Movies & TV 24/7 via Channel7:
.m3u file. Music via
How do you all feel about Super Mario Bros 2 being a direct rip off of some Japanese game called Yume Kōjō: Doki Doki Panic?
Miyamoto Shigeru was very involved in the development of Yume Koujou: Doki Doki Panic, it's just they decided to release it internationally as part of the Super Mario Bros series, but they changed and adapted things to make it a Super Mario game.
Pretty sure everything Japanese is a rip off of something else.
Monster hunter freedon unite has a rip off of Paul Ruskays score for Homeworld playing in the background for the dessert area.
Bad when it's intentional. Worse when it pretends to be original and source. Ok if it's done unconciously, just using their experiences as a base to bhild from or a refrence to live up to.
I dont really care. Super Mario Bros and Yume Kōjō: Doki Doki Panic are good games
How do you guys feel about Lords of the Fallen?
I watched some leaked footage from full version and it looks bretty good.
As a poorfag I must carefully choose games to buy.
What's up with this new trend or buzzword/meme whatever of 60fps?
Is there really a difference? Why is this being done now?
holy shit dude you have no fucking clue what you're talking about AT ALL.
shut the fuck up!
Most games (every game) interpolates frames of animation for each frame of rendering (it finds a position between two frames of animation and uses that as a frame of animation), but really this style is on it's way out as motion can be more accurately described than a simple translation of vertexes of a model ('linear algebra').
I'm still disappointed Microsoft failed to convince any developers to implement that Kinect sample code, which featured outlines of other Kinect players in multiplayer games.
So many missed opportunities for horse dongery...
60fps was bare minimum for PC games when CRT monitors were the primary display device.
Already full of flicker at 60fps any less was unplayable. Of course fps and hz of the monitor did not have to match. But fuck you.
Games were faster then and about skill and implementing fast generated ideas. Traversing the environment as fadt as possible. Crouch behind objects to regain health did not exist.
85hz was the real bare minimum. The fps of games needs to exceed if not match the hz of he display so each frame rendered is shown so that fast play is smoothly shown.
120fps was nice. The more fps generated and the more shown meant a better experience was had. Scince multi core, aka gookism didn't exist input lag and stutter didn't either.
60fps is piss poor, enough for slow play, wander around and look at the environment with a slow turning camera speed using a controller.
Mouse input's bare minimum is 1000hz. The more input is reacted to the smoother look is. The faster play can be. The more precise aiming can be.
But because of gookism high res widescreen america is shit newsmedia loving terrorist faggots, frame times are important. So you may do something but it will be shown half a second later. Input being low on the list of priorities in mantaining framerate. Stupid. Should be priority 1.
Message too long. Click here to view the full text.
Should I consider playing Runescape
if you like doing the exact same thing over and over again then you should play it.
Play Runescape oldschool, not Runescape 3
I've got no idea what it is. Probably a tiny online multiplayer game focused on grinding your lifespan in return for increased to the stats of a character. Combat being an immigrant affair of weighing stats combined with repeated clicking. Mindless.
No. Get a job if possible. If not wander around on foot. Flirt with girls.
EVE seemed interesting about a decade ago. That could be worth checking out, avioding people part of gameplay. Find out how to do tbings on your own. No joystick fighter controls and on foot freeroaming mean it's a piece of shit though in reality. Sort of like homeworld 2 maybe. Sign the Freespace 2 petition, fuck that looked good.
, Super Metroid Wrecked Ship super jump.png
What's your favorite game to speed run, /vg/?
Resident Evil 2
Not being able to save makes it tense as fuck and is its own game, really.
Shame you don't start with the dash. X2 is so much more fun to speed run I think.
I love this game to bits. It's two of my favorite franchises blended together with great care. I know the very core of the warriors games is flawed and acknowledge that someone might not like it, but I just can't get enough Koei Warriors.
With that said, the first DLC is out, and I wish to report that Epona might be the worst friggin' weapon in the entire Warriors franchise, hands down, bar none. Not that it isn't powerful or anything, but it turns the game into a fucking mess. The camera goes fucking apeshit every time you try to duel someone. My eyes actually hurt.
Plus, there's a blind spot in your attacks right in front of you, it's actually slower than any other moveset in the game due to having a little hopping animation upon dash-running, and, of course, being constantly in motion when fighting is not actually practical, because duh.
Now, to be fair, it has terrific AoE and the basic strong attack is rather awesome. But on the other hands, my eyes still hurt, so fuck this horse and any fan-pleasing factor it might have.
Link didn't need a sixth weapon when most characters only have one, and he certainly didn't need THIS weapon.
Still a good game though. General discussion I guess.
>They are selling "alternate costumes", which is just a model swap and that's pretty low
So, in other words, they're the same as most DLC then.
Not that I don't look at those things and wonder who'd buy them but meh, some people have more money than common sense.
Yes, they are handling DLC the same way as everyone else and they seem to love it. They would sell some WiiUs if they started giving that crap for free, not only that but people wouldn't feel alienated for buying the game and not getting the whole deal.
Also, messing with Mario Kart 8's select screen seems like a cry for money, I just hope the new tracks are good.
>They would sell some WiiUs if...
I'll admit it, I laughed.
Why didn't Nintendo make a 3D version of the original Donkey Kong Country, or even Donkey Kong Country 2? Pic related would have worked. Hell, I'd accept a HD release of either game. It worked for Wind Waker, so why not DKC?
Instead Nintendo made the same mistake it did with Starfox Adventures and the New Super Mario Bros. series: making a great game that doesn't live up to its predecessor. These games should have been great stand-alone titles, because they are great, but they're also pale shadows of DKC, Star Fox, and Mario. So I hate them.
Better enemy. Sonic, and Crash Bandicoot. Master Chief etc. All old. Sonic in a motorised wheelchair with spindash. Or the Donkey Kong era game enemies.
To avoid lawsuits could just be a painted real hedgehog with red shoes/wheels. That kind of thing. Reluctant helpers. I'm too old for this sheep glover.
This thread makes me laugh. Trolls trolling trolls who aren't actually trolls.
So, Final Fantasy Thirteen Three.
I'll be arsed if I know what the story's about, but the battle system has me a bit interested. The best way I can describe it is like an amalgam of FF12's 'encounters from map' with a dash of Valkryie Profile/Xenosaga 'abilities mapped to face buttons', but more action-RPG. You have different Schemata (jobs, but as this is FFXIII they have to be smug and call it something exotic) which determine what actions you can do at any one time, and you can switch between them on the fly.
Youtube - Toggle Video
I heard the 3 13s are coming to PC. If that's true i'll be applying nude mods.
13-2 wasn't really playable on PS3, not enough performance.
I hear 13-3 has towns. Main attraction of FFfor me. Just going somewhere and staying in an inn. I'm sure that's why all play RPGs. To see the world.
I take it the combat is swapping from heal mode to build up chain mode to exploit chain mode, to withstand attack mode, repeat. One character shoud free up processing time enough to spend it on awsomeness.
I didn't go far into XIII 2 and skipped all the cutscenes, same bar the first few for XIII, I got near the end for XIII or maybe I finished it and skipped the end cutscene. Anyway it's all lame. Too dumb for kids.
The environment isn't, it's beautiful. Pity it's attached to bad storytelling and reappropriation shit that is a constant from Japan.
Select attack is a bad system. A myriad of abilities to execute instantaenously is what should be the playstyle. No seperation from battle and world. Enemies using the terraon, climbing over things so you do too. Enemies could even lead you. Big ones teaching you to navigate the terrain in pursuing it, picking you up if you get stuck and moving you where you should have gone like a joke. Enemies with personality, and scars.
Japs really need to get over their killing bunnies thing. Grow some empathy.
I liked The Spirits Within when it came out.
Advent Children was a cash in. It's fan fiction as I see it. What happens when people try to take ownership, they get disconnected and they just don't get it.
FF7 was ok, I liked it more before I played it. 8 was wonderful bar some backstory explanation shit (orphanage).
I might just need to watch it again. 7 was precious to me and it had an ending so it going on or retold couldn't be good.
Could use a remake perhaps. Devs could make all the assets snd just do what seemed right. Stop fucking trying to please others. Just tell a story as it comes.
I saw the early alpha, it will be Rage-like game with rpg elements.
what the fuck?
It does explain why so many graduates can't get jobs. They write resumes and cover letters like they're posting on reddit.
Hiring students is the explanation for shit games.
ID should be developing from scratch, and their own scratch.
I don't think there has ever been or will ever be a student who mattered.
Rage is getting close to what I want, what always should of been standard, an entirely unique landscape of no repetition.
Adding reactions to interations, textures and geometry morphing from actions seems simple too. Not simple perhaps, but clear. Chain reactions.
It would be different to have a space station to exore when a stray shot blew a hole that ripped a section away along with pulling and twisting pipes, grime, you into the surface.
Ground changing from stress, chipping for water sources.
IE: You decide how to progress and you ALWAYS have to work with what is there or what should be there. So you fuck up and you are about to die that is what is and you have to fix that. That always there. So be careful.
Message too long. Click here to view the full text.
What video game character has gotten the biggest emotional reaction out of you? For me it's that thing from Containment Breach. It scared me shitless.
I wasn't. That's pretty much what the world sings: "You're going to die" and it's as horrible as it is magical. It's a test. Only the hero dies. The rest wait to be saved.
Not quite, all may die too, only the hero goes forward when death advances though.
It just is that way. In compensense I think you get to see what you go forward for or feel it, or feel their hope.
When a character holds the hurt, yeah that's time to get your shit together.
When the pain isn't vented out. When you try to understand why, to help. Seems a relief in the world, an acnowlegment and a trust afterward. Then a deadly serious preperation, where the world gives you what it has and you have to proove yourself and confront their attacker who too needs help. Horror all round. Someone has to die and at the end it's you. But not by you. And then there's the hope or the temptation that is a temptation too.
Giving up is the big nono. Stopping, resting, giving away duty. That's betrayal and creates enemies. Oppression.