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Minecraft Technic 1.7.10 Pack deadbabies 15/01/19(Mon)21:07 No. 143678 ID: a2579f [Reply] Stickied
143678

File 142169804159.jpg - (272.71KB , 1264x682 , chk_jschl.jpg )

Looking for people interested in playing a semi-cooperative game of modded minecraft. We're using the 1.7.10 Pack using the Technic Launcher (Yes, you have to use another launcher, but it won't overwrite your other Minecraft installs). You must have a legit copy/license of Minecraft to play. The setup is fairly straightforward.

The server is 24/7 dedicated, regularly backed up to both protect against errors and griefers, and if we get enough interest I will probably enforce a whitelist policy

If interested, please join the IRC channel on irc.7chan.org #ftb. We have all kinds of tech and magic mods to satisfy mostly everyone. You're welcome to co-op with our core group or set off on your own.

This version of the server's been running for a few weeks and is pretty stable. The server itself through vanilla and various modpacks has been running for two years and we could use some new, creative blood who is interested in playing!

For basic information on setting up and connecting the information is in the topic. If you're having problems, deadbabies (me) and DIMT can probably help.

All we ask is that you're interested in having fun and creating stuff. We can help you out with getting set up! Some vanilla experience and modded experience is helpful, but not required.

Java version 7 (not 8!) is required to play. The launcher works on Windows/Linux/OSX.


16 posts and 2 images omitted. Click Reply to view.
>>
15/06/09(Tue)02:39 No. 144155 ID: b75f8b

>>144133
Don't wanna shit up deadbabies' thread anymore, but we've been getting Factorio games going on the IRCs.

>>142805




15/01/07(Wed)20:06 No. 143630 ID: f80969 [Reply]
143630

File 142065760450.jpg - (38.21KB , 460x215 , header.jpg )

So, have yu guys tried the new Shadowrun game?

is it good? I played and loved the Snes one. Is it similar?


5 posts omitted. Click Reply to view.
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15/06/06(Sat)12:30 No. 144145 ID: d893b3
144145

File 143358663583.jpg - (94.19KB , 680x576 , 576768l.jpg )

>>143635
can you level up and skill your characters there?


>>
15/06/09(Tue)19:53 No. 144157 ID: ca7e87

>>144145
In Dragonfall? Yes.


>>
15/07/05(Sun)11:46 No. 144212 ID: 5c185a

The modern incarnations of Shadowrun are awesome. The graphics are good for the style of game it is. You can play any of the standard races or professions, from street samurai all the way to a rigger. It uses a turn based system of one move and standard action each turn ala X-COM, but maintains the feel of the old SNES version. (If anyone reading this has not played the new X-COM, you just MUST! You can find it on the PSN network for $6-8 now) It's basically what SR fans have been waiting for for 20 years.

On a side note did anyone get suckered into the 1st person SR shooter they made a few years back? GAWD it sucked!




15/06/25(Thu)05:55 No. 144182 ID: 731e4c [Reply]
144182

File 143520454014.jpg - (1.11MB , 1036x3583 , cumpilation.jpg )

why are some 'developers' (quotes because he's never made a game) so pretentious and narcissistic?


>>
15/06/25(Thu)06:33 No. 144183 ID: b2c2db



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15/06/26(Fri)10:15 No. 144189 ID: 1f0125

>>144182
sounds more like hes a whiny bitch who sucks at game dev and is secretly self conscious as all fuck.


>>
15/07/04(Sat)12:30 No. 144210 ID: bd6903
144210

File 143600585425.png - (206.71KB , 488x345 , 98b.png )

I get it, you hate your job, so do I, but I'm good at it, so I just do it.

Fuck me, I hate how every other person opens up some RPG maker software and think they're a game developer because they plugged in a few sprites and some bland story.

This fucker should develop in Flash, yeah.




Source 2 Announcement 15/03/04(Wed)05:13 No. 143869 ID: f99a3d [Reply]
143869

File 142544242961.jpg - (81.18KB , 1024x768 , gaben for nintendo ds.jpg )

So Source 2 was just announced by Valve at GDC. And it's supposed to be free to devs. What do you think we'll see with this new engine? What could possibly arise?

Perhaps, after all these years, HL3?

https://steamdb.info/blog/source2-announcement/


12 posts and 1 image omitted. Click Reply to view.
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15/04/01(Wed)09:00 No. 143955 ID: da1583

I would love to play that but that I can guarantee you will take YEARS to happen


>>
15/07/03(Fri)08:48 No. 144207 ID: 2d6f64

Short answer: No
And even if it did, we need to re-learn what duke nukem forever learned; nothing can live up to over a decade of hype


>>
15/07/03(Fri)16:01 No. 144209 ID: b2c2db

half-life switched to a source engine, that's why it's half-life source, half-life and half-life deathmatch used to be separate, so in the re-release they simply put both functions in then I guess

this I wouldn't call a re-release, I'd call it more something of a battlechest (except that's the normal price too)

half-life 3 scares the shit out of me, you need to be on a roll or it won't work I've found, there's a rhythm and flow and even though you might get old you gotta stay fresh

when I think of half-life 2 and the real world, the denouement of real world issues, I think it's almost just a great and amazing thing that HL2 left off where it did




Dolphin rips ernu 15/05/27(Wed)10:35 No. 144121 ID: 71e925 [Reply]
144121

File 143271574041.jpg - (303.97KB , 1280x1024 , dolphin.jpg )

where do you go to get Gamecube or wii isos? I've got a hacked wii, but the disk drive is going bad, so all my rips are shit.

picture relevant.


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15/05/29(Fri)08:57 No. 144127 ID: a1d58f

i just google x iso and generally some place like emuparadise would have gamecube ones. pretty sure i signed up to some forum for wii games though


>>
15/07/03(Fri)08:34 No. 144206 ID: 2d6f64

>>144121
I just get them from piratebay or Kickass but I do use an emulator (Dolphin X86)


>>
15/07/03(Fri)10:23 No. 144208 ID: 5e1030

>>144206
Doesn't really matter emulator or real, an iso is an iso. With a modded Wii you just load the iso from a storage device. Though back when I was screwing around with the Wii they hadn't figured out GameCube compatibility yet.

Just to show you how long ago, I used to get my Wii images from Demonoid.




War Thunder 15/07/02(Thu)23:00 No. 144204 ID: e846fa [Reply]
144204

File 143587083016.jpg - (388.19KB , 1045x1045 , image.jpg )

Anyone here play War Thunder?
I've been playing it for a few months, and I really like it, aside from a few things, like Russian bias with a FEW things, but it is pretty nice
Any War Thunder players here?


>>
15/07/03(Fri)01:01 No. 144205 ID: 7f4e40

A friend has been wanting me to play that with him, but I've been into other stuff at the moment. Should I give it a go?




v20 15/06/06(Sat)12:39 No. 144146 ID: d893b3 [Reply]
144146

File 14335871822.jpg - (222.25KB , 1000x531 , 1425124280353.jpg )

so...
v20 caqme out today
tried it, but found this version of v20 underwhelming!
Played this for weeks
https://www.youtube.com/watch?v=INVF_Hxizwc
it's called "Jays Brutal Doom v20"
and it's far superiour to the delayed v20 imho !

The sound-effects! (listen to the rifle!!! and the pick-up-sounds!)
the voxels make it look more meaty


6 posts and 3 images omitted. Click Reply to view.
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15/06/25(Thu)08:50 No. 144185 ID: b2c2db

>>144181

thanks! those look awesome, can't wait to look into them


>>
15/06/25(Thu)20:34 No. 144188 ID: b2c2db

I tried to drag and drop on both GZDoom and Zdoom 2.7.1 and 2.7.99999999 (GIT dev version of Zdoom - apparently needed for monster wad)
main folder, I've tried to rename the wads to remove spaces and then use the shortcut target line trick (that I used for brutaldoom)

for doomRL arsenal...

Execution could not continue.
Failed to allocate -1 bytes from process heap

I've tried finding a general troubleshooting thing on the matter and sifted through the doomRL arsenal information but I didn't find any useful information

the monster WAD drag and drop activation yields a list like this and the game refuses to load after
Script error, "DoomRL Monsters Beta 5.2.wad:D_FHPIST" line 137:
"NOTELESTOMP" is an unknown flag

Script error, "DoomRL Monsters Beta 5.2.wad:D_EFHRFL" line 167:
Message too long. Click here to view the full text.


>>
15/06/30(Tue)04:18 No. 144203 ID: f86070

>>144188

You need a development build of G/ZDoom. Most mods developed these days require dev builds.

http://devbuilds.drdteam.org/




TES:O General Discussion 15/06/29(Mon)08:39 No. 144201 ID: 36172b [Reply]
144201

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So i got TES:O for Xbone the other day and am having fun with it. Pop in is rare but it does happen. Has a few glitches and I've had to restart the game once because i just randomly lost control of my character, but that's the worst I've had and its been a while since anything like it has happened. The community is cool, and some quests are better when you have more than one person taking it down at the same time, however some missions, especially those involving dungeon crawling, are hindered by players spawn scumming spiders for random item drops when you need to kill x amount for a quest. Sometimes it takes you out of it, especially since the main plot is about how you are the sole hope for the universe. Overall i think it's a good game for what it is. I'm just making this thread for other people to give their opinion or inspire somebody else to give it a try. I know critically it was shit on last year, but since it went sub-free, at least on console, it's a lot better than had been before.


>>
15/06/29(Mon)12:02 No. 144202 ID: 7f4e40

I've been thoroughly enjoying this game for the past week. My first word of advice to anyone who hasn't played it.

Do not go in expecting it to be the next Skyrim. It's an mmo first and an Elder Scrolls game second. That being said though there are a lot of familiar elements to experience while adventuring that you would remember from previous installments.

I'm not going to give pros or cons. No review or hate-filled paragraph of uninformative rant. Just one last thing.

It was clearly built for consoles. PC players have plenty of other decent options to choose from if they want a good mmo experience, but it's still enjoyable to anyone that likes the Elder Scrolls lore

I would recommend this game to friends.




Rimworld 15/01/29(Thu)09:12 No. 143740 ID: d2ef46 [Reply]
143740

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For those not in the know, Rimworld is a 2D base builder where you start with three crash survivors. You have to survive on a planet and create a base which will protect you from various threats, ranging from psychic insectoids to rabid wildlife to pirates. Your colonists can starve, suffer heatstroke, have their limbs blown off, and more. Think Dwarf Fortress, except you can tell what the fuck your're looking at and the UI isn't shit. Plus, the game has an AI storyteller which is designed to decide what events will make your game interesting. "Interesting" usually means kill or cripple your colonists, but sometimes it pulls through with a very intense save. At the moment Rimworld is in alpha, but it's more than playable. The dev is focused on fixing, improving, and adding new mechanics rather than new content with each release, so if you want to expand the content, you'll need to download some mods or make your own.

If you want to buy it, and this is one of those games where I think supporting the dev should be fully endorsed, it costs $30 and can be obtained here:
http://rimworldgame.com/
With each release, you are given a DRM free .zip file which you can download 7 times. This resets with each new release. Each .zip file can be copied as many times as you want. There is no install, you just unpack the file and play.

The thing I love about this game is how easy it is to mod, and how easy it is to install mods. The mods I'm using right now are:

-Better Power
http://www.nexusmods.com/rimworld/mods/3/?
Most of it doesn't work in the current version of Rimworld. I keep it around in case the guy decides to update the mod.

-Central Heating
http://www.nexusmods.com/rimworld/mods/65/?
It adds something the game should have had when temperature was introduced: vents. Rather than having one cooling/heating unit per room, you can have one per building and connect each room with vents. It also adds industrial heaters.
Message too long. Click here to view the full text.


15 posts and 4 images omitted. Click Reply to view.
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15/02/05(Thu)22:13 No. 143779 ID: 1384a9

They are going insane from all sort of things. One my miners, dark space, unclean. Also being int he heat. I tried to get some AC in atleast the bedrooms, but ran out of materials, and just attempted to strip mine till i found some iron, with little to no luck. Most of the time, the insanity is things that are mainly unavoidable. I am not looking on how to prevent this, because I understand what the debuffs are for, and how to fix them, I am just curious about if there is something I can actively be doing to get their sanity up in a short amount of time, if things begin getting out of control. Or ways to prevent the insane from using up all my medical supplies >:C


>>
15/02/05(Thu)22:34 No. 143781 ID: d2ef46

>>143779
If your miners are going insane from dark space, you can forbid them from mining and have them work on other stuff. If your place is unclean, you can make it so that one of your colonists do nothing but clean by making cleaning their highest priority in the jobs screen.

Micromanaging the jobs is important in dire times.

It's not like you can go "oh shit my colonists are insane, I'll just have them do X action and make it better." It's more like "if I do this my colonists won't go insane later." You have to prevent it from happening in the first place by thinking ahead.


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15/06/29(Mon)06:53 No. 144200 ID: dbd262

>>143778
>>143778
PA seems to be more about management and bieng sustainable where I find Rimworld is more about keeping things from constantly falling apart through intense micromanagement. I only played around 15 minutes of PA so far, it didn't grab me like Rimworld did. Also they seem to be quite aesthetically different once you get over the few similarities. I think Rimworld is a pretty great game (even though I burned out of it a while ago, that's just what I do) and PA also seems to retry good and interesting in a very different way even though I haven't had a chance to get into it yet.




Zelda 15/06/27(Sat)17:29 No. 144195 ID: 3d04d7 [Reply]
144195

File 14354189595.jpg - (212.05KB , 1280x720 , zelda 2.jpg )

Please watch! More to come, subscribe and share on facebook ! I greatly appreciate it!


1 post omitted. Click Reply to view.
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15/06/28(Sun)02:52 No. 144197 ID: b75f8b

I don't understand. Why would I want to watch?


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15/06/28(Sun)12:51 No. 144198 ID: c57f74

11 min, sleep farts....adventure time? Those just sound awful. Your garbage, but take it with a grain of salt. I am after all, just one person.


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15/06/28(Sun)14:21 No. 144199 ID: 3d04d7

Third episode is up now! Thanks for watching new friends.
https://www.youtube.com/watch?v=RSf97XSBw0c&feature=youtu.be




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