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No. 11351
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>>8479
4th Edition is not D&D's 'Vista,' as you say, and while we are at it, to discuss different editions as 'some being better than others' is to completely miss the point of different editions.
Some are not better than others, they merely cater to different game play tastes. D&D (and Wizards of the Coast) actually did something quite brilliant in this--they release editions which are different enough that they capture many-to-most tabletop role players--which is why D&D remains quite visibly at the forefront and other games, such as 'Umbrarun' or whatever it is called, are far behind, so much so that there is a large gap between even whichever game is second-place to D&D. They are staying competitive by pursuing a wide diversity of products to attract more people to this fine hobby than if they were to simply build off of 3.5 or Pathfinder.
And as for 4th Edition? It's somewhat fast-paced with its simplified game play, characters are quite easy to roll, and a player does not have to spend too long deciding which feat or new power or career path to follow. Consider that along with refined, fluid artwork that does not vary so wildly to be garish, and the frankly cheesecake-clothed heroines, and what do you have?
A gateway drug.
The 4th is no better or worse than any other edition, it is simply the enabler for new players to get right into D&D, and when they find 4th Edition's rules to be too rigid, they will move onto another, more flexible edition or simply start homebrewing something of their own making, enriching the experience by applying their own creativity to the game. In turn, their own creativity will grow.
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