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There's a new /777/ up, it's /gardening/ Check it out. Suggest new /777/s here.

Movies & TV 24/7 via Channel7: Web Player, .m3u file. Music via Radio7: Web Player, .m3u file.

WebM is now available sitewide! Please check this thread for more info.

No more requests Anonymous ## Admin ## 17/09/19(Tue)02:30 No. 130451 [Reply] Locked Stickied
130451

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I got three new DMCAs regarding the /tg/ requests thread in just one day. After some discussion with the mods, it's become exhausting to moderate, with the constant arguments and legal issues, and we have decided to close it.

Bottom line: we no longer accept /tg/ requests, please take them elsewhere.

Have a nice day!




3d print files thread? 3d frenzy 16/11/30(Wed)02:03 No. 113162 [Reply] [Last 50 posts]
113162

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I recently back Tilescapeā„¢ Modular Building System, and am in the processing of getting a printer. Are there any individuals that want to create a thread much like the sharing thread for papercraft?


62 posts omitted. Click Reply to view.
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Ixxley 18/01/17(Wed)13:44 No. 131157

hoping this thread is still going


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Tesla Fan 101 18/01/19(Fri)01:17 No. 131159
131159

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Sharing thread and deleted messages Anonymous 18/01/14(Sun)12:08 No. 131156 [Reply]
131156

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The sharing thread disappeared some days ago, and now also the message asking about it also disappeared. Did something happened? Where did the people from the sharing thread go?


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Anonymous 18/01/17(Wed)22:55 No. 131158

Home. You should go too. Your mom misses you and she is the only person in whole world to do so.




Mage M20 17/10/24(Tue)11:10 No. 131021 [Reply]
131021

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Guys, I'm the storyteller on a Mage campaign that start yesterday and my stories are usually quite random. I usually invent facts and events right in the heat of the moment and the stories are crazy and fun (but with a lot of action and mystery). To improve this random factor, I would like you to suggest events or strange things that I could implement in the game. What happened so far:
> The session ended with the car in free fall at ten thousand meters high; a burning driver (who is a clone of one of the characters), a white powder floating inside the car, fresh fish smashed inside the vehicle, $ 10,000 that is leaving through the glove box and a monkey is holding a pistol whose bullets can never be traced.

What comes next? It does not have to make sense. Then I try to find a way to connect all events.


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Anonymous 17/10/24(Tue)11:11 No. 131022

OP here. How things have come to this:

> Characters have discovered copies of themselves (clones);
> Someone is killing the clones (another clone that is a clone killer manipulated by an obscure religion);
> Technocracy is interested in the clones, but in a conflict a Man in Black was killed and left a briefcase: inside the case was a sleeping monkey and a pistol;
> All clones have a serious genetic fault that will lead to death: the monkey has a genetic sequence that needs to be synthesized to get the genetic fault corrected;
> The pistol in the suitcase can be used to kill people or animals, but the murderer will never be arrested for the crime (and the bullets are never tracked);
> A clone of one of the characters appears with a car so they can escape;
> Inside the car there are 5 kilos of fresh fish and 4 kilos of a white powder (the clone says that the fish and the powder are important, but that will explain later). In the glove holder there are ten thousand dollars in 50's notes (nobody knows where the money came from);
> The car breaks the veil to the umbra during the escape, and to try to escape the driver (a clone) realizes a magic, that fails mizeravelmente and the car appears to ten thousand meters of height, in free fall;
> The paradox sets fire to the driver;


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darth+sithicus 18/01/11(Thu)05:27 No. 131154

so, you have no chapter 2 or endgame? try this: the characters "think" they are clones, convinced by men in black, to get them to use monkey to find cure. they backtrack to the mad scientist lab where they find their own clones, and discover they are themselves REAL, but made part of an experiment from long ago, which is what originally triggered their awakenings. whatever teacher they had early on is part of the cabal to make the clones, in an attempt to split the magic of the heroes into fragments, creating clone magicks armies for an upcoming assault in other realms against the technocracy. Have men in black trace monkey to first lab for either giant battle, or a chaos screen the heroes can escape in. Oh, and since the car is already involved on a mage level, with an intelligent monkey, have a lever allow the car to fly, and the monkey have low level mind effects, like telepathy, to get its thoughts across.




Teenage Mutant Ninja Turtles (Unisystem) Anon!moNoTOnous 17/03/12(Sun)18:52 No. 119357 [Reply]
119357

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When I first learned that there was actually a roleplaying game about this (The Teenage Mutant Ninja Turtles and Other Strangeness), I knew I had to get my hands on a copy of it. Then I realized two things that made the game unsuitable for what I wanted to do with it: first, it was the Palladium System, which I find awkward and cumbersome. Yet, what made me discard this was that ALL NPCS must be some kind of animals. A core element of every cartoon adaptation and all comic versions -starting with the original Mirage Comics- was the "everything and the kitchen sink" cast, featuring cyborgs, robots, aliens, mundane-but-extremely-badass humans, and so on.
So, I thought the Unisystem, using literally a single dice for all the throws that matter, and having an assload of supplementary material, would fit my needs. What I needed was Qualities and Drawbacks that I could use to generate characters that were:
>Ninjas
>Mutants
>Robots/cyborgs
>Psionics
>Any combination of the afforementioned

Two of the solutions came right from the All Flesh Must Be Eaten supplements. If you're unfamiliar with AFMBE's supplements, you shall know they're mostly "Zombies and Shit", in which you could easily remove the "Zombie" part and you'd have a solid book for "Shit: the RPG". For instance, if you take out the zombies from "Fistful O' Zombies" you still have a nice book for Wild West and spaghetti western campaigns, and if you take the walking dead out of "Argh! Thar Be Zombies!" you'd have a pirate RPG sourcebook, with rules for nautical combat and swashbuckling stuff.

So I took All Tomorrow's Zombies (Zombies in spaaaace!) and took the whole Robot/Cyborg shit, plus some futuristic weapons and armor for good measure, and moved on to the second most important book.

Enter The Zombie has all the martial arts/gun fu/chi techniques down to a science, so I took the whole thing, plus armor and weapons. Having the Ninja part taken care of, I needed to sort out the Turtle Part.


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Anonymous+Anon 17/03/13(Mon)18:47 No. 119426

#1 I read the posts, just trying to get a conformation of intent.

#2 Oh I understand [I have systems I dislike too], just pointing out that it REALLY didn't take any time to find out the info you said you didn't have.

#3 I've also seen All Flesh Must Be Eaten and wasn't any more excited about it's being Classic vs Cinematic. Buffy was just my first 'meh' and was an example, but my comments in my posts cover both 'flavors'.

#4 "Army of Darkness, Ghosts Of Albion or Terra Primate": You yourself note them just one paragraph up in your post, so I'm guessing you are arguing some kind of semantics [and I checked and they all have "GAME SYSTEM: UNISYSTEM". I'm using supplement to mean something that's adding on to the core system. [Unisystem [core] + supplement [setting book].

#5 You seem to like Unisystem, so I'll say Happy Gaming.

My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover. It's not like the old days when you had to track down a physical book and thumb through the pages to see it'll suit you. We ARE on a site where you can most likely download them all and 'thumb' through them digitally if you wish if you wish though.


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Anonymous 17/03/14(Tue)00:36 No. 119438

>>119426
>My posts where never really about 'one system is better' but letting everyone know it's super easy, in this day and age, to find out what books come along with a system and find out that they cover.

Point taken.


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darth+sithicus 18/01/11(Thu)05:10 No. 131153

also, you mixed several rpgs just to get the combo you wanted instead of reviewing the possibilities in the existing sets. gurps has sooooo many suppliments, it will have what you want somewhere. original marvel series could do it. hell, there was a world of darkness suppliment call bygone bestiary that would have made mutant animals possible, and thus WoD a contender.




What game systems are best for horror? Anonymous 17/12/12(Tue)08:54 No. 131099 [Reply]
131099

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Hello, /tg/. I'm running a horror campaign for the DnD group I'm in, and I have the setting and plot all worked out (Underwater research base, mutated crew, etc.) The problem I've run into is what system to use.

Normally, I use FATE for campaigns I run, but that's not entirely appropriate for horror. I've used the old Afterschool Activities system and Call of Cthulhu in the past, but both were poorly-balanced for my purposes (In AA, the players seemed to always succeed, in CoC, they seemed to always fail).
My question is, what system would be best for general horror purposes in the modern-day? Preferably a simple system, since I don't plan to do too much combat.


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horror in games darth sithicus 18/01/11(Thu)04:54 No. 131151

doesn't matter. use whatever system you know best. Horror is generated through story and building of suspense, ending in a ghoulish reveal. it becomes a matter of timing, getting the players attached to npcs, then removing those attachments in manners that shake their confidence. Watch Monsters, U )the prequel to monsters, inc( to see how practiced techniques build tension before the final reveal. then throw a monster they can't fight at the party.




should GMs need consent from players to have NPCs rape PCs? Anonymous 17/02/21(Tue)12:53 No. 118181 [Reply]
118181

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Reading stuff like http://www.gamegrene.com/node/447 all the namefags are tipping their morality hats do I'd like to know what anons think of it.

To me it seems like biased pandering. What if I am fine if my character is raped but absolutely would be upset if my character is killed off? Why are my wishes not respected?

What if a player loves their character's magic sword. Does the GM need consent for a goblin to steal it? If not then why different logic for character virginity?


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Anonymous 17/12/03(Sun)16:58 No. 131090

While the idea of rapes are non-consensual, that idea applies to the "situation of a rape" itself.

In a typical roleplaying game session, the situation at hand is "the situation of a gaming session" where the topic of rape came up.

The difference of situation itself, means that YES, you DO need CONSENT to do so.
(Unless you are talking about performing real actual raping in a gaming session... But that's when cops get involved and that's off topic.)

Any excuse of "it's just a game" or "its fun", implies that the other side will also get enjoyment from such attempts; In that case in order to confirm that, you'll still have to ASK the player involved, essentially getting consent with that action. Otherwise you're just forcing your own opinions upon them, and that is also rapey in a sense, and not in a good way too.


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Anonymous 17/12/21(Thu)17:01 No. 131118

>>131081

There is absolutely nothing preventing a GM saying "your character is being raped, I am the GM and I control everything, there is no stopping this"

This kind of railroading helplessness would indeed frustrate most players. A lot of players dislike this kind of GMing regarding ANY kind of event.

A player might similarly hate "NOPE, you cannot rape the barmaid, she fights you off, no matter how skilled you are" bullshit.

What I'm talking about is allowing the player to RP a fighting chance in counter-rape (or pro-rape, depending on the character) combat so that dice decide conflict like usual.

>>131090

You are also 'forcing' opinions on a player if you deny them other things they want. Like for example if a player wants their char to steal a robot and you prevent them from stealing that robot. Or if the player doesn't want their char's horse to get eaten by a dragon and you sic the dragon on the horse anyway.

Either a GM is willing to do things which could potentially upset characters, or they're not. In the latter case they can pussyfoot around walking on eggshells, but I think that could become boring.
Message too long. Click here to view the full text.


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Anonymous 18/01/10(Wed)04:37 No. 131149

>consent for rape

that's the stupidest thing I've ever heard, and I've been alive for a fucking while




Askin for suggestion: the simplest medieval fantasy rpg system for childre Anonymous 17/04/11(Tue)01:37 No. 120704 [Reply]
120704

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As per title.
I wanted to introduce a group of 6 to 8 yo kids to classic medieval fantasy rpg, but I need a system that is very, very rule-light.
Pathfinder Beginner Box is already far over the top, I'd like something that gives them a minimum of customization and just requires them to add simple bonuses to their rolls.
Any suggestion?
And of course, if anyone knows of any system that is not only rule-light, but specifically designed for children, that would be even better.


3 posts omitted. Click Reply to view.
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Anonymous 17/04/11(Tue)08:40 No. 120716

You might like Ryuutama, I know I did a lot.
http://www.drivethrurpg.com/product/151366/Ryuutama--Natural-Fantasy-Roleplay


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Anonymous 17/04/11(Tue)13:37 No. 120722

Fall of Magic


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Anonymous 18/01/01(Mon)11:07 No. 131140

The BESM game Big Ears, Small Mouse, its Tristat and pretty straightforward.

Also, Faery's Tale Deluxe. Again, only 3 character stats, but different system than BESM.

Honestly, I've found that children 10 and under seem to enjoy making a story up as much as any other part of an rpg. This makes Storycubes a serious contender as an intro to roleplaying of any type.

Admittedly, from about the age of 10 or 11, depending on the child, the rules and numbers can become quite enjoyable. At least they did for me.




W.D. All out War Rick Grimes 17/12/11(Mon)06:44 No. 131097 [Reply]
131097

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Does anyone have the pdfs of all the equipment cards, and character cards?

I was able to find all the rules for the various expansions on a Russian website and can upload if people area interested.


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Caaaaaahrl 17/12/16(Sat)18:33 No. 131107

Yes please !


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Anonymous 17/12/30(Sat)17:16 No. 131134

Walking dead rules:

https://mega.nz/#F!agVxAaBY!GcPAHVLk5No1_ernKaxi1A


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Thanks XO-1 17/12/31(Sun)06:14 No. 131135

Thanks ! Main rulebook available ?




Star Wars FFG Anonymous 17/07/12(Wed)18:57 No. 125917 [Reply]
125917

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Since the last thread died (54453), lets begin a new one?


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Anonymous 17/12/15(Fri)07:27 No. 131105

Anyone sharing the Genesys book?


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Anonymous 17/12/19(Tue)13:08 No. 131112

It would be really nice to get a 100% complete copy of Disciples of Harmony, does anyone have all the missing pages we need?


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Anonymous 17/12/20(Wed)11:58 No. 131115

Anyone with a Forged in Battle copy that isn't missing pages?

And, preferably, where the page sizes are actually fixed.




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