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/tg/ - Tabletop Games
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Castle Panic Anonymous 13/02/08(Fri)21:58 No. 41000 [Reply]
41000

File 136035710681.jpg - (172.75KB , 600x600 , Box Front.jpg )

Can somebody give me Castle Panic for Print&Play?


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Anonymous 13/02/09(Sat)20:11 No. 41037

The ZunTzu gamebox is here: http://www.mediafire.com/?at8jtapopo8fyi9

You should be able to unzip this to get the graphics for printing.




Anonymous 12/11/28(Wed)08:17 No. 38145 [Reply]
38145

File 135408707228.jpg - (678.04KB , 1920x1080 , wohd_20110613_175754.jpg )

So I've got some questions, hopefully y'all don't mind answering.

Firstly, how would one go about getting into tabletop RPGs? I've been doing forum roleplaying for damn near a decade, and I've had interest in tabletop roleplaying for some time now. Problem is, I have at best one friend who would get into it with me. I live in a small town, but there is a tabletop shop about 20 minutes away that I think does RPG nights. How difficult is it to learn, and do people mind teaching, or is there an "Ugh, filthy newbs" attitude? For that matter, what would be the best game for a learning experience? Any recommendations for online learning experiences?

Any suggestions for games that would suit my interests? I really dig post apocalyptic settings, and I'd jizz over something based off A Roadside Picnic. Spacefaring and mechs to some degree, as well as cyberpunk, new world settings, and of course the typical high fantasy stuff.

Anything you'd like to throw in as well is welcome.


8 posts omitted. Click Reply to view.
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Anonymous 13/01/31(Thu)16:24 No. 40674

Check out the Pathfinder Beginner Box. I know you're already familiar with RPGs, so some of it may be a little simple for you, but it comes with dice, a flip mat and markers for all the most-used monsters. A good way to break into face-to-face roleplaying.


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Kidvox!xlgRMYva6s!!qyLwEvBJZm 13/02/06(Wed)12:17 No. 40906

Find a local games store and ask.
If you have a Games Workshop, ask them as well, many of staff are rpgers in their hobby lives.
Failing that, a comic store.
Then get a starter game like
Pathfinder Starter Set, or Savage Worlds pocket edition, or even Tunnels and Trolls.
Read, then try out on victims.


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Kidvox!xlgRMYva6s!!qyLwEvBJZm 13/02/06(Wed)12:19 No. 40907

Or new Mindjammer game when it comes out, that's totally transhuman, post modern SF, but it'll be a little while.




Anonymous 12/06/20(Wed)21:02 No. 29883 [Reply]
29883

File 134021896331.jpg - (273.16KB , 640x459 , 5392787636_01a0a2f317_z.jpg )

A wild Land Raider appears!
What do?


14 posts and 9 images omitted. Click Reply to view.
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Anonymous 13/01/03(Thu)03:20 No. 39566

>>30388
5 wycheswith haywire nades in a venom 125pts Cry as a troop choice takes it out in one turn.


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Anonymous 13/01/04(Fri)23:37 No. 39629

>>29883
Retreats, and a bit to the left so it has do drive trough my minefield.


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Anonymous 13/02/01(Fri)14:13 No. 40709
40709

File 135972439729.jpg - (33.71KB , 580x500 , 000orboroprox.jpg )

Meh, I play Green Tide Orks. Two linked Lascannons and a Heavy Bolter? I lose a maximum of five models per turn. It'll never make it's point cost back even with perfect shooting. And if it tries to close in for that Flamer to work it will meet happy Power Klaw wielding Nobs.

Pic unrelated




Anonymous 12/11/29(Thu)22:38 No. 38219 [Reply]
38219

File 135422513579.jpg - (146.18KB , 526x722 , 135397953066.jpg )

Fa/tg/uys, how come the sisters of battle aren't as prevalent as the normal spess mahrines? To me it seems so very sexist to say that so far in the future where fucking everything is genetically enhanced that women would not be able to compete with men on absolutely everything. Just why?


9 posts and 2 images omitted. Click Reply to view.
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Anonymous 13/01/19(Sat)21:56 No. 40189
40189

File 135862896799.png - (1.77MB , 1241x1690 , 1357460352457.png )

>>38229
Just dropping by to incite rage with canon female space marines. Oh, and there were half-eldar space marines as well (Tigurius, Navarre). The game's lore is so jacked that you can't tell where the fail ends and the uberfail begins.


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Anonymous 13/01/25(Fri)04:58 No. 40411

>>40189
Ah Rogue Trader. Completely invalidated by 2nd Edition, but still awesome in its stupidity.


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Anonymous 13/01/31(Thu)04:14 No. 40643
40643

File 135960207141.jpg - (12.36KB , 220x165 , 220px-Squat-command.jpg )

>>40189
May I direct your attention toward these little guys?




Chaotic Evil Acts Derp tha Fuckson 13/01/21(Mon)04:57 No. 40247 [Reply]
40247

File 135874063638.jpg - (163.84KB , 1000x1000 , Move Bitch get out tha way.jpg )

If anyone of you people who plays Pathfinder or other Table Top roleplays knows about the ''There is a X in my basement'' encounter, this is for you.


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Anonymous 13/01/24(Thu)18:03 No. 40379

Shouldn't that be rats? I'm thinking Rise of the Runelords.




Anonymous 12/12/05(Wed)06:50 No. 38421 [Reply]
38421

File 135468662254.png - (384.57KB , 556x1360 , 1354682008700.png )

OY. I'm wanting to get into playing WH40K, and I can't decide between Orkz or Tau. I'm leaning toward Orkz right now, but I could be convinced otherwise. As far as I've insinuated, Orkz are good cause they have numbers and throwing a ton of Boyz at stuff usually works, and they're damn cool. However, Tau are pretty cool as well, they have sweet-looking mechs and lazerz, and more importantly, have fewer models so I won't have to be painting models for ages.

Which do you prefer /tg/, Orkz or Tau?

Dumping Tau cheesecake, and maybe other requests for attention.

Also, WH40K general, I guess? Necron seems pretty awesome right now, but I don't wanna go running to them just because they're powerful right now.


4 posts and 3 images omitted. Click Reply to view.
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Anonymous 13/01/08(Tue)19:05 No. 39750

>>39725
I'm so glad I got out when the millennium turned. Everything's turning shittier and shittier.


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Anonymous 13/01/12(Sat)23:39 No. 39943
39943

File 135803034770.jpg - (529.21KB , 2560x1920 , 6th1st05.jpg )

So, I'm back. Conclusions:

Even with Overwatch shooting and Furious Charge having lost the initiative bonus Orks still overwhelm Tau in close combat easily (if he hadn't fielded some allied marines it would've been quite one-sided indeed)

Cover saves of Tau antigrav Tanks is annoying so taking them down in close combat is needed (even if flechette system makes that a bit painful)

Ork Artillery is nice and cheap (well, Zzap not as much but the rest is A-OK)

Be sure to have some fast Ork stuff to entangle Tau quickly, but be wary of markerlights reducing cover saves.

Orks can compete with Tau in ranged combat given the right choices.

Picture shows deployment (and some Orks still in reserve)


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Anonymous 13/01/19(Sat)22:07 No. 40191

OP:

You're facing the problem of the edition having just recently changed. Tau are slated to be one of the next few army books released, and they are likely to get the Necron treatment. Tau armies are going to get significantly better later this year, one way or another, since they will be getting access to a new Flyer unit coming out in White Dwarf.

I would recommend you google "Rise of the Tau," a ridiculously well-written fanfic in which the Tau more or less conquered the Imperium after Farsight took over. The specific bit I think you'd be interested in is that the Tau had created a crossbreed with the Orks, genetically similar enough for the Ethereals to control them. With this in mind, Tau with gray-skinned Ork auxilia would be a fabulous army on the table (Also, Orks look great painted gray).

My advice to you as far as army composition would be to throw a lot of Tau Battlesuits around with allied Ork Shoota Boyz mobs to provide you with infantry support, and of course the mandatory Fire Warrior squads. Take Broadsides and Lootaz for heavy support, and a Big Mek with a force field to keep all your infantry safe.




Proto-hive Wendigo Anonymous 12/11/13(Tue)00:00 No. 37549 [Reply]
37549

File 135276125219.jpg - (80.97KB , 600x600 , tumblr_mcqcomJYXF1riorjho1_1280.jpg )

I'm working on a psycho-horror fic set on a backwater winter planet that suffers three winter years for every summer year. A splinter of another fleet (likely Kraken) crash landed almost dead and finds itself having to adapt to both the staggering cold and an extreme lack of biomass.
although I've got quite a few ideas for a pack of extra-stealthy ice 'nids, I'd appreciate any ideas/pointers/critical input before I really start putting pen to paper on it.
One thing I'm dead on having is a (Biologically sound IRL, which i checked) second "mouth" which sucks heat right from it's victim and is stored in a glychol-based fluid heating the tyranid. Leaving the victim frostbitten and weak. (not to mention next to a charged up tyranid)


5 posts omitted. Click Reply to view.
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Anonymous 13/01/17(Thu)07:29 No. 40109
40109

File 135840416382.jpg - (446.80KB , 1500x734 , 1500x734_1427_Polar_Colony_ice_2d_landscape_polar_.jpg )

A picture for some inspiration


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Anonymous 13/01/17(Thu)07:37 No. 40110
40110

File 135840465726.jpg - (172.71KB , 1600x1147 , 1600x1147_16503_Windmill_winter_2d_fantasy_illustr.jpg )

One more.


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Anonymous 13/01/18(Fri)10:11 No. 40142

that's essentially it. lot's of cloudy days, lot's a empty hulks, snow on anything. The cities will look like that, though it takes place chiefly out in the sticks. There are kriegers fortifying the large spaceports though,




Anonymous 12/12/12(Wed)03:17 No. 38646 [Reply]
38646

File 135527862227.jpg - (50.40KB , 600x265 , Mystical-Forest-e1348918489887.jpg )

Hey /tg/, I had an idea for a fantasy world I'd like to develop. So general world development thread?

I wanted to have my world centered around a large city (not currently named outside of its nickname). This city, being the biggest importer of most goods, as well as the sole exporter of a particular ore (I'll hit this later) and an exporter of a few other goods, played a large role in the world economy.

The city was born two centuries before the start of the era I'd like the game to take place in and grew to a climax at the time I'd like the players to experience.

Everybody knows the story behind the city; it started off as a small agricultural town following a major river in the continent. Naught but the occasional wanderer visited the town until the moment a particular trader with a keen eye spotted a bright red ore in a small cavern near the city.

(continued)


3 posts omitted. Click Reply to view.
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Anonymous 12/12/20(Thu)04:14 No. 39063
39063

File 135597326660.jpg - (779.65KB , 1920x1200 , cityscape1.jpg )

>>38650
well, there's Ral'Ya, which is my personal favorite. Or perhaps Xan Lak'Tu?


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Anonymous 13/01/17(Thu)06:41 No. 40108

What about some critter that has been unearthed by miners... Old ones? Sarlac pits? Large pissed off elemntals returning to find a city on their nursery?


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Anonymous 13/01/18(Fri)09:03 No. 40140

The politics are always good to flesh out and have a good sense of political angles ahead of time so that you can build upon it. If the city started as a trade city then the laws that developed are likely to support trade unless other political factions gained power in the city over time due to the consolidation of wealth and power. Is this city originally built around one 'royal' family of tradesmen, company of treadesmen or did someone take it for their own in the past. Often the past tends to repeat itself if those that live it never learned from it...so it goes.

Most of this is rhetorical, really but very important in developing the specific dynamic of the huge city and eventually how and what it became later...and what sort of regions and goodies are hidden in the rubble.

Also, where did the trade go after the fall of the city...it's likely a large blow to the economy of the world but trade does continue. So where and how? What other settlements also exist outside of this city that the players may be from or have heard of, and what's their purpose as a city? It'll add flavor and a bit more realism to the adventure if if feels more like a living world with news from afar (that travels a lot more slowly and less accurately then now days).

I really like the concept though, good work so far. And I know the focus is in the ruins of it, not the living city but how those peoples legacies in what they left behind could be great inspiration for different regions of the city in how and surviving areas will be flavored and what they'll have, aside from the ore of course.

Also, if the city is widely know to be a haven for adventurers (depending on how heavily populated the world is) you could look into Mordheim a bit in the Warhammer universe. It's similar as a risky 'gold mine' for adventurers but doesn't have the same history or back round really. Depends on what your vision of the place is, honestly.




ELIN RACE TEMPLATE Anonymous 13/01/14(Mon)23:22 No. 40025 [Reply]
40025

File 135820214762.jpg - (96.86KB , 700x624 , tera_elin_concept_c05.jpg )

Any ideas on how create a race template for Elin Race from Tera for D20 or other RPG system? Any suggestion is welcome..


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Anonymous 13/01/15(Tue)00:09 No. 40028

I found some racial traits at the game wiki:

Velik's Horn
Any elin of sufficient level can teleport at will to Velika, the federation's capital. 1 hour cooldown.

Soothing Presence
If they move slowly and carefully, elins can sneak by monsters. 1 hour cooldown.

Horizon Run
Elins hate to waste time, and can speed up their movement out of combat. 30 minute cooldown.

Botanist
Their tight connection to nature helps elins to gather plant resources faster than other races.

Friendly Current
Message too long. Click here to view the full text.


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Anonymous 13/01/18(Fri)01:42 No. 40134

Make a female-only template for halflings that gives cat ears, a bunny tail, and maybe a bonus of some sort for not wearing pants.

Seriously though, tera races are mostly all the same by design and the racial abilities aren't meant to make a big difference. Make it a halfling, or a gnome, or a human with small size (and the +2 dex -2 str that usually goes with that)it won't really matter, and none of those are more or less Elin-y than any other because the primary defining feature of Elin is the way they look, and that's got no mechanical relevance.




Anonymous 13/01/07(Mon)01:42 No. 39691 [Reply]
39691

File 135751937340.jpg - (79.60KB , 600x450 , angrondaemonmodel.jpg )

Sup /tg/
I'm converting a Daemon Prince dedicated to both Angron and Nurgle. Not fluffy, but it's entertaining and that's all IGAF about.
Anyway I'm taking the generic Daemon Prince wings that come with it and I'm wondering how I go about making tears and big holes in the wings to make them look old and decaying?




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