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Hey guys, guess what?!
I made it so SWF files will now have thumbnails! Never again will you be fooled by lolicatgirls.swf like the fool you are.
Of course, not all SWF files are made the same, so there will obviously be some buggy or nonexistant screenshots. Unfortunately I can't fix them due to the way I created the screenshot maker. So while loops or videos will play fine, many games will come up a little weird. Deal with it.
I also just kinda slapped the Kusaba part of this together pretty haphazardly because I spent so much time getting the actionscript right. I'll fix any bugs if they arrise.
For example, say that I wanted to make one of those stick figure fighting animations with sound, gradient colors and text speech bubbles.
That goes very fast to make in Flash with a few tweens, keyframes, frames that play audio upon being entered and of course text that enters on a frame and goes away on another. Animations and coloring are put in their own movie clips. All done with a easy GUI.
I wonder how hard it would be to make the same thing in HTML 5. Of course it also have to be of the same quality, with vector graphics.
Furry flash is still b& from /fl/.
/fur/ accepts .swf uploads.
This now includes the furry text adventures shit.
ITT: Flash that are probably not appropriate to listen to loudly at 6 AM but you're too tired to care because they're so awesome so you listen to it looping for like 2 hours without realizing it.
, welcome to the machine.swf
I always seem to be mesmerized by this flash, and the song fits quite well.
What is the name of the song?
It's the theme for shiver star in kirby 64. Fond memories of that game.
yeah, now it's
show us your butthole
or shut up your mouth hole
I also agree we need more -8 butthole.
Well you could try and go for it, be worth a shot.
Modified >>16072 to the specifications of >>16075
spacebar toggles whether characters are allowed to switch automatically.
S, D, R, and P are used to select a specific character and locks it to them.
Also added a few of gscot's more recent modifications (an animation from Peach and Samus)
This is most definitely the bestest one I've seen so far. I've been waiting for this for weeks, I love you <3
Because I couldn't find one, and wanted to show off this SWF.
I mean, how can a cucumber educate the young ones about Christianity? A sentient cucumber implies that it evolved from a non-sentient fruit.
Personally, I thought the whole killing spree thing was rather unchristian.
Nevermind, I'm an idiot and I figured it out.
so how do you get the endings?
I've managed five, I think that's all there is. I think.
You get the sex bot ending by being forceful to the end without losing, coaxing her into helping with the research using the paths, basically be persuasive. You get the rape ending by choosing certain paths(yeah, not helpful, but I forgot specifically, this isn't like JSK games where you need to strictly stick to a specific path of choices to reach a given ending, it's broader than that)that are forceful.
And there's a lovey dovey and rape ending for Rock when you get the blue helmet on the title screen and click it, depending on which of two dialogue choices you pick. The ending I was struggling to fine was the rape ending of the two, because I forgot about the choice.
Not sure if there's any other endings.
I've been working on a SWF editor, Flashbulb, and it's mature enough that it's ready to share. Instead of messing files up with decompilers, you can now edit them directly. Import and export sound and graphics, change the framerate and background color, remove unwanted dongs, even mess around with Actionscript 3 variables. It's still a long ways from being finished but quite useful as is.
Here's a wall of text describing what it is:
Download it here:
Obviously it's coming from an untrusted source and could be malware, so upload it to Jotti if you're worried about it (virusscan.jotti.org). The choice is yours.
There's another swf-related tool in the utilities section of my website. It raised a complete shitstorm when I brought it up elsewhere, so I'm just going to glaze over the fact that it's there.
I think once the machine-code assembler is working I'll focus on getting vector art tags to export/import to/from SVG files. It'll be a pain (nonstop unaligned bitfields, screw up a single bit and everything goes up in flames) but not nearly as big a pain as Actionscript.
Intentional corruption, huh?
I'd love to use that in flash games, and also see someone like Vinny from Vinesauce stream corruptions made from this tool. (sorry if this sounds like advertising, it's not i swear)
, Click here to Zalgo.swf
Yep, I got the idea from Vinny's videos. I have doubts that I could cause the interesting gameplay glitches of his tool though. Corrupting Actionscript usually just results in a broken file. I think I'm limited to just messing up graphic and sound data.