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New Request Thread Anonymous ## Mod ## 13/10/19(Sat)12:57 No. 53030 [Reply] [Last 50 posts] Stickied

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Old thread got deleted because of all the dead links and the twenty god damn thousand posts.

Request away.

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Anonymous 14/04/18(Fri)01:21 No. 60992

I know this has been requested before, but I humbly ask again since it seems to have been overlooked.

Official Pathfinder items from february thru march.

Introducing children to RPGs Mummy 14/01/25(Sat)19:20 No. 58124 [Reply]

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Anyone have any experience introducing children to RPGs? At what age? I have a five year old who I have played some "freeform" with, which she really enjoyed.

It's all right for me, but a little boring, so I'm wondering when is a good time to do something a little more interesting.

Feel free to share some interesting plotlines for children as well, if you like.

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Nerddad 14/04/03(Thu)01:02 No. 60529

4yo girl and 5yo boy, Hero Kids, they loved it, I'm pretty sure they will give you more than one good surprise.

Fate is not for children Anonymous 14/04/12(Sat)19:04 No. 60810

We test played it recently - a Freeport session.

Somehow, we ended up with a giant Gorilla henchman. And one char decied to try a little Combat Proctology to prevent another char from strangling a suspect. It got weird after that.

Anonymous 14/04/17(Thu)07:33 No. 60968

You can't go wrong with Fate Accelerated Edition. It's a great gateway game. Very simple perfect for kids. It's what my kids are cutting their teeth on.

Nine Doctrines of Darkness Catacomb+librarian 14/04/16(Wed)23:02 No. 60953 [Reply]

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INFO: http://rpggeek.com/rpgitem/79217/the-nine-doctrines-of-darkness

FILE: http://files.mail.ru/FC34B3C1BA31436596EEFEB5F6B5D5D7

Anonymous 14/04/11(Fri)00:07 No. 60754 [Reply]

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/tg/ I want to get into EDH but the problem is I don't have the experience or knowledge of cards to be able to make a good deck, further compounding the issue is that every other local magic player has been playing since either elementary or middle school and have at least ten years experience between all of them and have fought in tournaments, I don't know if they only fought local or have actually fought in real tournaments but still. So it is not as though I can just play with people of similar skill.
What I am asking for is for you to teach me how to fish metaphorically speaking.
I know about gatherer and how to search cards, but I don't know what cards to search for is the thing. So what should I look for, what are some resources for EDH deck builds. What should I consider when making an EDH deck.
I mean it is not as though I have literally never played magic before, it is just that EDH is a whole nother beast entirely.
Pic related, kind of stuff I might have to deal with.

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Anonymous 14/04/11(Fri)04:20 No. 60761

I was away because no one posted for a long time, any win cons that I should avoid for EDH? I mean what are some rules of thumbs, or am I over thinking things. I am just curious because I haven't really been playing much.

Mouse 14/04/11(Fri)23:17 No. 60785

any normal tactic that works in the regular magic world works in EDH just keep in mind that the legendary eldrazi can recycle a graveyard into a library so be ready for that if you run mil and generals who deal 21 or more damage is a game win. other than that, take your favorite way to play and make it a deck is my advice

Anonymous 14/04/14(Mon)20:26 No. 60872

EDH is about the only format I play in Magic anymore, because it's probably one of the more cheaper venues and more enjoyable experiences.

Few tips and tricks I've learned out of the 5 decks I've made for EDH:

A strong mana base is probably the most important thing to a successful EDH deck, -especially- if your mana curve is fairly high for your commander. If you are running green, this is not a big deal, but any other colors besides green you're going to want as much mana as you can get. I recommend starting out, picking a 2 color general and getting as much of the (cheap) dual-color mana as you can get. Look for landcycling cards and anything that allows you to get your mana as strong as possible. Unless you are running 40+ mana, it is entirely to easy to get mana screwed in a game. (And too much will mana flood you.) So fixing your mana is probably the most important aspect of the format.

Work off your general. Your general is the only card you are almost promised to see play. In the other 90% of the games I run, it's usually over by the time you get 20-30 into your deck. Unless you are blessed with a lot of card draw and tutor options (both are really good to have in EDH, btw), you want every card to be completely able to stand on their own or supporting your general. Don't look for combos that don't involve your general because most the time you aren't going to draw into it. In the same gesture, make sure that your general also supports your cards.

For your deck, focus on cards that give you the most bang for your buck. Sorceries and Instants, unless they are removal, aren't typically your best option even if they are cheaper. Look for creatures, artifacts and enchantments that can emulate spells, even if it raises your curve by a decent amount (assuming your mana is good).

Finally, don't underestimate the political aspect of the format. There are a lot of good cards with drawbacks (such as giving an opponent a token, opponent life gain, etc.) that you would never play that can be extremely useful in this format. And these cards are usually fairly cheap as well for the benefits they give. Make friends and enemies of the right people. Don't look like you're winning because you will most likely lose as everyone teams up against you.

Star Wars FFG RPG Anonymous 13/11/07(Thu)10:04 No. 54453 [Reply]

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Hello /tg/. I’ve managed to find a better scan of Star Wars: Edge of the Empire and Star Wars: Age of Rebellion. https://mega.co.nz/#fm/zsgQwJrQ

Both the EotE Core and AoR Beta were scanned at 600dpi, and then processed with Clearscan OCR. With the exception of a few pages skewed (due to conflicting font orientation), it's about as perfect as you can get.

Also included are all the downloadable adventures, better scans of the adventures included in the EotE Core and AoR Beta books, and most of the premade characters.

Also, if you don’t want to use the app or buy the dice, here’s a browser dice rolled built specifically for this game. http://heyitsthatdog.com/apps/empiredice/

A fillable character sheet that auto-calculates dice pools is available in the folder. And here is the link to the thread its creator posted. http://community.fantasyflightgames.com/index.php?/topic/86822-edge-of-the-empire-form-field-pdf/

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White+Wolf+Forumite 14/03/03(Mon)01:22 No. 59451

Thanks, a million times, for keeping this up to date.

You are a hero to those of us who can't get a hard copy for love nor money.

Jewel of Yavin Anonymous 14/04/13(Sun)10:20 No. 60841

Has anyone found a copy of the The Jewel of Yavin yet?

Jewel of Yavin Anonymous 14/04/14(Mon)12:16 No. 60865


everything gets posted in the folders, just look

Print and Play Games - Resurrected! Anonymous 13/09/20(Fri)16:42 No. 51878 [Reply] [First 100 posts] [Last 50 posts]

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The old thread seemed to pick up a bit of steam at times, but never quite spluttered fully into life, I thought. So let's crank the starter again ...

Please share here resources for any game that can be printed out and played, whether by design or by way of a scan of a game's physical components.

The last thread included the following games that seem to be still available:

Atlanta Georgia Sunrise


Space Hulk
1st ed: http://www.mediafire.com/?wuyxu2j5k431c2i
Deathwing: http://www.mediafire.com/?f1jp3xe55b5kb4y
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Anonymous 14/04/08(Tue)19:17 No. 60681

try here http://www.thewargamer.com/Scans/

Advance Squad Leader BuddyHolly 14/04/09(Wed)01:37 No. 60688

For Wiccan Of Oz...

here 2 scan for ASL. 1 is 66 mo (60 page)and the other 180 mo (626 page).



Star Munchkin Anonymous 14/04/09(Wed)04:16 No. 60694

Any reupload for Star Munchkin? Preferably one with the expansion. Link is dead.

Differences Between D&D Versions 4 and 3.5 Anonymous 14/01/09(Thu)07:22 No. 57432 [Reply]

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Apologies for the unrelated image.

Short version:
I want to DM a 3.5 campaign, but I've only played 4. Need to know differences from experienced players. I have some books, but experience beats study any day.

Long version:
I'm just wondering, what are the major active differences between D&D versions 4 and 3.5? I hear that a lot of purists prefer 3.5, or even version 2 over 4. What changes to the rules were made, where it could cause such a divide in fans of D&D?

What I've heard:
Version four is more combat based, and more like a casual version of previous editions. The perception skill is more of a necessity than almost every other skill.

Version three point five is more technical, relying on player intuition. Abilities must be invented on the spot, rather than be determined by the rule books.

The reason I ask is because I've only played version 4, and a few of my friends want me to DM a 3.5 campaign for them. They know I have no experience in DM'ing, and will give me a break if I mess up. I have read stories about horrible DM's, so I know what to do right and what is generally considered taboo, meaning that I know how to not be a shitty DM. If I get an idea from people who've played both, it'll help me tailor the campaign I've written to accommodate their expectations. I only have a few 3.5 books to guide me, but not even books give me an approximation of what DM'ing a 3.5 campaign is.

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Anonymous 14/02/08(Sat)23:54 No. 58706

If you have to houserule it to play without it, it's not really playable without it, now is it?

Anonymous 14/02/12(Wed)22:45 No. 58810

No, in that case I suppose not. What I was getting at is the minimal amount of tweaking we do just doesn't seem to impede the baseline rules. Like, you just remove everything related to grids, and you're good to go. Maybe a more accurate way to phrase it is: It can be played without grids if you ignore everything related to them.

Spell pushes an enemy back one tile? Nope, he gets thrown back based on your die roll.
Swing attack hits all enemies within a certain tile radius? Nope, it hits all the closest enemies.
You do a kind of shotgun/cone area of attack with your bow? Nope, it hits the enemies in your line of sight.

It's basically resorting to "Captain's word is law" when grids are supposed to be involved.

Anonymous 14/02/16(Sun)08:07 No. 58928

By "purists" you mean grognards, right? There's nothing wrong with liking 3.x over 4e, but many of the people who grouse about 4e online seemed to take a game's rules changing as some sort of personal attack, so take things they say with a grain of salt.

4e is really not casual. It has tons and tons of content, especially considering just about every book released for it was mostly crunch. Just look at the online character tools on DDI, it's bloated as hell. People who say it's "casual" opened up the book, saw that fighters could do more than swing a sword every turn, closed it up and went running to the internet.


The Tomes are a nightmarish hellscape of "if everyone's broken, no one's broken" so I'd advise against those. Also, Frank Trollman (his real last name) is an asshole and bad designer who habitually misunderstands games, especially ones he doesn't like.

Papercraft pile bigger and Better. mindfad 14/03/13(Thu)07:10 No. 59822 [Reply]

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The wish list as it is now

Mean Streets:

Fantasy pack:


these are pretty neat sci fi papercraft

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RM 14/04/11(Fri)02:45 No. 60759

So with worldworks games no longer producing products, there's a project underway to create an compatible open-source alternative. It could end up being pretty sweet, you should all check it out.

Anonymous 14/04/11(Fri)16:48 No. 60773

The problem with this is that TLX is horrible to build and use in practice.

What's the point of expanding something that's broken instead of trying to fix it?

RM 14/04/11(Fri)17:25 No. 60776

Except TLX works perfectly.

Also if you'd actually looked, you'd have noticed it's
A. not a outright copy of TLX and attempts to streamline some of the more fiddly aspects
B. also compatible with Fat Dragon

Post Apocalyptic Factions Anonymous 14/01/05(Sun)15:48 No. 57222 [Reply]

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I need names and concepts for some Post Apocalyptic Factions for a game I'm running over on www.rpol.net

I've got so far =

The Mutant Legion - Mutant supremacists who view humans as inferior beings and work to raise mutant kind above all others

The Monks of Radium - a religious cult that worships the power of the Atom

AlphaOmega - a human/mutant cult that worships computers and strives to become more machinelike, through the use of cybernetic surgery.

Anybody got some other faction ideas?

I'll be adding to this as I think of more factions.

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Anonymous 14/03/29(Sat)23:08 No. 60383

The Hack'n'Slashers - A group of sadistic lunatics twisted by the atrocities of the wastelands. Despite being a true to the term "chaotic evil" faction, there is indeed a system of ranks inspired by killers from fiction. Lower ranked members are clad in work blue collar field work uniforms and armed with a variety of firearms and industrial/farm implements (knives, chainsaws, pitchforks, scythes, etc) while higher ranks are clad in blood red klansmen like robes with an upside-down cross imbedded on the hoods, they wield significantly more impressive technology from the pre-wastes. The highest-ups experiment with psionics that mimic the terrifying feats of supernatural based killers (teleportation, nigh invulnerability, incredible strength, able to cheat death)

Their philosophy is a simple one: the only way to survive is to kill all non-slashers. Their society has a cult-like structure paying an almost religious respect to various serial killers and cinema slasher icons.

They accept any personality they deem worthy of their almost divine vision; human, mutant, or other.

Anonymous 14/03/31(Mon)06:42 No. 60431

You are just missing the sentient apes and the poor astronauts from the past who get caught in the middle.

"God damn you all to hell!"

Anonymous 14/04/09(Wed)02:10 No. 60690

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The Imperial Federation of Kingdoms - An assorted group of different mini nations descended from hardcore survivalist LARPers & Convention goers. Beware the deadly RED SHIRTS!

New Dwarven Forge Kickstarter!!! Spears 14/03/14(Fri)00:36 No. 59845 [Reply]

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Dwarven Forge offers the ultimate miniature terrain for tabletop gamers -- beautiful, nearly indestructible and affordable.

Dwarven Forge is proud to present Caverns – in pure Dwarvenite.

The background: Last year, after 17 years devoted to perfecting our beautiful resin terrain, we decided resin just wasn’t good enough! Why? While resin holds great detail, it is costly to produce and a little bit fragile. But what to do...

After nearly a year of research and testing, we developed a new casting material – and named it Dwarvenite! It was the start of a new line of Game Tiles terrain. Almost a year ago, we launched Dwarvenite Dungeons right here on Kickstarter.

Our goal with Dwarvenite is to offer the world’s most compelling, durable – and yet affordable – terrain for 25mm scale gaming. Your support during last year's Kickstarter was staggering. We were determined to validate your trust, and our team worked feverishly to produce and ship on time. We are thrilled to say that we did!

Now, we aim for the next level – deeper detail, more intricate shapes, an even more complex environment. We’re proud to present: Dwarvenite Caverns! Every piece in this great new line (including all the stretch goals and add-on sets we have planned) was designed by our founder and chief sculptor, Stefan Pokorny, and sculpted by Stefan and his extraordinary team.

Just like last year, we face the same challenge: in order to produce Dwarvenite Caverns, we must commit to costly steel tooling and a high production run. So once again, we're asking for your help. In return for your support: exclusive pricing that won't be available and incredible stretch goals that won't be included after this Kickstarter.
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Anonymous 14/04/04(Fri)15:54 No. 60585

That's actually really cool!

Psi-ko 14/04/08(Tue)16:56 No. 60678

I'm in for 565

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