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New Request Thread Anonymous ## Mod ## 13/10/19(Sat)12:57 No. 53030 [Reply] [Last 50 posts] Stickied

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Old thread got deleted because of all the dead links and the twenty god damn thousand posts.

Request away.

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Mamy Nagata re: Icons Anonymous 14/07/31(Thu)16:50 No. 65823

Do you have Icons Hero Pack 3? Thanks!

Anonymous 14/07/31(Thu)01:43 No. 65793 [Reply]

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I've never played a PnP RPG before, but I'd like to give it a go. The trouble is that I don't know where to start, and also that I'm pretty bad at describing stuff. Any suggestions?

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1832 Ceragnome 14/07/31(Thu)02:52 No. 65798

Roll20 is an online tabletop platform. You can play online with people who aren't even in the same timezone as you.

Some people use Google Hangouts.

Reddit can be a place to find people.


LFG= Looking For Group.


The subreddit for looking for groups.

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Anonymous 14/07/31(Thu)04:38 No. 65803

The two places I play at are RPoL and Giant in the Playground.

RPoL has a bad reputation, but I find it's mostly undeserved. Just stay away from the obviously yiffy/smut games, by rules they have to make it clear when they're perverts. You can find a big variety of games there, so you'll need to know what you want before you get started.

GitP has friendy and forgiving people, but they mostly play the same things. If you're interested in D&D 3.5 or Pathfinder, they're pretty good. I have managed to get a few games of other things going though.

One thing to remember with online games is that they sometimes just die for no reason. Don't be discouraged. I've had some amazing jawdropping games at both those places I mentioned. It's well worth the disppointments.

One thing you might do is post a GM wanted ad on either of those sites. If you don't know what ruleset you want to play, just say some things you'd like to have in the game (fantasy, modern horror, SF, whatever) and let them know you want a nice introduction to RP.

Anonymous 14/07/31(Thu)08:29 No. 65812

Also Mythweavers [http://www.myth-weavers.com/]
is another site which is similar to the two in the post above.

World of Darkness General! Anonymous 14/07/28(Mon)04:44 No. 65626 [Reply]

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World of Darkness General! Kneel before WoD!

Alright, so it's a general, any edition is allowed, even that weird Orpheus 1.5 that kinda but doesn't really fit in either game.

Wanna know what's up?
Wanna know when thing'sre comin out?
Want a diceroller?
Want to have an excuse to kill your friend, or urban legend ideas?

Right now they're gearing up for Idigam and Fallen World Chronicles, nWoD updates to Werewolf and Mage. And on the classic WoD front, Dark Ages vampire is coming out and a kickstarter for Wraith20 should be coming out before the year is over.

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The Storyteller 14/07/29(Tue)04:19 No. 65687


Remember that riding can be accomplished with a Wits + Animal Ken (If I remember correctly) as per Core.

Also, I don't know if "communications" would be a viable replacement. Remember that skills are meant to be a broad topic, and not everyone in the 50 knew how to use radio equipment. If you use Technology instead, it covers a much wider array of possibilities.

Anonymous 14/07/31(Thu)05:44 No. 65808

Are there any sites that have the rules condensed into an easy to read format? I love the fiction and all the rest in the books, but I'm trying to get the rules straight in my head, and it's confusing trying to find the relevant bits amongst everything else.

Anonymous 14/07/31(Thu)05:46 No. 65809

Oh, and some more example rolls would be useful. I have the ones in the books, but I've heard that STs usually invent their own. I'd like to get a feel for that from some examples.

Ideas for Anything Anonymous 14/07/30(Wed)03:25 No. 65738 [Reply]

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Alright so here's the deal. I wanna start some sort of tabletop rpg with my family. None of us really have any experience whatsoever. Other than myself who has only played a bit of 3.5e and 4e D&D. Any suggestions for something to run that isnt too painful to get into.

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Anonymous 14/07/30(Wed)12:16 No. 65754

You should check out 13th Age, there are some links to the core book in the request sticky.

It's a more lightweight version of DnD with a bigger emphasis on role-play. (It feels like a modern re-invisioning of 3.5 and 4th edition)

It's very easy to understand and play for (especially new or newer) players. It does require a good DM though, as a lot of the ruling is done through him/her.

Here is a list of things I find great about this system:
The Core Rules (TPH/MM/DMG in one) is very well written and encourages house ruling, often showing multiple optional rules.
Combat is quick and easy as it doesn’t use a grid and uses the Escalation Die (giving a +1 to attacks every new round).
Monsters often have special attacks or properties that keep each encounter unique and fresh.

The setting, with its icons, can be dropped entirely with little tweaking if you don’t like them.
13th Age setting is more of a ‘framework’ for you and your players to build a story around. Every bit of lore is written in the style of a plothook and nothing is set in stone. Players are encouraged to bring their own ideas on the table and the setting allows for these ideas to become canon.
In the 13th Age there are 13 icons that exert great power over the Dragon Empire, replacing the traditional gods that ordinarily take this position. These icons are actual people with tremendous power and authority. Players are expected to have some sort of relationship with at least one of these icons. With these relationships (positive, negative, conflicted) they can gain favours of these icons or find a way to oppose these icons.
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Anonymous 14/07/30(Wed)15:51 No. 65762

How about "Everyone is John"?


Anonymous 14/07/30(Wed)17:19 No. 65767

Descent: JITD

It strips out most of the 'hard' roleplaying to make it more like a tabletop games with RPG elements. It makes for a good foothold for starting out and you can always expand the RPG elements homebrew style. You'll also get a vast array of monsters, miniatures and dungeon tiles to help get you started should you want to switch to a different game system.

Good system for new GM Jax 14/07/28(Mon)05:10 No. 65631 [Reply]

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I want to try running a PbP game somewhere for the first time. Can someone suggest a system for this? The rules shouldn't be something I'm constantly struggling with. Important is something where combat balance is simple (so I won't kill myself wondering whether they can handle 3 goblins and 3 wolves, or only 2 goblins and 2 wolves).

So: A fairly simple system (that isn't something basically freeform) that will get me used to the extra book-keeping without overwhelming me, and fights that don't require a sophisticated understanding of balance to set up.

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Jax 14/07/29(Tue)05:12 No. 65691


Apologies, I didn't explain myself very well, though your post did make some things a little clearer for me.

I have a more traditional game in mind that doesn't include the Machine, but I was actually talking about the rule changes I've heard are in GMC.

The Storyteller 14/07/29(Tue)13:01 No. 65711


Take a look at them and decide for yourself. There are some that I like and some that I don't like. Just like Combat Hacks from Armory: Reloaded (I think it was A:R). The great thing about the system is that it's so plug and play and adaptable.

Anonymous 14/07/29(Tue)21:04 No. 65727

>>I want to try running a PbP game somewhere for the first time.


Check this.

Dungeon World extra classes John Son 14/07/25(Fri)09:57 No. 65466 [Reply]

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Is there an "approved" list of extra playbooks for Dungeon World? By approved, I mean classes that are known to fit in, in terms of balance etc.

Anonymous 14/07/25(Fri)16:18 No. 65480

No, there isn't. The only "extra" class that was officially approved (and throughly playtested) is the Barbarian.

John Son 14/07/25(Fri)18:08 No. 65484

Well, are there any that are well regarded? I'm not the best at checking for balance personally.

Anonymous 14/07/26(Sat)12:19 No. 65528

I'm not sure what the consensus is, but in my experience the Dashing Hero is on par with the other base classes.

On the other hand stay away from the Mage: it is a horribly broken class.

Anonymous 14/07/24(Thu)22:40 No. 65432 [Reply]

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Humbly requesting Achtung CT for FATE books #Anonymous#

Q-25!UbWWYPj9XY 14/07/25(Fri)17:33 No. 65483

Look up at the big sticky thread. Search it. Enjoy.

Anonymous 14/07/25(Fri)19:46 No. 65492

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> #Anonymous#

Jesus Christ...

Post Apocalyptic Factions Anonymous 14/01/05(Sun)15:48 No. 57222 [Reply]

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I need names and concepts for some Post Apocalyptic Factions for a game I'm running over on www.rpol.net

I've got so far =

The Mutant Legion - Mutant supremacists who view humans as inferior beings and work to raise mutant kind above all others

The Monks of Radium - a religious cult that worships the power of the Atom

AlphaOmega - a human/mutant cult that worships computers and strives to become more machinelike, through the use of cybernetic surgery.

Anybody got some other faction ideas?

I'll be adding to this as I think of more factions.

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Anonymous 14/07/24(Thu)18:34 No. 65406

The Neos

A group of people whose entire culture is based on the racist caricatures and literature that they found in an old Neo-Nazi meeting hall.


A group whose sole purpose is to seek out and safely destroy or conceal nuclear weapons.

The Mechanicum Morpheus 14/07/25(Fri)02:10 No. 65446

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The Mechanicum: A group of human survivors who have formed their own pseudo-religious technocracy in the rubble of the old world. Modeled loosely around a constitutional monarchy, the Mechanicum is headed by the sentient artificial intelligence RATON. RATON has led the Mechanicum through the wasteland in a vast migration to the ruins of the former city of New York. Now there are reports coming out of New York from the local law enforcement remnants that the Mechanicum is beginning a large scale construction project around the remains of the Empire State Building. At the moment there is no indication as to what their long term plan is because of their policy of hunting down and exterminating the nearby factions.

Anonymous 14/07/25(Fri)07:23 No. 65462


Papercraft pile bigger and Better. mindfad 14/03/13(Thu)07:10 No. 59822 [Reply] [First 100 posts] [Last 50 posts]

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The wish list as it is now

Mean Streets:

Fantasy pack:


these are pretty neat sci fi papercraft

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Dave Graffam Anonymous 14/07/30(Wed)07:06 No. 65747

Could someone kindly share the Dave Graffam files again? I'm new to papercraft, was trying to build a set for my Skull & Shackles group aaaand the links here on /59823 and on /50280 were lost. At least the Maritime, Budget and Village Starter Bundles would be great to test, and I'll buy them if they turn out good. I just don't want to spend $100+ on something that flops.

Ups ArcticWolf 14/07/30(Wed)07:59 No. 65750

I can sense they will be coming soon. Again, hopefully Morpheus will start DL'ing the pile and re up'ing it to remove individual contributors from the equation and make it just one giant pile again. His/her prerogative.

Ravenfell Core Set rpgdude 14/07/30(Wed)19:57 No. 65776

Any word if the FDG Ravenfell Core set is being uploaded?

Thoughts on DnD fifth Anonymous 14/07/22(Tue)04:50 No. 65238 [Reply]

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Anyone have any strong feelings on Fifth Edition? The basic rules have been out for awhile now and we've all read them.

I believe that it's a good blend of the best of all of the editions. With some experiments rolled in (like bounded accuracy). What do you all think?


Love it ArcticWolf 14/07/22(Tue)05:15 No. 65239

Started over a decade ago. Found lately the biggest issue is seasoned players break games and newer players don't role play enough and get lost easily in encounters with tons of modifiers and craziness going on. I feel next is going to balance veterans and new players without ruining the fun because if you can't scour 400 books to find epic combos, you can still stay competitive taking advantage of the starter set rules of bonuses to those actually role playing, and using the adv/disadv system. Of course, phb/dmg may make it more 4e or more 3.5e and give breakability back to the game... But so far, I hated it at first but now I love it. Super accessible and focuses the game back on fun and not on number crunching combo rule lawyering naziesque paper pushing...

Anonymous 14/07/22(Tue)22:57 No. 65290

Once the PHB and DMG come out to help house rule out the various 4th ed aspects, it'll the perfect game for me!

ArcticWolf 14/07/23(Wed)01:00 No. 65297

I think the few 4e aspects kept in 5 are there to facilitate balance and ease of adding first time players. The streamline skills, for example, and the adv/disadv system rather than tons of modifiers... They're super 4e smelling, but were good ideas I think.

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