07:19 No. 44435 [Reply]
44435

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Hello all. I have several ideas gestating for a new card game in the realm of MTG and Yu-Gi-Oh. I have at least limited knowledge of both, more so of Yu-Gi-Oh. It looks like they're both very similar in that they have creatures/monsters that attack, sacrificing to summon, etc.
My question is, is that theme too old to try again (that of creatures being summoned and battling?) Also, what are some unique rules or twists that you would like to see in a game that you feel that current CGs lack?


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Anonymous 13/04/21(Sun)20:34 No. 44445

Non-CCG
Now let me explain. There is nothing wrong with creating a card game. However most CCGs are built around the premise of 'seasons' with power-creeps and false-rarity to justify broken cards and increase revenue. As a result most players who play card games are reluctant to buy into new ones whilst new players are likely to buy into established franchises with a larger player base than anything you could offer. That said there is still hope, ECGs (Expandable Card Games) as I call them are card games where core sets and expansion packs are predetermined, there's no 'random' factor in getting a specific card as all packs are set.

CCG's tend to generate more revenue as players are forced to make repeat purchases when trying to complete a set, either that or they fail completely. ECGs on the other hand tend to generate less income but are more reliable since they are easier for players to access.

If you're not sure what I mean just compare Pokemon/MTG to Munchkin.


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Anonymous 13/04/22(Mon)17:13 No. 44467

Living Card Games or Deck Builders are the new way to go. It allows ease of play without the random side to it. Most times what kills a CCG is it's collectability, and this eliminates that need. Instead you provide an all encompassing game in one box, with no need for anything else, and allow the ability to expand if you so choose. Many games now go this route and have been far more successful that way.


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Anonymous 13/05/22(Wed)11:17 No. 46603

I would actually suggest doing a /vg/ before you do a /tg/ card game . Test the design thoroughly as a computer game before doing the massive investments required to start a cardboard game. If it proves popular then it will be easier to get financial backing (or even earn startup money through the /vg/ if you're skilled/clever enough).

Try using apprentice32, magic workstation or other ccg database/game app to prototype.

While you have to be careful not to rip off to much from other games, I'd have a look at Warmetal: Tyrant . Play it, find out what's good and what's bad (50% chances and other issues), and try to improve it.




hi Mad+Max 13/03/08(Fri)06:12 No. 42212 [Reply]
42212

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I'm a long time troller and rpg collector...I Have a very large rpg collection. Willing to share :)


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Solomon Kane Savage Foes anonymouse 13/05/16(Thu)14:04 No. 46373

Do you have maybe The Savage Foes of Solomon Kane for The Savage World of Solomon Kane? All the uploads in the internet seem to be invalid. It would be great if you could help!


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Anonymous 13/05/21(Tue)10:39 No. 46568

Rarities I can't seem to find anywhere...

* Beyond the Wall and Other Adventures
* Rogue Space


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Heavy Gear Anonymous 13/05/21(Tue)18:00 No. 46583

Hey, I've been looking for the Heavy Gear core books for a while. Wouldn't happen to have some would you? Thanks in advance!




Fantasy Skirmish Anonymous 13/05/20(Mon)09:23 No. 46509 [Reply]
46509

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Request the PDFs of fantasy skirmish rules. Specifically, the stuff that isn't free and allows you to use whatever miniatures you have.


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Anonymous 13/05/21(Tue)10:36 No. 46567

I like that one. :D Expands the skirmish into a full on dungeon crawl while maintaining that tactical feel. Nice!




Homebrew Games Anonymous 13/03/06(Wed)05:33 No. 42080 [Reply]
42080

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Anyone ever tried to make their own tabletop game before? Even if it was on line paper with its own rules and design?

Just curious to see how many have thought of such a crazy, yet fun task.

I remember a few friends and I thought of compiling our own game (a mix of tcg and and d&d style map) which started on a good pace until we decided to add further challenges to it. Later it became so complicated that certain rules conflict with each other.

We got into so many fights over the rules because we would sometimes change them behind each others' backs.

In the end, we all stopped trying to make the game, had a few laughs and beer, and ultimately blamed the jews.


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Anonymous 13/04/29(Mon)11:46 No. 45245

>>44725

Then why don't you tell us what it is, fuckstick? I'll make that call, not you.


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Anonymous 13/05/02(Thu)21:49 No. 45409

I always liked Magic the Gathering and thought it would be a cool setting. Since Wizards refuses to let any of their IPs mingle in any way though there's, frustratingly, never been a MtG supplement for D&D.

So a while back I took a crack at making a new RPG for the game along with some help of /tg/'s input. The incomplete results are mostly cataloged here:

http://1d4chan.org/wiki/Magic:_the_Gathering_RPG


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Working on one right now... HRSegovia 13/05/18(Sat)03:58 No. 46435

... if anyone would like to playtest.

It's not paper-and-dice - it is tabletop wargaming.

http://armycad.ucoz.com/




No friends to play with Nooby noob 13/05/02(Thu)08:04 No. 45379 [Reply]
45379

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hello, y'all.
So, Ive been interested in RPGs, Wargames and Cardgames for 2 years by now, but all my friends are either too fussy or stupid to play, or are just to ashamed to admit they like "this kind of stuff." so, what do I do?
Pic related, blind beholder representing frustration.


5 posts omitted. Click Reply to view.
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Anonymous 13/05/07(Tue)20:03 No. 45870

Play solo http://www.rpgsolo.com


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Anonymous 13/05/08(Wed)03:50 No. 45889
45889

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baller


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Anonymous 13/05/12(Sun)13:48 No. 46072

Dood,not sure if you still checkin this thread but Google Giant in the Playground and Mythweavers. These will scratch your itch until you can find a proper group. Good luck, dood.
ps. new and not sure if this is considered a thread necromancy but I must help a fellow rpger




MRH Annihilation Event baburabi 13/05/12(Sun)03:11 No. 46059 [Reply]
46059

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looking for Marvel Heroic RPG Annihilation Event book


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Humbly+Requesting 13/05/12(Sun)04:31 No. 46061

http://files.mail.ru/07EF8E1AAA35443EBB9A171A129DB07F




Two Players Anonymous 13/04/22(Mon)11:52 No. 44464 [Reply]
44464

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I'm on the look out for a good game to play with one other person.

What are your suggestions for games that would run well with only two people (A GM and A player - two players, no GM)? A game where the two players cooperate rather than compete would be better.

If you've played a game with only one other person, what was it like? What game did you play? Was it rules as written or a modified game? Was it difficult to set up or did it just work out?


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Anonymous 13/05/02(Thu)02:17 No. 45372

I play GURPS with my wife, she GMs but I help with village and technology design. It's quite slow-paced and very minimal combat though. I play a shaman in charge of a small village, so lots of social interaction between villagers and spirits.
I very rarely stick to RAW for any system, but more with GURPS than usual I suppose.


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Mars Colony FraterHawk 13/05/05(Sun)04:40 No. 45795

Not sure why but I forgot to mention "Mars Colony"

I have played this one about 6 times, one of them was even with my mom and she enjoyed it.


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Anonymous 13/05/05(Sun)06:35 No. 45797

Dominion is a fun 2 player game.
It's a complex card game in which each player buys cards to add to their deck to race each other to a certain amount of victory points. Honestly I've never played anything else like it before. If you've ever sat around building Yu-Gi-Oh, Magic the Gathering, or Pokemon decks before, imagine doing that in real time turn by turn with someone else doing the same, and then adjusting your strategy to counter theirs as the game progresses. It does have a bit of a learning curve, but I think it is cake compared to most of the games discussed on /tg/ (this is actually my first time here so I'm not sure).




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