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/zom/ - Zombies

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Shambler 13/02/21(Thu)03:47 No. 4348 ID: 161093 [Reply] [First 100 posts] [Last 50 posts]
4348

File 136141482775.png - (163.34KB , 680x650 , deadislandnorway.png )

http://innawoods.net/

Civilization:
Suburban town.

Location:
Island on the western coast of Norway.

Nature:
Mountains, lakes and forests.

Climate:
Lots of rain, lots of wind, mild winter (rarely colder than -15°C).

Population:
Message too long. Click here to view the full text.


118 posts and 95 images omitted. Click Reply to view.
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Shambler 14/11/12(Wed)20:09 No. 5275 ID: 5ecbdd
5275

File 141581935111.jpg - (164.71KB , 680x650 , zedresults.jpg )

my current set up if I want to go med weight


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Shambler 14/12/08(Mon)03:55 No. 5303 ID: 055685
5303

File 141800732881.jpg - (180.90KB , 680x650 , hopefully me.jpg )

Realistically optimist scenario in picture.

Depressingly realistic grab and run scenario: no rifle and ammo, gardening axe instead of firefighter's, no vest and no protein bars.

Civilization:
Suburban town, alternatively remote village.

Location:
Southern Greece.

Nature:
Mountains, oak forest, maquis bushlands and rugged coastline.

Climate:
Warm, semi arid, very mild winter (rarely colder than 0°C and only at higher altitudes), prone to windstorms during winter.
Message too long. Click here to view the full text.


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Bear 14/12/20(Sat)22:54 No. 5318 ID: 3e83b6
5318

File 141911249495.jpg - (177.23KB , 680x650 , result.jpg )

Civilization:
Small Mountain town.

Location:
Ashland, OR (Greater California / Oregon Boarder).

Nature:
Mountains have lakes, rivers, forests, Valleys have tons of orchards, farmlands and more urban centers.

Climate:
Rain in the winter, some snow in higher elevations, mild summers.

Population:
The town has around 20,000 people. The greater area is about 24 people per km^2

Message too long. Click here to view the full text.




Shambler 14/12/15(Mon)18:01 No. 5314 ID: 73f37d [Reply]
5314

File 141866287560.jpg - (15.79KB , 300x250 , Zombie Survival Guide Book.jpg )

What chapters/sections would you like to see in a zombie survival guide?

I think more focus on social/psych would be neato.




Martyn Grim 13/09/20(Fri)08:00 No. 4799 ID: 435599 [Reply] [Last 50 posts]
4799

File 137965685250.jpg - (1.98MB , 1650x2250 , 1376793706036.jpg )

This doesnt even work here, but I thought it was pretty cool


72 posts and 5 images omitted. Click Reply to view.
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Shambler 14/12/08(Mon)05:42 No. 5305 ID: 9dad4e

>>5304
Fuck me, intellegent zombies.


>>
Shambler 14/12/12(Fri)09:19 No. 5309 ID: a62337

roll


>>
Shambler 14/12/15(Mon)07:01 No. 5313 ID: 40648c

roll




Old Zombie Story on 7chan Luigi 14/09/08(Mon)21:46 No. 5215 ID: e57d6e [Reply]
5215

File 141020559165.jpg - (7.41KB , 260x194 , Imagio.jpg )

There was a pretty epic story here that was posted some 7 or 8 years ago that featured 28days later type zombies but also... well raped their victims as well. I was wondering if anyone knows where that story is. It keeps... haunting me.


4 posts omitted. Click Reply to view.
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Shambler 14/10/30(Thu)23:38 No. 5268 ID: 7972d6

>>5265
That's what it always means.


>>
Shambler 14/12/08(Mon)05:53 No. 5306 ID: 9dad4e

>>5231
Someone posted Crossed Family Values on /b/ one Fourth of July. I've been hooked since.


>>
Shambler 14/12/11(Thu)22:02 No. 5308 ID: 27f80b

http://www.crossedcomic.com/




humor DW13 14/12/07(Sun)09:57 No. 5298 ID: 31ce6b [Reply]
5298

File 14179426408.png - (18.11KB , 260x260 , Zombies -BlondeBabyBlue.png )

Anyone have anything humorous in here, rather than sifting through a shit-load of threads just to look for one?


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DW13 14/12/07(Sun)09:58 No. 5300 ID: 31ce6b
5300

File 141794272536.jpg - (92.78KB , 750x600 , Zombie Apocalypse -Motivational.jpg )


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DW13 14/12/07(Sun)09:59 No. 5301 ID: 31ce6b
5301

File 141794274537.jpg - (47.55KB , 403x448 , Look at the Pudding -roflrazzie.jpg )


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DW13 14/12/07(Sun)09:59 No. 5302 ID: 31ce6b
5302

File 141794277413.jpg - (101.38KB , 960x549 , Zombie Stuff.jpg )




7dtd Shambler 14/11/23(Sun)21:59 No. 5284 ID: 39d827 [Reply]
5284

File 141677636580.jpg - (326.66KB , 1920x1080 , 251570_screenshots_2014-11-15_00002.jpg )

My zombie compound


7 posts and 6 images omitted. Click Reply to view.
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Shambler 14/11/24(Mon)00:05 No. 5292 ID: 39d827

>>5291
7 Days to Die, a game on Steam.


>>
Shambler 14/11/24(Mon)04:35 No. 5293 ID: 39d827
5293

File 141680013085.jpg - (305.33KB , 1024x576 , 251570_screenshots_2014-11-23_00002.jpg )


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Shambler 14/12/01(Mon)08:08 No. 5295 ID: a2aca3

Youtube - Toggle Video

  I miss the zombie radar.




Shambler 13/03/10(Sun)04:46 No. 4431 ID: 0f51d7 [Reply]
4431

File 136288717334.jpg - (49.77KB , 450x644 , e4a56aae4e6b.jpg )

How well do you think this base would do in z-day?its the poseidon resort, assuming you have a few years worth of dried/caned goods, and a way to convert salt water to drinkable water.


17 posts and 4 images omitted. Click Reply to view.
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Shambler 13/03/18(Mon)17:15 No. 4469 ID: 435599
4469

File 136362332732.png - (279.40KB , 640x576 , NK_CancerKillers.png )

>>4459
>And that's WHY I hate it when people always use a virus, Bacteria and other infectious agents would work better. Brain Worms, for fucks sake.
I see what this guy is saying, seems like a valid point but...
>>4460
> its now accepted that 'zombie virus' encompasses parasitic, bacterial, viral and several other options both biological and other that cause the final symptoms
...I agree with this too. We really have no idea what we will be working with in the beginning. It could be as straight forward as Rabies (albeit an accelerated version), or as complex as symbiotic alien brain worms that rode in on a comet. We really have to work backwards with what we can expect and plan for all possible contingencies.
>>4466
>Cancer has a strange quality where the primary tumor releases cells into the blood stream and forms secondary sites...
Yea or it could be crazy cancer. Maybe the primary site mutates the brain and the secondary sites help make the whole thing move. They might work their way into the limbs which would otherwise be too rotten or damaged to function.


>>
Shambler 13/03/27(Wed)16:18 No. 4477 ID: 2b0533

>>4466
As a bio major this primary secondary signalling stuff does sound like bullshit to me.


>>
Shambler 14/11/29(Sat)07:55 No. 5294 ID: 8e05e9

>>4444
Toxoplasmosis is carried by a third of the world. would that be enough?




The Game Shambler 12/06/07(Thu)10:27 No. 3381 ID: f295cc [Reply] [Last 50 posts]
3381

File 13390576773.png - (3.23MB , 1200x3300 , New_Zom_Game_2.png )

It's pretty self explanatory if you take the time to read it. Pick your two favorite weapons from this list of adapted icons. These choices may later be supplemented with more gear, but who knows....

TL;DR
Pick 2 weapons, tell why.


58 posts and 13 images omitted. Click Reply to view.
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Shambler 13/02/17(Sun)05:37 No. 4339 ID: 704a7d

Its gotta be the MegaBuster (although tempted by the assault rifle) and the Servbots.

Servbots as they can scavenge for food/supplies for me.

MegaBuster due to ease of usage and having a robotic hand will help in those picky situations.


>>
Shambler 14/11/02(Sun)22:19 No. 5274 ID: 3db1db

Monkey Staff + ServBots

I only really need the staff for this plan to work.

"This 3 foot metal staff can extend and retract itself to any length in either direction."

Ok... so I'll extend the staff into a 100m wide 10m high cylinder, get my ServBots to build me a base on top of it and happily live there. Hordes of zombies? Raise the height so they can't climb on top of it. Need to explore? Increase the diameter, ServBots can help patrol the circumference. Got pesky raiders who really won't leave you alone? Rapidly expand and contract the circumference and bludgeon them to death with a solid wall of steal. Don't like ServBots? Pick a ranged weapon and simply sit on top of your tower of doom raining down death with your ranged weapon of choice on any nearby targets.


>>
Brandy Downer 14/11/22(Sat)00:30 No. 5281 ID: c02cda

Personally I can't see any of these being strictly practical against Undead Hordes, and could in fact even harm the user in the wrong circumstances.

I would most likely go with The Tentacle for reusable, reliable range damage and environmental manipulation, and the Hatorri Hanzo Katana, if only as a performance buff.

But hey, that's just me.




Shambler 14/03/06(Thu)01:32 No. 5022 ID: 9c1726 [Reply]
5022

File 139406592087.gif - (897.05KB , 189x204 , rea (10).gif )

I've had some disagreements with my bro, whether a plague, that would cause people to die, and reanimate after, is even possible. I imagine it being a bacteria, that devours brain cells, that makes a person a homo sapiens, and leaves only basic animal instinct to eat. Furthermore, the spread of sickness is in question, could it really take over whole world, or even continent, in matter of weeks or so?
I'm not saying anyones wrong, I just want opinions.


5 posts omitted. Click Reply to view.
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Shambler 14/04/09(Wed)21:48 No. 5048 ID: f5a094
5048

File 13970729313.jpg - (191.44KB , 530x442 , 130100958545.jpg )

>>5022
>whether a plague, that would cause people to die, and reanimate after, is even possible.
No. However, viruses like rabies infect the brain in such a so a victims 'personality' is gone but the body is still alive.
>I imagine it being a bacteria, that devours brain cells, that makes a person a homo sapiens, and leaves only basic animal instinct to eat.
Basically, rabies...
>Furthermore, the spread of sickness is in question, could it really take over whole world, or even continent, in matter of weeks or so?
A continent in weeks, absolutely. Unless we already have a vaccine, and enough of it. The world in weeks, probably not, it would have to be extremely contagious with a fairly low mortality rate.
>>5028
>What if some weird ass once in a million years global happening, like solar flare radiation or whatever, would activate otherwise not active germ, that has only developed in all living things over past few decades?
If there was, say, a man-made virus, with basically no symptoms, it could be spread very quickly, since no one knows they're infected. If then some 'switch' was flipped, and the infected all suddenly turned 'zombie', there would be streets full of zombies almost instantly. Of course, this would pretty much have to be a man-made, programmable, nano-virus, and that kind of tech is still pretty far off.
>>5029
> Main difference would be that although they might not feel pain, blood loss, trauma to the heart or lungs and other wounds would still result in death and the "zombies" would need to eat, drink and breath in order to keep going.
True. The only exception to this would be the 'Act-of-God' type zombies, actual risen dead. With any type of infection, the 'zombies' still have to follow intake food, water and oxygen. I didn't say 'eat, drink and breath' there because not everything 'eats' and 'drinks' in the way we think of it. Wild cats, for instance, get almost all of their water from their prey.
>>5038
>What if we are talking non-starving entities, that require food only as extra?
Message too long. Click here to view the full text.


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Shambler 14/09/07(Sun)07:30 No. 5213 ID: a9d40f

Alrght, honestly I think the only true possible cause that could happen, is fungus. I'm talking about the kind of fungus that takes over insect's bodies, mind controls them, then grows inside out from them, ala The Last of Us style.


>>
Shambler 14/11/20(Thu)17:49 No. 5280 ID: a5e770

>>5048
>If there was, say, a man-made virus, with basically no symptoms, it could be spread very quickly, since no one knows they're infected. If then some 'switch' was flipped, and the infected all suddenly turned 'zombie', there would be streets full of zombies almost instantly. Of course, this would pretty much have to be a man-made, programmable, nano-virus, and that kind of tech is still pretty far off.

Very unlikely scenario, I know, but still. What I had in mind, was rather reanimation pathogen, which would be activated by global event. That way, several days old corpses would rise from the grave. Dead people are everywhere, and if not killed by one, people still die every day. Accidents happen, and it is probably impossible to stop such a boulder in motion in, lets say, center of Mumbai. Apocalypse would start instantly, everywhere where human deaths are out of hand. Hell, you could even hear undead pounding coffin walls from 6 feet under on a good Sunday evening.




Shambler 12/03/15(Thu)19:36 No. 2758 ID: f295cc [Reply]
2758

File 133183661196.png - (7.67MB , 2480x3508 , J_V_Alred3.png )

Hey /zom/ whatcha think of the safehouse Ive staked claim to?

Anyone else have similar zombie safehouse OC?


41 posts and 7 images omitted. Click Reply to view.
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just some other cunt 13/05/20(Mon)18:46 No. 4594 ID: 192eed
4594

File 136906836998.jpg - (46.15KB , 650x366 , 169848-bp-offshore-oil-rig.jpg )

dude, fucking oil rigs! they are completely isolated from shore and tower far above the waterline. even a bloated, floating zombie could never climb aboard. you would virtually never have to worry about security as long as you triple check the entire rig beforehand for zombies. Its a fucking floating fortress. the only thing you have to worry about would be survival.

they have their own living and medical facilities and many are stocked with up to 6 months food for an entire crew. Even if the food depletes, you can always go fishing. And unless the rig is extremely close to land, there is no danger of industrial pollution in the water from abandoned factories. they have their own distilleries, so fresh water will never be a problem. Since all are equipped to mine either oil or natural gas, power will be unlimited. Even if you don’t know how to operate the rig, there will surely be some storage tank you can generate power from. If not, maybe Wind or tidal powered dynamos could be introduced as a substitute.

The only thing i can think of that would be a downfall would be the maintenance. Corrosion will be the number one enemy, eventually winning out against all preventative measures. Some things could be maintained, but sensitive electronic gear, however, such as computers, radios, and medical machinery, will eventually go and will be the hardest to replace. Eventually, the entire complex will deteriorate to a rusty piece of shit in the middle of the ocean.

Unlike prisons and military bases, offshore oil rigs will be the first places abandoned. Within the first few days of an outbreak, workers will no doubt demand to get to their families, leaving the rig without a trained staff. If none of your group knows how to operate the machinery, learning might be difficult. Industrial accidents, explosions of stored oil and gas, may result from people operating the rig with no fucking clue what they are doing. And in the middle of the ocean, that’d be pretty bad. Probably the safest way to go would be just to shut down the drill and not try to operate anything.

Now all i need is a boat


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Shambler 13/05/20(Mon)20:39 No. 4595 ID: 21b980

>>4594
I'm all for living on one but treat it as a structure and not a facility. Do not attempt to operate anything.


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Shambler 14/11/20(Thu)17:39 No. 5279 ID: a5e770

>>3373
At least someone has got it figured out. Seriously. The bigger and shinier it is, the worse someone else wants it for themselves. Like, there's thousands of brick fucking houses at any given location, and hundreds of thousands of pool tables across the world, everyone deserves at least one set of basement and a pool table, if they survive... Think people, think.




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